Rygar 0%. I've done it before, now I'm doing it again. The difference is, this time it's fast.
This run lands in on 6:08.74, which is approximately 59 seconds faster than my last 0%, 45 seconds slower than Lord Tom's any%, and beats the old any% by almost 20 seconds. On a technical notice, I use the U-ROM because actual battles are faster in the american version of this game, since Rygar spends fewer seconds in air, and you have to jump to hit Ligar so yeah. I admit losing 10 seconds on the river crossing, but I regain that on Ligar. Also, in the U-ROM, jumping is faster than walking, while in the E-ROM, it isn't (bouncing on enemies is faster though).
So, the basic idea is that the boss rooms in Rygar seem to be linked together. 2 years back, I managed to reach 3 of the bosses from Eruga's Chamber, but I'm only interested in getting to Lapis to grind for TONE at the spawning rolling enemies. Just like Lord Tom, I'm fighting off 4 at a time, making for 28 in TONE per set of enemies. Each 8th TONE gives you plus one Damage. And Damage, you will need. Ligar, the motherfucker, has 4096 in HP. No kidding. So I set up this awesome Excel-sheet for seeing how long it was to my advantage to grind for TONE, so this is how it ended. I have to stop and pick up the items the enemies drop, or there won't be 4 enemies spawning the next time I grind. Also, I have to take damage from the rollers, or else the sun flower boss wouldn't have been able to kill me in one hit.
So the TAS is basically 1) Get to Lapis 2) Grind for TONE 3) Battle a boss.
I hope you can bear with me for these a-little-more-than-6-minutes of total brokeness, as it destroys the designer's ambition of the RPG-element in the game. However, I can see and understand if you think this is boring as hell. After all, it's just the same as Lord Tom's any%, except, slower.
I used FCEUX 2.15 for this. Yep.
For those interested in how long the battle against Ligar really takes, check out the addresses 05E2 and 1DD3. Cheerios!
Aims:
  • Takes damage to save time
  • Uses death
  • Uses warps
  • Heavy glitch abuse
  • Genre: Platform/RPG
Also, this run works on FCEUX v2.1.4a, and on (PRG0) as well.

FractalFusion: Judging, of course.
FractalFusion: Seeing that this is a good improvement over the previous submission, I'll accept this run for publication.
adelikat: Adding clarification that this is accepted to be published along side the 2 existing publications as a low% movie.
Aktan: Processing...


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Cardboard wrote:
That would be perfectly correct, sir. There are 4 Rollers overlapping each other when I'm killing them. 4 seem to be the maximum amount which can be spawned as well.
That's actually quite cool. You should have explained it in the submission text, as it's an interesting tidbit of information.
Lord_Tom
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Yeah, it's the "wiggle-spawn" technique described in the published glitched and full-length runs. A roller will spawn each time the player's x-pixel crosses a certain boundary; by wiggling in place (barely visible in realtime) up to 4 rollers spawn within 8 frames, so they're right on top of each other. Watching on frame-advance you can occasionally see there's more than one as they come slightly out of synch.
NitroGenesis
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Fairly boring, but cool glitching around. Meh vote.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1578] NES Rygar "no items" by Cardboard in 06:08.74
Joined: 5/19/2010
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Location: California
Is that really all there is to the ending? So if I had spent countless hours playing it on an actual NES back in the day, THAT would have been my reward for all my hard work? Not even "A Winner Is You" or any text? Really, Tecmo? REALLY? (Also, post-publication Yes vote. Air walking is damn broken, like everything else in the run.)
#3201
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sameasusual wrote:
Is that really all there is to the ending? So if I had spent countless hours playing it on an actual NES back in the day, THAT would have been my reward for all my hard work? Not even "A Winner Is You" or any text? Really, Tecmo? REALLY? (Also, post-publication Yes vote. Air walking is damn broken, like everything else in the run.)
Actually there is more to the ending, if you press start some text does appear as shown in caitsith2's encode. Since it wasn't part of the input to press start, I didn't add it in the encode. Maybe I should have...
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Aktan wrote:
Actually there is more to the ending, if you press start some text does appear as shown in caitsith2's encode. Since it wasn't part of the input to press start, I didn't add it in the encode. Maybe I should have...
It has been an informal custom with NES Rygar that the run can be ended when the last boss dies, and the encoder then presses a button after some time to get the ending text.
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Warp wrote:
It has been an informal custom with NES Rygar that the run can be ended when the last boss dies, and the encoder then presses a button after some time to get the ending text.
Eh but it isn't like the ending text is wow either. I read it and it's meh...
Joined: 9/12/2009
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YAYZ! ME LIKEY THE RYGAR TAS! But seriously, it is a great TAS! Im just disappointed it currently takes longer than the PAL version to be beaten ;( A definite YES.
Joined: 7/7/2007
Posts: 161
DemonStrate wrote:
Why does Rygar have the same sound effects as Clash at Demonhead? They were made by 2 different companies... Did someone plagiarize?
Funny, as much as I played Rygar and as many TASes of this game I've watched, this time I noticed the similarity of sound effects and music to Golgo 13, another Vic Tokai game. There must be some common heritage between sound departments of Tecmo and Vic Tokai.