(Link to video)
FractalFusion's Space Invaders Extreme 2 (スペース インベーダー エクストリーム 2 [TAS]) in 7:56.
I encoded this run myself using Avisynth. Here are the scripts and images in a ZIP file. Included is an AVI of the Space-Invader-oriented logo I used.
MP4: http://www.mediafire.com/download.php?tmkqymwmmmt
(~84MB each) (I made a mistake about the name; it's supposed to be Space Invaders Extreme 2)
Note: I placed a color 0x100000 bar of height 24 to separate the screens.
Emulator: DeSmuME 0.9.6 x86.
Important: Under Config -> Emulation Settings, you must uncheck "Enable Advanced Bus-Level Timing"

Aims

  • Hardest path in Score Attack (1-2-3B-4C-5D)
  • No death
  • Fastest time

No death

Dying allows you to beat some bosses faster because all action freezes for a few seconds while you take shots at them, thus avoiding delay cycles. Of course, dying also looks bad.

About the game

There's really too much to describe about this game but gameplay does not resemble the original Space Invaders anymore. Check out its own Wikipedia page (actually, that's the page of the first game, but it's similar). Also, the music and sound effects puts the Extreme in its name.
Anyway, you kill invaders. You "level up" as your score increases; this increases the efficiency of your normal shot. You can get powerups if you kill 4 straight aliens of the same color (red, blue, green, or black). These powerups (except black) are very destructive and can kill waves easily. You have a powerup bar that limits the amount of time you have on the powerup. You can hold R to stop the bar, but you cannot use the powerup when pressing R. The powerups are:
  • Blue: Laser, penetrates most small enemies, allowing you to take out columns. It destroys block/bomb shield enemies very fast. It doesn't work well against reflector enemies or large enemies. When using Laser, you can't move as fast.
  • Green: Broad Shot, five shots grouped together in a row. You are limited to two groups per screen, although the limit goes up to three as you level up. Most effective against large enemies.
  • Red: Bomb, when it hits anything, it explodes doing damage within its radius. You are limited by its firing rate, which is very slow. However, you can speed it up a bit by alternating normal and bomb fire using R. That's why sometimes I miss normal shots. It destroys reflector enemies easily. It doesn't work well against block/bomb shield enemies.
  • Black: Shield. Not useful in this TAS.
A flashing UFO appears if you kill 8 straight aliens: 4 of the same color immediately followed by 4 of the same color (color can be the same or different to the first 4). You get a Round Start if you kill the flashing UFO, (unless at least one of the colors is black, in which case you get roulette instead). SIE2 differs from the first game in that the "round start" occurs during the normal waves on the top screen, rather than separately.
Depending on the color combination you used, a Round Start puts some enemies up in the top screen, and your goal is either to kill them all, or kill the most important one.
  • Red, red: A UFO is surrounded by tons of aliens orbiting it. Destroy the UFO.
  • Red, green: Five sets of aliens, each is three orbiting an exploder]. Destroy them all.
  • Red, blue: Three big aliens. Destroy them all.
  • Green, red: An "invader worm" with a UFO head. Destroy the UFO.
  • Green, green: Four big aliens. Destroy them all.
  • Green, blue: "Push" the large alien with the smaller ones.
  • Blue, red: Two big aliens that split into smaller ones. Destroy them all.
  • Blue, green: Alien rectangle. Some reinforcements spawn as you kill them. Destroy them all.
  • Blue, blue: Many bouncing small aliens. Destroy them all.
For this run, the best ones to aim for are RR and GR as you need only destroy one UFO. The RR one needs a laser though, since you have to penetrate the orbiting aliens (I haven't tested spawn killing with the Broad Shot, but I know it's impossible with Bomb).
If you complete Round Start, you get Fever Time, which is a limited-time bonus event where you kill enemies with the last powerup you collected. Your powerup abilities may be amplified:
  • Blue: Same as normal Laser.
  • Green: Three Broad Shot groups allowed on screen.
  • Red: Bomb firing rate severely increased. You can have up to five bombs on screen.
  • Black: Legacy mode, with shield, and two shooters, one which you can control.
The best one and the only one I use in this run for Fever Time is Bomb. Because of its increased firing rate, you can carpet bomb entire waves of enemies in under three seconds each. OK, it depends on the enemies, but, yes, you can clear 4-6 waves in the time it gives you.
As an aside, if you complete three-in-a-row on the bingo sheet above, you get a special Round Start, which, if completed, gives you Bingo Fever. This is not used in the TAS because it occurs in isolation from the main waves. The only point is to rack up score.
Other notes:
  • Most waves move from left to right, this is why I tend to kill them from right to left, though there are exceptions.
  • When a flashing UFO is due, you cannot shoot down aliens for powerups, even if you kill four of the same color.
  • You cannot shoot down aliens for powerups in Fever Time.
  • There are a set number of waves in each stage; however, if you complete the last wave when a flashing UFO, Round Start, or Fever Time occurs, it will delay you and start reusing waves. That's why I had to plan out the end of the second stage and not shoot flashing UFOs. A number of stages ended with one or two extra waves because of Fever Time.

