Mega Man Network Transmission

  • Action
  • Platformer

Publications

Mega Man Network Transmission is a game in the Mega Man Battle Network series, developed by Arika and published by Capcom for the Nintendo GameCube in 2003. It combines the battle chip system of the Battle Network games with the classic Mega Man level designs to create a unique game in the franchise. Battle chips can be for attacking, defending, utility purposes, or a combination of these, and can be sourced from viruses (enemies) mid-stage, bought from shops, or acquired from defeating bosses. You have a finite amount of each chip, and using them costs MP, which recovers over time.
Pontus completes the game in record time.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.

Game Versions

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TypeNameTitle OverrideRegionVersionPlatformHashes
Good Mega Man - Network Transmission (USA).iso U GC SHA1: 974552EF9B061CE61DCA65CDBFE1231E78267040
MD5: db7c0b15e99bd0b52a2c44100e7b40cb