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Haunted Hall Improved Improved the last 2 ghost sequences. The one before bonus #3 I brought down to 3 second timer remaining (tried other combos, that's the lowest I could bring) found a funny glitch at the end of bonus #3 (the kart keeps jumping) and got to 0 on the timer for the last ghost segment by hitting 4 (!) minus barrels. I don't know how I pulled that last one off, my calculations said only 2-3 were possible. Hope the new improvements in the end are worth it. On to Gusty Glade, then the real fun begins (parrot chute panic, fiery furnace, web woods)
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Gusty Glade Plan: Parrot Chute Panic: Start as Diddy, End as Diddy Web Woods: Start as Diddy, end as Dixie Fiery Furnace: Start as Dixie, switch to Diddy, end as Dixie, Goal Switch Kreepy Krow rematch, start as Dixie end as Dixie This is of course depending on how many kremkoins I have, if I can enter Fiery Furnace after Parrot Chute Panic or after Web Woods. If after Web woods see above If after Parrot Chute panic: Parrot Chute Panic: Start as Diddy, end as Diddy Fiery Furnace: Start as Diddy, end as Dixie, Goal Switch Web Woods: Start as Dixie, end as Dixie Gah it's all confusing. I'll figure out once I finish Parrot Chute Panic. but that in essence is the plan. I have to test in parrot chute panic on whether or not Diddy can make it all the way through without getting hit. Um... just looked and you can't enter Fiery Furnace until you beat web woods, so... Parrot Chute Panic: Start as Diddy, End as Diddy (test if Diddy can survive, test goal switch and such Web Woods: Start as Diddy (hopefully), take one/both hits for shortcuts that Sami takes, maybe take that same take hit to get to bonus #1 fast with the fast cannonball? end as Dixie to get DK Coin Fiery Furnace: Start as Dixie, switch to Diddy, end as Dixie, Goal Switch Kreepy Krow rematch, start as Dixie end as Dixie
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Fiery Furnace? I don't remember that...
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
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It's the Lost World level in Gloomy Gulch. It'll be fun because: A) it has timed barrels, I can try and play around with that (move up and down to the music?) B) It has many spots for Diddy to do great rolls through enemies C) in its bonus Arne found out how to move the G barrel outside the thorns to drastically save time
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Parrot Chute Panic This is the one level I am not so sure about, not in execution but in how it ends. Ending with Dixie, sans Diddy... I want to realistically end Web Woods with Dixie at the end with Diddy in tow to get the DK coin, then get to Fiery Furnace with Dixie, switch to Diddy immediatly, then use a goal switch at the end. I just don't clearly see how to play web woods to set up ending as Dixie with Diddy, unless I don't take any hits at all. Hmmm, I'll study the SDA and Sami's run to plan Web Woods throughout. Any input on route for Web Woods is appreciated.
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I count 3 DK barrels you can take without losing any time. As you are not riding squitter, but transforming into him/her/it the screen won't freeze when touching the barrel.
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Thanks, I had known of two but there is one hiding inside two bees. Here's what I'm doing for web woods: I am going to attempt to kill as much stuff as possible. I think that, by shooting everything I see there will be no need for shortcuts (except for a red bee or two and the fast cannonball, the fast cannonball I'm not even sure if I can chase it in air but we'll see) I just did a test run up to the part where Sami gets his first DK barrel and shooting everything is the way to go. I think that, with Dixie as main Kong, and having only one DK barrel left (I already got the first one to get Diddy, and passed by the second since I didn't get hit yet) that that is my only DK barrel left (and I'm barely halfway through the level lol). I want to end the way I am now- Dixie in the lead, Diddy as backup- so maybe sacrificing squitter is not such a hot idea. I'll keep working on this- with what I've got so far, this level might (even more so than Klobber Karnage) be the most entertaining level, but I'll finish it first (and take a very slow and meticulate time with it) and show you guys. Here's an initial WIP of getting past DK barrel #2 to show you what I mean (movie stops just before progressing to a big bee field.) Web Woods initial 1/4 done When this is all said and done Squitter will be known as "machine-gun-spider"
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Looks good. But I'm really curious if you can follow a fast cannonball - would be great if the answer is yes because the slow one is damn slow!
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I'm actually right at that part- AND IM SO CLOSE...... I spawn the cannonball while staying as close to the right as possible, I kill the birds mid flight, there's even a platform ready for me... and just as I make one last web for one last leap, the cannonball goes off screen. ARG so close. I'll try other methods to get that fast cannonball EDIT: JUST DID IT, BOO YAH this is, by far, the level I've felt most giddy while making.
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Hope you will finish this level today! I really wanna see it!
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Web Woods 52ish webs fired at enemies, even more platforms created, you'd think he'd run out :P The section with the red bees is as fast as I can make it- since I don't sacrifice any kongs at all, I can't do what Sami does so I try to be as fast as possible in that section, which unfortunately isn't as fast but I'd lose time trying to sacrifice a kong (at that point I'd have Diddy) and there are no more DK barrels, so no good. Is anyone really good at hex-editing? I think there is a few frames of input that needs to be changed during the mini krow gap- I think there might be on extra shot; if so I might ask someone who's good at hexing to remove that shot for me (really appreciated I can't hex for the life of me) or if not I'll just redo from that section (damn and that part I think is right before I pull off the fast cannonball gap crossing; but verify, do I make an extra web shot?) Besides that is it really entertaining?
