Former player
Joined: 5/6/2010
Posts: 30
I'm testing some games I had handy, here's what I found: Note: I'm only testing games far enough to get into the first level without obvious errors, I'm not playing any farther. So they could still be buggy! Alien Carnage/Halloween Harry: Runs Avoid The Noid: Runs, but with graphical corruption. Bio Menace: Runs Blake Stone: Runs, but with minor graphical glitches Cannon Fodder: Runs Chex Quest: Runs Corncob 3D: crashes with divide error on level launch Cosmo's Cosmic Adventure: Runs Crystal Caves: Runs Doom: Runs Dschump: Runs Duke Nukem II: Runs ElectroMan: Runs Galactix: Runs God of Thunder: Runs Hocus Pocus: Runs Jetpack: Does not load (no error, just hangs after running) (I used the freeware version, not shareware) Jill of the Jungle: Runs Lemmings: Hung at first level (in VGA/PC mode, didn't test others) Major Stryker: Runs Monster Bash: Runs Monuments of Mars: Runs, but with graphics issues Mystic Towers: Runs Ninja: Runs, but with the same graphics issues Pickle Wars: Runs Prince of Persia: Runs Railroad Tycoon: Runs Raptor: Call Of The Shadows: Runs Scorched Earth: Crashes with an invalid opcode error. Secret Agent: Runs Solar Winds: Runs Star Goose: Runs Super Solvers: Gizmos and Gadgets: Runs Ugh: Runs Word Rescue: Runs Wolfenstein 3D: Does not load (no error, just hangs after running, with or without FPU) Xargon: Runs Zone 66: I wasn't able to get it to run using the freedos boot disk, but it may be possible with a real DOS bootdisk
Emulator Coder, Skilled player (1142)
Joined: 5/1/2010
Posts: 1217
Avoid The Noid: Runs, but with graphical corruption.
Looks like I broke something in r11-WIP (edit: fixed the CGA modes). The corruption looks similar to Moments of Mars and r10.12 (version I tested with, because I didn't have r10.13 .jar handy) didn't have that graphical glitch. And besides, run should be made using v1.1 barring v1.0. having serious glitches not present in v1.1 since v1.1 has FM music and EGA graphics (v1.0 had CGA).
Blake Stone: Runs, but with minor graphical glitches
NO_FPU hack fixes those graphical issues for me (by preventing game from using FPU).
Jetpack: Does not load (no error, just hangs after running) (I used the freeware version, not shareware)
I tried Freeware version and was able to enter first level and move there (IODELAY/HRETRACE/SB16/FPU)
Monuments of Mars: Runs, but with graphics issues
r10.x doesn't seem to have those issues (edit: neither do later r11-WIP versions). Unfortunately, text looks like mojibake (edit: I think it is caused by VGA BIOS not honoring user-defined characters and is still present in newest Qemu VGABIOS, so I can't do much about it).
Ninja: Runs, but with the same graphics issues
r10.x should not have the graphics corruption (edit: Also later r11-WIP versions should fix it).
Wolfenstein 3D: Does not load (no error, just hangs after running, with or without FPU)
That one runs for me. NO_FPU is needed to prevent graphical glitching. I tested both with shareware version and Blake Revolution, which is hack made using registered version.
Zone 66: I wasn't able to get it to run using the freedos boot disk, but it may be possible with a real DOS bootdisk
I get that game to start (edit: Strange, I can't get it to even load anymore). Unfortunately it does not work as it crashes instantly if you start the actual game.
Joined: 4/2/2007
Posts: 68
Location: Latvia
Prehistorik 2: has graphical glitches during difficulty selection screen and level loading screen but gameplay is fine
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