Post subject: Megaman 6 and X3 glitches I can't find on YouTube but...
Joined: 11/1/2006
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I DON'T remember how to cause them sadly but I remember EXACTLY what it did and what stages it triggered in. For the Megaman 6 one: 1: Being at the (first?) checkpoint in Blizzardman's stage, the one with the platform in the middle, and underwater spikes on each side. 2: Fall into one of the spike sides (don't remember if anything special had to be done) 3: If it was done right, you teleported to the first stage of Mr. X's castle (pretty sure the cutscene played as well, I do not remember if I ever beat the stage like this though). However, if you died once there you would go back to the checkpoint at Blizzardman. For the Megaman X3 one: I remember a similar glitch in MegaMan X3, where dying (after being able to fight Vile) in select few stages (whichever stages you can fight him in) would teleport you to Doppler Stage 1 in a VERY similar manner, and if you died you returned to the checkpoint of whichever stage you were in.
Noxxa
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Sounds too good (and consistent) to be real.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Noxxa
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I checked out how level data is handled in MM6, and concluded that in order to return to the Blizzard Man checkpoint, the Mr. X 1 stage level data would have to be in between the checkpoint and the end of Blizzard Man's stage. Obviously, it's not there. And that's not even getting into further complications, such as tileset issues, how the level pointer would direct you to Mr. X 1 and back, how the Mr. X level intro could play and what the Blizzard Man spikes could have to do with it. tl;dr: Denied.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Drama, too long, didn't read, lol.
Joined: 11/1/2006
Posts: 95
Mothrayas wrote:
I checked out how level data is handled in MM6, and concluded that in order to return to the Blizzard Man checkpoint, the Mr. X 1 stage level data would have to be in between the checkpoint and the end of Blizzard Man's stage. Obviously, it's not there. And that's not even getting into further complications, such as tileset issues, how the level pointer would direct you to Mr. X 1 and back, how the Mr. X level intro could play and what the Blizzard Man spikes could have to do with it. tl;dr: Denied.
I don't think it was cheat code usage though, because if I died I always returned back to BlizzardMan stage. I remember dying somewhere inbetween the checkpoint and the end of the ship part after checkpoint. I remember it a bit too clearly to be fake.
Noxxa
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In Mega Man 6, when you die, the level tileset is not reset and the Blizzardman and Mr. X 1 stages have different tilesets. Ergo, it's not possible to die in one level and then end up in another level without significant graphical glitches. I'm pretty sure your memory is just playing tricks on you, or you're remembering a dream or something.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 11/1/2006
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Mothrayas wrote:
In Mega Man 6, when you die, the level tileset is not reset and the Blizzardman and Mr. X 1 stages have different tilesets. Ergo, it's not possible to die in one level and then end up in another level without significant graphical glitches. I'm pretty sure your memory is just playing tricks on you, or you're remembering a dream or something.
It wasn't cheat code because back then I didn't have GameGenie, and if it was cheat code I would likely stay at the stage. I remember when dying in a spot from the checkpoint to end of the boat in BlizzardMan's stage it would black out for a bit the screen, then start the Mr. X's castle cutscene like I really entered his castle normal. People thought I lied about a glitch in Pokemon Red when I said you could skip Brock and that turn out true...
Post subject: I found confirmation for the X3 glitch!
Joined: 11/1/2006
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Good news everyone! http://www.youtube.com/watch?v=XS4zPKU6yBU YouTube recommended me this video today. It described the X3 Glitch I remember almost perfectly. It has nothing to do with the Vile fight but it is a glitch to warp to later stages. I still try to find confirmation for the Megaman 6 one but no luck so far.
Post subject: Re: I found confirmation for the X3 glitch!
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Speed Man wrote:
Good news everyone! http://www.youtube.com/watch?v=XS4zPKU6yBU YouTube recommended me this video today. It described the X3 Glitch I remember almost perfectly. It has nothing to do with the Vile fight but it is a glitch to warp to later stages. I still try to find confirmation for the Megaman 6 one but no luck so far.
What does that level select code have to do with the glitches you were talking about? I wouldn't call this an 'almost perfect match' with what you described.
Joined: 11/1/2006
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It isn't level select code O.o Or it would be more well known I think instead of false lier accusatories.
Noxxa
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Yes, it is. It's not possible to go to the Doppler stages just like that (I tried every input combination there, it does not work). Also, if it weren't a level select code it'd be more well known, instead of the other way around. It's also even totally different from what you described earlier, so how can you be so sure to say it isn't a level select code?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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It isn't a level select code. It's a glitch that works only on PS and Saturn versions (well it says PS2, so it might work there too). It does not work on the SNES version. That's why it isn't more well-known. It's definitely known to us guys anyway. The glitch appears to take advantage of how the menu works. You can only go to Doppler stages, and you have to use it each time.