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Damn, this kicked ass although I'm not so sure about the red bee field. But neither do I know how to improve it... Edit: I just tested something in the second bonus level in Parachute Panic: You can kill the last bee that is supposed to be killed by the TNT barrel by a shot/spit of squawks so you don't have to pick up the barrel.
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I'm going to restart from the spot where I did an extra shot. (if you look reeeally closely you can see it, I missed seeing it because there are so many webs flying around.) This way A) I can remove the extra shot on my own and B) I think the red Bee field can be improved, it has to look like the first bee field with many yellow bees. That first field looked really optimal (even faster than Sami's despite his shortcut?) so I'll try and make the red bee field look the same. I'll work on this tomorrow- it's late as it is, I need to do work and sleep. Look over it tonight and tomorrow during the day to see if you notice anything else- though i think the missed shot and the red bee field is it. Man, but looking at it that level was awesome... and to think I was scared of it since I started way back in July... Squitter IS a veritable arachnid machine gun
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Watch my edit above
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spockybiemmichab wrote:
Edit: I just tested something in the second bonus level in Parachute Panic: You can kill the last bee that is supposed to be killed by the TNT barrel by a shot/spit of squawks so you don't have to pick up the barrel.
....... I'm at a loss of words. *Sigh* how much time do you think it will save? Normally I'd go and hex-edit it but V9 taught me that splicing movies does not work with DKC2 the way I want it to. I actually don't think it's that much time wasted, and Web Woods was a bunch of lucky moments that I'd hate to have to reproduce... Should I leave it be?
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haven't watched the latest yet (only up to gusty glade which I really liked), but hex editing isn't THAT difficult. it seems the only reason there would be a desync later is if a random number generator is frame dependant (like boss decisions), rather than live loading (as you approach) like most of the ennemies in this game. finish the bonus faster, note the first frame you can move when you get out of the bonus. then note the first frame you could move when you got out of the bonus before. copy everything from that point onward, and paste where you noted after the faster completion.
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Alright I'll work on fixing all mistakes tomorrow. Bonus #2 Parrot Chute Panic Missed shot in krow field Bonus #1 Web Woods (it can be faster) Red bee field Does anyone think my rerecord count is too low? I think that because I exclusively use Frame Advance for more precise playing and I have two runs- Sami's any% and the SDA run that I don't need to spend much time testing routes and methods- that my rerecord count is the number that it is. It might go up fast once world 6 is reached, but at this current rate I'd be surpised if I break 25000
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It's not the size of the rerecord count that matters, it's the motion of the TAS. ...Something like that.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
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That's what i thought too. I guess I have other worries, like fixing the mistakes and college such, the rerecord count should be last on my mind.
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Glad to see you have your priorities straight. Mistakes first, college second. Seriously though, don't worry about the rerecord count. It's not like it's a uniform way of measuring effort or anything. A lot of the time, astronomically high rerecord counts indicate a person had to redo levels over and over (Sonic games are a good example of this). To be honest, if you hadn't restarted the whole run 8 times with 0 rerecords each time, your rerecord count would be a hell of a lot higher. You should be proud anyway. I never even did a test run on the game I've been TASing for the last year and a half...
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
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I'm pretty sure that one of the versions (maybe V7?) I cheated a little and created a copy of V6, and started from the beginning... making my count be 4000 higher than it was. Shame on me. V8 is from restart, so no freebies there. I might be able to, if I had time completely calculate how many rerecords V1-V7 used, and add them at the end by loading a savestae that many times... but I'm too tired to think about that. I do know the Megaman 1 and 2 took a large number of rerecords for the bots to do their thing. Yeah, restarting 7 times was not fun, but the results are fantastic. Beyond the frustration of restarting was the people who initially told me I could not do it... I've persuaded about 95% of them (at least one or two haven't replied here ever again, but the elite converts more than make up for it.)
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you can just look at the breakdown of v1 + v2 + ..... v8, and when you get that number, put it in the rerecord file in hex after looking at the breakdown of the first bytes of the file. but again, it does not matter.
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yeah... but I'll not worry about it until later. One more class today and then I can start TAS crunching to get these mistakes out (and if I do it successfully and fast, probably start work on Fiery Furnace)
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I just thoroughly tested bonus #2 in Parrot Chute Panic, and gain hardly any frames by spitting the last bee, grabbing the TNT barrel and jumping right after I hit the bee is as fast because, by making the bee not be there I can roll, but climbing those stairs takes the same amount of time no matter what. I can't squeeze more than 10-15 frames from that- not worth it in my opinion. Web Woods I will improve though- I'll start from the point where I take a missed shot, improve bonus#1, and try and make the red bee field optimal. EDIT: just removed the missed shot, played around a little and got one less platform needed which sped things up, killed the two krows earlier, killed the kroc that fires the cannon, and still managed to get to to bonus with a fast cannonball in time (and barely, I almost miss the ledge.) In the next hour or two Web Woods should be done Just finished bonus #1, 106 frames saved
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Web Woods V2 improved 189 frames saved Took out the missing shot, altered how I got to bonus #1 making it more of a cliff hanger, improved bonus #1, faster red bee field (not 100% optimal, but very close. This does look faster though so I'm keeping it.) Overall killed 4 more enemies. I counted how many rerecords V1-V7 used- 14,875 rerecords for those 7 non-optimal movies. V1: 860 V2: 2995 V3: 3597 V4: 1424 V5: 656 V6: 808 V7: 4535 Considering that most of those were at least 1 world... so if I added the total of those to my current count it's 33218.
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