Tools used in this run

RAM Watch was especially useful for finding the HP of bosses, although giving them here is useless because, in modern games, addresses are dynamic.
A lot of planning was required, and precious little information was available on the Web. I continuously used a Japanese SIE info site http://www6.atwiki.jp/si_extreme to help identify the number of waves and its colors, as well as a dump of my previous WIP to identify invader types.

Run info

Pre-game

When naming, it is faster to touchpad the last character and press A, rather than press right, up, A to select "End".

Stage 1 (Waves: 11)

I get a BB Round Start here. There's nothing but blue aliens. Laser is useful here though. One Fever Time and it's over.
As for the boss, when it does its sweeping motion, I get the most shots in by starting on the close edge.

Stage 2 (Waves: 13)

I delay hitting the blue enemies because I need Laser for the RR Round Start. For the ending of this stage, I don't trigger any more Round Start, but I trigger flashing UFOs at a specific time because the last wave contains only red aliens. That's why I wait on the third last wave. Also, for the last wave, I was running out of Laser; that's why I used normal shot.
For the boss, you can hit the blue cells as it is materializing; that's why the one shot that appeared to miss actually hit (hitting the boss there doesn't do anything). I shoot down four red enemies it sends out, collect Bomb, and finish it off. And yes, those missed shots were because I alternate Bomb and normal shot with R to speed things up.
From now on until Stage 5, it is faster to touchpad the hard branch when it asks you.

Stage 3B (Waves: 16)

I get a GR Round Start here. Laser is useful for the block shield enemies but not the reflector ones. At the end of Fever Time, I managed to get the bombs from Fever Time to hit four blue enemies just as it ran out, yielding a powerup. I did another RR Round Start.
At the boss, I get the Laser from the enemies above, and use it to help beat the boss.

Stage 4C (Waves: 22)

I get Laser and a GR Round Start. I delay a bit because of the block shield enemies that need killing by Laser. Next time, I get a RG Round Start. Note that just before Fever Time here, I switch to normal shot to kill the bomb shield enemies.
I manage to have all my shots hit the boss. Remember that my shots can be blocked by all the trash it throws around, so the shots have to go between them. When the boss dives, I avoid it barely and show off. Yes, I can shoot the boss when I'm inside the boss's crevice, but shooting it causes it to recoil up and kill me, so I don't.

Stage 5D (Waves: 25)

I get three GR Round Starts. Also, watch out for the almost-invisible aliens (only the eyes can be seen in the invisible phase). You can clearly see the invader diversity in this level. I miss a couple Broad Shot groups just to show off.

Final Boss

Yes. A boss that deserves its own section.
The boss is composed of three parts that I must hit. Each part has more HP than any one boss previous. I do everything I can to hit the center part (the most HP) because it is the worst one when it is attacking.
Note all the trash the boss throws at me; my shots have to go between all of this.
  • First, the boss makes an overhead pass. I shoot all the parts, but aim for the center one. The exploding stuff does some damage to the part if it is close enough.
  • The left part attacks with its bouncing balls. I manage to get all shots to avoid these balls.
  • The right part attacks with aliens. I have to shoot some of the aliens to get them out of the way because of obstruction. But nothing is as bad as the center one.
  • The focus switches between the left and right until both are destroyed. Every time it switches, I hit the center with 7 shots.
  • After I destroy the left and right ones, the center attacks, sending out a large UFO. This UFO is a problem as it blocks me from shooting the center as it moves. I manage to avoid this UFO by switching between attacking the left and right edges of the center part. I have to shoot the exploding things or else they interfere with my shots.

Ranking

As you can see, the game awards staying in the levels as long as possible. That's why I didn't get S, if you were wondering.

Credits

You can play the credits? Cool! However, problem is, I have to play the credits or it will not advance. The credit roll lasts for 3.5 minutes. On the other hand, I can just skip it by pressing Start. I'd rather do that instead.

