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Speedy TAS of 2009
Crocodile Cauldron done This fight was better than V7, closer to Arne's- I hit Kleaver on Cannonball #4 much better, I alternate how I use the hooks before cannonball #5, and on the last hit I do just like Arne and get Diddy stuck in mid-air though in a different place. comparatively, I am 3 minutes 7 seconds faster than the single segment run at SDA, even though the AVI is slightly faster than the actualy gameplay so it's probably even more. I knew that run was in major need of TAS improvement :P OT: This makes reply #400 in this topic, and the mark of page 21
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Speedy TAS of 2009
Barrel Bayou Mistake I just realized I missed the DK Coin by not letting Rambi pop, dammit the up barrow part was awesome I only missed one banana GAH gotta restart from mid-way... WIP when I finish, look over this to see how it is Edit: Fixed level, this link is outdated
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Speedy TAS of 2009
Barrel Bayou Correct/Improved 52 frames saved I only lost 8 frames to get the DK coin and continue the level. And I got to keep my favorite parts too. This is why it's good to release WIPs per stage and CHECK before I continue lol I miss one banana... I was so close too... more entertaining, and no time lost
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Very good. I wonder if you can get into that last bonus quicker if you bounce off of the laughing dude's barrels intstead of team-throwing
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I thought about that in V7, and it loses frames. It'd be funny if it was faster, setting up the right spot to jump on the barrel. I'm pretty sure that you can be inside the bonus a few frames before you can even jump on the barrel. Interestingly, those laughing dudes (Kloaks) have the worst hit collision detectors, even more so than the bees
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Ach this is the second time in a row where I forgot the DK Coin. Good thing I hadn't gotten very far in Glimmer's Galleon, but still.... this is why I'll never be good at single segment runs. WIP coming today when I finish this level. I might get some Krochead Klamber in as well.
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Speedy TAS of 2009
Glimmer's Galleon 231 frames saved Rerecord #: 711 This is by far the most rerecord intensive level I've done. Testing each possible frame to round the corners reeally saved a ton of frames, as well as mentally drawing a straight line from corner to corner and following it as close as possible. This took a looonnngggg time, but I'm very proud of the results (and it's my least favorite level!)
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Looks good to me. But you can't possibly prevent that the "missile" from the spiky fish is making you wait?
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Speedy TAS of 2009
Sami had to wait a little, and I have to wait. it's only a few frames waited, and negligable compared to the 231 frames saved already. I might have avoided it somehow in V7, I'll take a look and see if I can improve it (it's so near the end of the level no harm in changing it.) I'd need to find a way to make the Fish in the middle blow up sooner, because it's his spine (the first blows up early, the third doesn't go at all.) Edit: I tried improving the end of Glimmer's Galleon, by going around the Lockjaw near the bonus and trying to avoid that puffer projectile just before the goal. In fact, in V7 I was able to avoid the spike because I was slower, same with avoiding the fish. I haven't had any luck changing those while being faster, so I'm leaving it as is and moving on to Krochead Klamber. I most likely won't finish it tonight I have now gotten into the habit of playing with 2 emulators open, to compare my old V7 (and know what it is I do, to do the level and try and beat it) as I'm making my new V8. I might use 2 emulators to play the same level at the same time as well, once I get past the V7 end point (slime Climb.)
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I just have to say, that this is the most interesting active WIP atm. Your improvements have been mostly awsome and watching your work is very entertaining. And thanks alot for keeping up this topic and giving WIPs so often =) Goodspeed to you =)
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Krochead Klamber 124 frames saved there were slight differences in smoothness of level that saved a few frames, but the biggest time saver was getting the DK coin and most importantly the bonus. I thought what would happen if I did create a web platform to hit the last bee earlier and saved a lot of frames from it.
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Rattle Battle 169 frames saved The hardest part of this level was easily bonus #3. I did it so causally in V7, and I spent 4 retries trying to get it right in V8. But it was slightly faster in the bonus, and much faster in the level itself by trying to make Rattler jump and hold Right and Y as much as possible.
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Looked much better than I expected. Now I'm curious about the LostWorld level :)
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Lost World Level (Black Ice Battle) I'm going to see if I can have the longest Roll extend in history :P There's room for little improvement there, since it's mostly a go down level I think there'll be small changes that will accumulate to at least 1 second saved but I'd be suprised if more.
