Overall update: August, 18th 2013
Notice:
Still where the WIP left off... Basically we're taking a few days off... Yeah \o_O/ ... We'll start back this week, don't worry!
Post 1: Game Overview
100% Prerequisites
*All Gems Collected
*All Orbs Collected
*All Talismans Collected
*All Power ups Collected
*Super-flame
Game objectives
* Emulator used: PSXJin
* CD ID: SCUS-94425
* Region: USA
* Aims for fastest time with 100% completion
* Heavy glitch abuse
* Takes damage to save time(?)
Movement Velocity
*Supercharge :
55
*Charge on ground :
30
*Charge into water :
28
*Glide :
25
*Charge in air :
24
Currently Known Glitches/Tricks/Skips
*
Swim in the Air
*
Proxy Jumps
*
Double Jump
*
Invincibility Glitch
*
Avoid Money Bags/Early places/Early Power-ups
*
Collision Free Glitch
*
Unlimited Fall
*
Turtle Soup Skip
*
Early Super-flame
*
Colussus Super Jump
*
Idol Springs Super Jump
*
Secondary Method of Swim in Air Winter Tundra
Stages That Can Not Be 100% Without Backtracking (1st Play-through)
*Fracture Hills - Head Bash Required
*Shady Oasis - Head Bash Required
Sunny Beach initially could not be completed the first run through, this is no longer the case with having the 'Turtle Soup Skip'.
IF 'Gulp Skip' is ever found properly, then all levels
will be done the first play-through.
Autumn Plains is the second of the three home worlds of Spyro 2. It was designed roughly to be 100% impossible to get out of bounds. The reason why the developers tried so hard to make it so difficult (and believe me, it is) to get out of bounds is because you can get very high on the map, initially allowing you to fly anywhere on the map. Consistent methods have been found to get out of bounds with cheating devices (Cheat Engine namely), however this is irrelevant other than for testing as a TAS would not use cheats. Crash41596 accidentally clipped out of bounds at the first ladder, near the top, but after thousands of attempts, we've been unable to reproduce it.
As for The Winter Tundra, skull bash is needed for 100%. This TAS first sought to include Dragon Shores as a little bonus, but I've decided to create a separate movie with Dragon Shores mini-games at the same time release as the 100% (playaround); therefore, Ripto will be defeated last for the most optimal time.
The current estimated completion time is hard to estimate with all the possibilities. It's currently estimated time is x:xx:xx.xx (not yet estimated properly).
Route
Note: I'm typing this out of memory, and I can be a bit forgetful of things (sadly), so I can't guarantee this is going to be 100% this route, but it's pretty close regardless.
1. Glimmer (Complete; Credits for Lapogne36 for doing this; It's a pain in the butt kind of level, especially to TAS because of the way a gem miner moves since he waits on you)
2. Colossus (Complete; A big thanks for Crash41596 for majority of this level!)
--Buy Swim
3. Idol Springs (In Progress! At fishes, will take a while. Currently having Hyperbug find exact coding of fishes to get a great time! (something like 25-30 seconds.. optimal is very unlikely due to how hard this is)
4. Get hunter orb/ Orb on ledge
5. Hurricos
6. Sunny Beach (Turtle Proxy :D)
7. Get orb that would normally require climb with swim jump.
8. Ocean Speedway + Orb with Hunter (this might take some time honestly because of the possibilities of finishing this challenge but nothing like fishes.. we hope.)
9. Orb behind door
10. Aquaria Towers
11. Crush
-----------------End Homeworld 1-----------
1. Crystal Glacier
2. Skelos Badlands
3. Breeze Harbor (Quick completion.. Revisit with Fireball for 100% completion)
4. Orb above Breeze Harbor (jump on portal frame, get orb)
--Buy Climb
5. Scorch
6. Fracture Hills (Quick completion.. Revisit with Fireball for 100% completion)
7. Magma Cone
8. Shady Oasis (Complete, revisit after getting headbash (which is also after getting Fireball, needless to say.)
9. Metro Speedway + Orb
10. Zephyr
11. Gulp (This'll be fun...)
(After Revisit with Fireball) Icy Speedway + Orb
----------------End Homeworld 2, sans revisits--------