RAM Addresses

AddressDescription
0xCA61Y sector
0xCA62Y position within sector
0xCA63X sector
0xCA64X position within sector
0xCA87Y relative to screen edge
0xCA88X relative to screen edge
0xCD00-0xCDFFStorage of tile property table. Each tile property is 2 bytes. Tile ID of 0x00 is at 0xCD00, ID of 0x01 is at 0xCD02, etc. After IDs of 0x7F it just starts wrapping around.

Tile Properties

A list of tile properties courtesy of Drenn's WL3 editor. The list is fairly complete but there may be some missing. Anything far outside of this range is probably glitched.
IDDescription
0x4020Nothing
0x4032Solid block
0x409F-0x4163Slope
0x41ACWater
0x41C8-0x41F8Water currents
0x4208Platform
0x423FUnderwater platform
0x4262Enemy-only platform
0x428CSwitch
0x42C3Ladder body
0x42E5Ladder top (can stand on)
0x42FELadder warp
0x4336-0x4402Spikes
0x442A-0x4461Up-facing pipe
0x44FC-0x4533Down-facing pipe
0x45CBRegular door
0x45FAGolf door
0x46F9Underwater door
0x477ELevel exit door
0x47B0Warp
0x47DEUnderwater warp
0x4821Light/garlic
0x484CQuicksand
0x48BAImpassable by enemies
0x48E0Fire
0x4934Rope/vine
0x4997Slippery block
0x49AESlippery platform
0x49FB-0x4A17Breakable (coin appears)
0x4AA6-0x4C7CBreakable by snowball
0x4CB4-0x4CD0Breakable
0x4D60-0x4D7CHard breakable
0x4E2A-0x500F2x2 breakable
0x50E8-0x53302x2 hard breakable
0x53FB-0x5417Breakable by throwing
0x544B-0x5467Breakable by fire
0x5497-0x54B3Breakable by fat
0x5520-0x55D7Breakable by string
More stuff coming soon™

GameResources/GB/WarioLand3 last edited by Fortranm 14 days ago
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