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Black Ice battle 196 frames saved This level is VERY fun and really easy to TAS. I think Diddy spends more time rolling than anything else (at least it looks that way.) Tried to avoid stopping to jump over bees as much as possible, rolling more, and finding shortcuts lead to 3.267 seconds saved.
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Wow, I can't believe you're almost done with another entire world already! The new WIP looks awesome, especially Black Ice Battle. The only thing that I thought looked weird was at the end of Black Ice Battle, you didn't do a goal switch. Of course, I have no idea how the goal switch works and you have probably already tested stuff, I'm just throwing it out there just in case. The run is still going great it looks like, can't wait for Slime Climb. Good luck! P.S. That's an awesome avatar!! Metaknight rules!
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A goal switch is where on the first few possible frames to enter the area of the goal target, when you'd switch if the area where the kong would appear is on the target goal, the characters switch with no delay and you head to the next level. Also it works at any height without triggering the song sequence, which is it's best feature- you can do it froma great height, or if you can't quite reach and it and would normall have to do another jump- the other being a great way to switch characters when one kong is better for a particular level, because a normal switch in a level is 66 frames. In the case of Arne's Any% a goal switch at almost every level saves time, at least for world 1-2. I use goal switches only for very strategic decisions. Black Ice Battle is from playing as Diddy to playing as Diddy, so no goal switch. I do have goal switches for the rest of the game don't worry- I have every single goal switch already figured out, as well as where I'm going to let Dixie take hits. The only part where I don't know when to do a goal switch is at parrot chute panic and web woods, but I'll let it be open for discussion when I get there. and after 15+ avatar tries, most of them getting removed, I'll stick with this one. If I really could have a choice I'd have a DCK2 animated avatar, but such is life. I'm sure all my picture changing caused headaches (sorry Bisqwit), so meta knight stays for now.
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Slime Climb I was very apprehensive about this level, but with a little help from Sami's run I was able to get through this. I applied the team-throw-up glitch here, saving frames to get to bonus #1. The climbing looks very nice I think, and even though I have to go out of my way to get to the bonuses I tried hard to find new, faster ways to get there, as well as improving the bonuses. Time for the other level in this world (besides Glimmer's Galleon) that I hate: Bramble Blast!!!! It will be easy on my fingers since it's all barrels, but I have to have a pice of paper telling me which direction to go because otherwise I will get lost. There also seems to be some interesting invincibility glitches going on in this level too, so I'm going to have to memorize where all the DK barrels are and test that out. Edit: Except there's like only one DK barrel, and I already have one place where Diddy takes a hit to save time... ARG I guess not, if anyone can find out if there's more DK barrels and where to purposefully hit the vines to get to barrels near the ground accross the room let me know, I will study this level and see where I can find shortcuts
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Bramble Blast This was actually more fun than I thought it would be. I discovered a major shortcut, in the huge barrel room with the bonus at the far bottom on the left- I simply let Diddy take a hit, and let Dixie roll over there. It might possibly be faster to do what I do and take that bonus for the Any% run- but I doubt it. However, because I take a hit then there are two small shortcuts that Sami takes that I can't, because you need Diddy for the first and Dixie for the second due to collision detection size (I have Dixie and Diddy, respectively. Diddy has a smaller profile to try and get the first shortcut, and Dixie's hair makes her profile bigger so I can't get shortcut #2.) I don't lose much time not being able to do those shortcuts, so it's no biggie. I just realized (actually I realized at Slime Climb) I am farther than I have ever been in any previous version. I'm going on to fight Kudgel!! And then (if all goes well) I'll finally get to play in Krazy Kremland! The first thing to test in Hornet Hole is whether to use Dixie or Diddy. Overall how does world 3 look?
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Just watched the run and it looks great. Hopefully there won't be a version 9...
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
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No way is there going to be a V9, I'm so far ahead now and everything is going smoothly. I don't know if there's a faster way to do the boss, I'll try to be as entertaining as possible, Sami had a few times where he let Kudgel put him in stun animation which looks sloppyI might try to exploit Kudgel's hit detection and jump over him as many times as possible, if only Arne were this far he is extremely good at boss fights
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Now the run is looking much better, good job :) I still need to ask Arne about some things.
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Thanks, I know you were one of the most critical when I first started but I'm glad my current work has persuaded you. What sort of things do you need to ask Arne? Last I heard from him he was testing out glitches, I can't wait for him to A) release info on the backwards switch and B) release a WIP
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I'd like to hear his overall opinion, just to be sure ;)
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Wow, that level was awesome! My favourite part: