The Legend of Zelda: Majora's Mask

  • LoZMM,MM
  • Action
  • Adventure

Publications

In the direct sequel to The Legend of Zelda: Ocarina of Time, Link is back to being a lone boy without a fairy. One day, he is attacked by Skull Kid and his two fairies, Tatl and Tael, and they steal his ocarina. After pursuing Skull Kid, he is transformed into a Deku Scrub. Link continues pursuing Skull Kid all the way to the Clock Town (now with the help of Tatl the fairy, a more 'in yo face' version of Navi).
This TAS of the game is the result of three years of hard work and many restarts due to new discoveries. It features many never-before-seen tricks and glitches, and completes every dungeon without getting a single boss key. Everything is done out of order, in ways that will amaze the viewer and keep them on the edge of their seat the entire way through, including a whole new way of warping between the areas in the game's over-world, and a new method of traveling that makes even the longest stretches in the game seem tiny.
The author beats the game in two 3-day cycles (the previous route used three), and does so in a way that puts every past attempt at a 6-day challenge to shame.
Note: There are encodes of higher resolutions in the discussion thread. Also, if you know the cutscenes of this game by memory at this point and would rather watch an encode without them, it's your lucky day.
In the direct sequel to The Legend of Zelda: Ocarina of Time, Link is back to being a lone boy without a fairy. One day, he is attacked by Skull Kid and his two fairies, Tatl and Tael, and they steal his ocarina. After pursuing Skull Kid, he is transformed into a Deku Scrub. Link continues pursuing Skull Kid all the way to the Clock Town (now with the help of Tatl the fairy, a more 'in yo face' version of Navi).
The authors beat the game collecting as few items as possible, showcasing a variety of different tricks unique to this run (which can be found in the submission notes, along with other details).
If you want to see the game beaten as fast as possible, you can do so here.
Note: There are encodes of higher resolution in the discussion thread.
To beat The Legend of Zelda: Majora's Mask, players must normally visit four temples and rescue the giant at each one, so that they can later be called upon with the Oath to Order to stop the moon from destroying Termina. The authors of this TAS barely even play the game, instead beating it by supersliding to the observatory and then sliding off of a pot using a bomb.
In this heavily glitched run of Majora's Mask, the authors achieve total control of the game using the newly discovered Stale Reference Manipulation (SRM) technique, allowing them to unlock inputs on a third controller and then using it to input and execute code that jumps the game straight to its credits sequence. Setting up the SRM is quite a feat, and it, along with loads of other tricks used in this run, are explained in detail in the authors' submission notes. You can also watch a version with voice commentary by BruceShankle here.
The authors improve the previous movie by 48 frames. This run is performed on the Japanese 1.0 version of the game, which features faster text than the English version, in addition to having the fastest memory setup.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.

Game Versions

View
TypeNameTitle OverrideRegionVersionPlatformHashes
Good Legend of Zelda, The - Majora's Mask (USA).z64 U N64 SHA1: D6133ACE5AFAA0882CF214CF88DABA39E266C078
MD5: 2A0A8ACB61538235BC1094D297FB6556
Good Zelda no Densetsu - Mujura no Kamen (J) (V1.0) [!].z64 J V1.0 N64 SHA1: 5FB2301AACBF85278AF30DCA3E4194AD48599E36
MD5: 15D1A2217CAD61C39CFECBFFA0703E25
Good Zelda no Densetsu - Mujura no Kamen (Japan).n64 J 1.0 N64 SHA1: 9AFDA65B3AE7D3714066DBCCF820158C3286F423
MD5: 44DBDE0232B67654B3A4251D599CC713