Super Smash Bros. Brawl

  • Fighting
  • Platformer

Publications

Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series, released for the Wii in 2008. While its core mechanics are the same as its predecessors (where the genre’s traditional health bar is replaced with a percent counter, with the goal of knocking opponents off the stage instead of reducing their HP to zero), Brawl changed many aspects of the game from Super Smash Bros. Melee, resulting in the game generally being considered the "slowest" in the series as a result.
Brawl is the first game in the series to have a dedicated story mode, called "The Subspace Emissary", which is the main focus of this TAS. The Subspace Emissary is mostly composed of side-scrolling platforming levels with cutscenes and beat-’em-up sections called "Ambushes" - similar to games like Kirby Super Star - while also containing the traditional versus matches and bosses like its predecessors.
DyllonStej takes advantage of oversights in the game's damage mechanics, which allows for extreme travel speed without being KO'd, in order to literally fly through the game at record-setting speed. Pervasive luck-manipulation throughout the movie ensures that the author always gets the right item or sticker to go even faster. The author has improved on their previous submission by a very impressive 7:21.15 minutes via numerous improvements to routing and luck manipulation, bringing the run duration to under and hour! Details on the improvements can be found in the submission notes.
Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series, released for the Wii in 2008. While its core mechanics are the same as its predecessors (where the genre’s traditional health bar is replaced with a percent counter, with the goal of knocking opponents off the stage instead of reducing their HP to zero), Brawl changed many aspects of the game from Super Smash Bros. Melee, resulting in the game generally being considered the "slowest" in the series as a result.
Brawl is the first game in the series to have a dedicated story mode, called "The Subspace Emissary", which is the main focus of this TAS. The Subspace Emissary is mostly composed of side-scrolling platforming levels with cutscenes and beat-’em-up sections called "Ambushes" - similar to games like Kirby Super Star - while also containing the traditional versus matches and bosses like its predecessors.
DyllonStej takes advantage of oversights in the game's damage mechanics, which allows for extreme travel speed without being KO'd, in order to literally fly through the game at record-setting speed. Pervasive luck-manipulation throughout the movie ensures that the author always gets the right item or sticker to go even faster, whilst attaining 100% completion. More details on the completion can be found in the author's comments.
An explanation video made by the youtuber EZScapeSpeedruns is available right here

Game Versions

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TypeNameTitle OverrideRegionVersionPlatformHashes
Good Super Smash Bros. Brawl (Europe) (En,Fr,De,Es,It) (v1.00).iso E 1.00 Wii SHA1: 42ab0684b9601405b2cb349ea64550a7807173cf
MD5: 549c19aefd56c3651571c32e3c32e5b3
Good Super Smash Bros. Brawl (Europe) (En,Fr,De,Es,It) (v1.01).iso E 1.01 Wii SHA1: 666ad47a8c4010faecf77a92565e1f4e077a586b
MD5: c2255d53e08d6e1e6d25114be9f1bec1