The purpose of this page is to document all of the known tricks of SNES Addams Family, so far.
Because of the nature of this site, we concentrate here on tricks that are nearly difficult to play in real play, but are useful in the making of tool-assisted speedruns. For most of the tricks, a frame advance feature in an emulator is a definite must-have.

Zipping

This occurs when Gomez has a speed of 3 pixels per frame or more, if you jump into a wall going right with the right timing, you will get stuck in the wall and zip upwards very quickly. This can be used a lot to save time because you can go through walls and sometimes, spawn doors to the next room.

Keeping Speed Through A Door

When you enter a door, if you hold up and left, or up and right (depending on the direction you are going), you can keep a speed on 1 pixel per frame into the next room.

Speed Explanation

Optimizing this game to its fullest potential is impossible unless you understand how speed works. From a stop, it takes 8 frames to accelerate to 2 pixels a frame, then it takes 16 frames to accelerate to 3 pixels a frame, then it takes 24 frames to accelerate to 4 pixels a frame (assuming you have 2 speed upgrades that are at the beginning). If you accelerate for 7 frames from a stop, you won't make it to 2 pixels a frame. This would seem useless, but if you stop after you accelerate for 7 frames, and then start moving again, it only takes 1 frame to get to 2 pixels a frame. You can do this with the 16 frames and 24 frames too. So if you optimized the counters enough, you could get 4 pixels a frame in 3 frames. This is very useful for places where you fall down. You can also make the timer infinitely loop if you hold the direction for 9 frames, then let go of the direction for 4 frames, and then hold it for 9 frames, and repeat. You could also do this to keep 2 pixels a frame, or 3 pixels a frame.

Jump Through Hills

You can only do this is a few rooms where you go horizontally only, and there is fairly steep hills, but not too steep. If you jump for 1 frames you can somethimes go through hills.

RAM Adresses

Snes9x
AdressNotes
7E007FX speed in pixels
7E0081Y speed in pixels
7E0082X speed (pointer)
7E0075Y speed (pointer)
7E00A1X position (blocks)
7E00A2Y position (blocks)
7E0004Countdown to 2 pixels
7E0006Countdown to 3 pixels
7E0008Countdown to 4 pixels
BizHawk
The Addams Family
System: Super NES
Domain Address Data Type Signed Endian Description
WRAM 110 Byte Unsigned Little X position (without scrolling)
WRAM 112 Byte Unsigned Little Y position (without scrolling)
WRAM 155 Byte Unsigned Little X position (while scrolling)
WRAM 157 Byte Unsigned Little Y position (while scrolling)
WRAM 4 Byte Unsigned Little Countdown to 2 pixels
WRAM 6 Byte Unsigned Little Countdown to 3 pixels
WRAM 8 Byte Unsigned Little Countdown to 4 pixels
WRAM 238 Byte Unsigned Little Sword weapon
WRAM 239 Byte Unsigned Little Ball weapon
WRAM 128 Byte Signed Little X speed (level)
WRAM 127 Byte Signed Little X speed in pixels
WRAM 129 Byte Signed Little Y speed in pixels
WRAM 130 Byte Unsigned Little X speed (pointer)
WRAM 117 Byte Signed Little Y speed (pointer)
WRAM 161 Byte Unsigned Little X position (blocks)
WRAM 162 Byte Unsigned Little Y position (blocks)
TODO: Add .GIFs or Video examples of these.

GameResources/SNES/AddamsFamily last edited by admin@tasvideos.org 25 days ago
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