Introduction

I'm a 25 year old guy from Hungary doing many things.

My projects/goals on this site

A few NES TAS projects that I already started but they are suspended/work in progress, feel free to PM me if you want to join. TODO:Add WIPs, lua scripts, random informations

In progress/probably next projects

NES Metroid7 173 frames faster at Kraid's Hideout elevator. Takes too long to test all possible paths
NES WidgetFew hundred frames faster, however a lot of tests need to be done for abusing quadra hit on "invisible" boss
NES Rainbow IslandDMTM's idea and a some optimization would improve that vault run, however it's 14 minutes long, probably I will write a bot
NES Robocop 3If I can manipulate enemies better, probably few seconds will be improved

TASes I won't continue/work on

NES Sword MasterBoring to TAS and see it
NES Pinball QuestMuch-much faster on level 1, but it's vault again
NES CocoronProbably vault and too long (~15 minutes?), needs too much planning
NES Wizardry glitchedIn theory, 2 to ~42 frames can be saved. In practice, it looks really impossible since it requires extraordinary luck to pull out two idiot bug in the same time that relies on CPU cycles.

TASes I probably finish in the far future:

NES RygarI've uploaded the wrong WIP last time, need to find the ~13 frames faster one
NES Contra/GryzorNot motivated to test all basement spread patterns (just a few hundred possibilities)
NES Hudson Hawkvault, however has some sweet moments but lot of X pos manipulation possibilites and other
NES Streemerz any%Improved my last submission, improved a lot of frames but lost 30 frames for no reason (very very unfortunate lag frames), needs a lot of brute force tests
NES Darkwing DuckImproved 1 frame, takes a lot of time to test possible Y subposes and random things...
NES NARC 2PVery stubborn game, needs brute force because boss spawn is total random
NES QuarthInsert uploaded movie here
NES Strider1-2 frames can be saved by trading lag frames, but there's a general "if you improve earlier, you lose later" thing because of how the game works. Falls in to the same "TASing" as Rockin Kats/Metroid/Battletoads (lags and brute forces)
NES cndrrAccording to Aglar's note, it's super hard to pull it off, maybe I try to write a script for it once

TODO: organize these

NES Challenge of the Dragon - (probably vault, later levels has so few pits/long fights)
NES Rescue - The Embassy Mission - TASing done, bruteforce needs to be implemented after finding all memory variables needed.
NES Ultimate Stuntman - probably vault
NES Indiana Jones Temple of Doom - PPU problems, but those weird whip swing warps are funny as hell
SNES Assault Suit Valken - need to watch others movies and restart it with implementing all tricks (japanese one)
NES Blade Buster - 5 minute, goal: high score?
NES Snake Rattle 'n' Roll 2P - first 2 stages complete (-110 frames I guess), lag frames are random...
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HomePages/MESHUGGAH last edited by MESHUGGAH on 1/23/2014 12:22 PM
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