Title Screen

If you wait long enough on the title screen (shown in the encode), the high score/fastest time lists pop up. You can see that a guy named "A" destroyed the second-place person with a score almost 7 times more.

Baxter: Accepting for publication.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14856
Location: 127.0.0.1
This topic is for the purpose of discussing #2734: FractalFusion's DS Space Invaders Extreme 2 in 07:56.48
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Voting yes, very action packed TAS! I assume it's just an aspect of the game, but I really like how the hits fit in with the music.
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
This is hilariously fast-paced and action-packed. Yes vote. And good work with the encoding!
TRT
Former player
Joined: 5/13/2009
Posts: 132
I was about to start on this run but it seems like it is already finished xD. It looks like it turned out great. Fast paced, entertaining, and a lot of stuff happening on the top and bottom screen at times. Yes vote.
PCachu
He/Him
Joined: 10/1/2009
Posts: 166
I almost wonder if there was some staff from Q! Entertainment involved in making this title, because the sync between the soundtrack and the explosions puts me strongly in mind of Rez, E4 and Lumines...
Joined: 7/2/2007
Posts: 3960
Awesome. It's nice to see a shmup TAS that rewards planning and target selection so well; it's clear that normal play wouldn't be anywhere near as smooth or fast. Good work!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
What is this I don't even I'm not sure I could tell very much of what was going on at all. For this game, that is a very good thing. This was downright mesmerizing. This is how you make Space Invaders interesting. By the way, there's a Wikipedia link in the submission pointing to the first game. There's a Wikipedia page for the second game too.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Editor, Active player (428)
Joined: 9/29/2008
Posts: 706
Location: Canada
Yes vote. Non-stop quick shooting action, and short enough to keep the average viewer entertained. Great job FractalFusion!
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
This is like Space Invaders meets WarioWare Inc. Totally bizarre.
Taking over the world, one game at a time. Currently TASing: Nothing
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I love how colorful this game is :) Great choice of game and well performed. Yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
I would rather see the credits played. But the game is quite high on the awesome meter.
Jess
She/Her
Site Developer
Joined: 3/31/2010
Posts: 46
Space Invaders the way it was meant to be played. YES!
TRT
Former player
Joined: 5/13/2009
Posts: 132
By the way, have you considered tackling Extreme mode as well? It would be interesting how that would turn out.
Editor, Skilled player (1938)
Joined: 6/15/2005
Posts: 3246
TRT wrote:
By the way, have you considered tackling Extreme mode as well? It would be interesting how that would turn out.
Haven't thought of it yet. However, you can't start directly from Extreme mode, and there is no way to record from a save.
NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
I think you can just uncheck "Clear SRAM" or something, FractalFusion.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
The announcer sounds like he's straight out of Saved By The Bell. (or some similar show that makes this comparison funnier)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
TRT
Former player
Joined: 5/13/2009
Posts: 132
FractalFusion wrote:
TRT wrote:
By the way, have you considered tackling Extreme mode as well? It would be interesting how that would turn out.
Haven't thought of it yet. However, you can't start directly from Extreme mode, and there is no way to record from a save.
I think there is a "start from SRAM" function in the "Record movie" in Desmume but I haven't fully tried it out, so I don't know if it is fully functional or not.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
JXQ wrote:
The announcer sounds like he's straight out of Saved By The Bell. (or some similar show that makes this comparison funnier)
If you ask me, it was more like the whole game stole the style for DDR.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14856
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1570] DS Space Invaders Extreme 2 by FractalFusion in 07:56.48
Joined: 11/11/2004
Posts: 400
Location: ::1
Great game, great movie.
Joined: 5/29/2004
Posts: 757
I must admit this wasn't bad... but honestly? I'm slightly disappointed. I know this was for speed and all, but there was such potential to show off a Full House Bingo Fever. That alone would be a killer payoff considering how difficult it can be to pull it off. [I watched it done when I was at Funspot and it's just a sight to behold due to the skill and memorization required to nail it] Otherwise very sound and cool though. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Derakon wrote:
it's clear that normal play wouldn't be anywhere near as smooth or fast.
Unfortunately it's also clear that normal play would be able to get about 3x as many points. :( I'll vote yes because I enjoyed it, but playing score-em-ups for speed just doesn't sit well with me.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
You know what? This is still the most entertaining TAS ever. I just finished watching it for the twelfth time, and am now watching it fora thirteenth.