Gunstar Heroes (Game Gear) notes

This is a game resources page for the Game Gear version of Gunstar Heroes. This is a port of the Genesis game Gunstar Heroes developed by M2 with some substantial differences to distinguish it.

Notable Differences from the Genesis Version

Memory Addresses

All addresses listed were found with BizHawk's RAM tools.
DomainAddressSizeSignedEndianNotes
Main RAM03C41 byteUnsignedLittleDifficulty setting, ranges between 0 (Easy) to 2 (Hard). Anything higher causes errors.
Main RAM04041 byteUnsignedLittleThe player's Y-position on screen.
Main RAM04051 byteUnsignedLittleThe player's X-position on screen.
Main RAM03991 byteUnsignedLittleThe boss's displayed life points on screen.
Main RAM044B1 byteUnsignedLittleThe boss's internal life point count, updates a frame before address 0399.

Rough Weapon Damage Table

Damage values were determined from either per bullet hit on the boss or per tick, where a tick is every time the boss life count was updated when they're hit with a particular weapon. The tick values do vary in frequency and value but I did make a rough average based on bullet/tick values that appeared more than a few times during testing.
All damage values were tested on Soldier Force except for melee damage, which was done on Bravoo Man. Throws were not tested since those are dependent on the bosses they are performed on. These might not be the most accurate since these don't account for how sustained damage can be dealt to a boss but at least it's a nice preliminary look at damage. Note there are some bosses with more defense, such as Papaya Dance.
TODO: Figure out the proper average tick damage for weapons. Figure out how often weapon ticks happen with various weapons for a more accurate feel of damage per second.
Attack TypeEasyNormalHard
Melee100/tick50/tick20/tick
Solo Force36 or 48/bullet
Roughly 42/bullet
30 or 40/bullet
Roughly 35/bullet
24 or 32/bullet
Roughly 28/bullet
Force + Force33 or 44/bullet
Roughly 38.5/bullet
27 or 36/bullet
Roughly 31.5/bullet
Saw a 25 bullet once
21 or 28/bullet
Roughly 24.5/bullet
Solo Lightning18/tick
Saw a 21 tick at the start
20/tick
Saw a 15/tick once
12/tick
Sometimes 9/tick for 1-2 ticks at the start of contact
Lightning + Lightning18/tick
Saw a 21 tick at the start
15 or 20/tick
Roughly 17.5/tick
9 or 12/tick
Roughly 10.5/tick
Solo Fire18 or 21/tick
Roughly 19.5/tick
15 or 20/tick
Roughly 17.5/tick
9 or 12/tick
Roughly 10.5/tick
Saw a 6 tick once
Fire + Fire32/tick
Saw a 24 tick once
24/tick16/tick
Solo Chaser27 or 28 or 36/bullet
Roughly 30.33/bullet
18 or 21 or 28/bullet
Roughly 22.333/bullet
15 or 20/bullet
Roughly 17.5/bullet
Chaser + Chaser21 or 28/bullet
Roughly 24.5/bullet
15 or 20/bullet
Roughly 17.5/bullet
9 or 12/bullet
Roughly 10.5/bullet
Force + Lighting32/tick18 or 24/tick
Roughly 21/tick
12 or 16/tick
Roughly 14/tick
Force + Fire18 or 21/tick
Roughly 19.5/tick
15 or 20/tick
Roughly 17.5/tick
9 or 12/tick
Roughly 10.5/tick
Force + Chaser32/bullet18 or 24/bullet
Roughly 21/bullet
12 or 16/bullet
Roughly 14/bullet
Lightning + Fire24 or 32/tick
Roughly 28/tick
Saw a 16 tick once
18 or 24/tick
Roughly 21/tick
12 or 16/tick
Roughly 14/tick
Lightning + Chaser20/tick
Sometimes 15/tick at the start for 1-2 ticks
12/tick
Sometimes 9/tick at the start for 1-2 ticks
4/tick
Sometimes 3/tick at the start for 1-2 ticks
Fire + Chaser28/tick20/tick
Saw a 15 tick once
12/tick

GameResources/GG/GunstarHeroes last edited by Darkman425 on 11/19/2022 8:04 AM
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