Contact
- meshuggahtaser@gmail.com
- PM on forums
- MESHUGGAHTAS on IRC
Table of contents
Probably next projects
- Lynx Gordo 106 level intro cancelling and better movement optimization started
- Lynx Eletrocop http://tasvideos.org/userfiles/info/41175305288979821 needs route planning and opt
BizHawk 2.2
Note that I'm not affiliated with the developers, these are mostly my personal lists.
My emulation posts
- SMSHawk http://tasvideos.org/forum/viewtopic.php?t=19132
- Handy (Lynx) http://tasvideos.org/forum/viewtopic.php?t=19150
- A7800 http://tasvideos.org/forum/viewtopic.php?t=19383
My emulation test movies
- SMS Pause glitch/trick http://tasvideos.org/userfiles/info/38852237008685032
Missing features per cores 2.2.1
NES emulation
- no subframe input (where input polled multiple times in games)
- 1-2 frame difference when loading (lag frames) between NESHawk and FCEUX 2.2.3 sometimes at random points (any console tests?)
- laggy games complete disasters, what is the situation (NES Jackal, Rockin Kats)?
GBA emulation
- no subframe input
- GB addams family starting stil fishy
For bizhawk 2.2 the fastest starting:
- 565 S
- 566 S
- 567 empty
- 568 S
(as far as I remember, using an older version of lsnes-rr1 (rr13 triangle epsilon???), doing super weird combinations (8th subframe S, wait, wait, 2nd subframe S) was the fastest method which was slower on other emus because of the way audio is used?... Ilari knows more)
SNES emulation
- 93% accuracy, TODO question random lagframes difference (SMW loading time, Assault Suits Valken game lag), check console verifications
SMS emulation
- question how does reset button works (more info in my smshawk thread), is it possible to interrupt at any cpu cycle?
Missing home-console emulations that I might TAS
2nd gen
- Atari 5200 (has a2600 adapter)
- Iintellivision system changer to a26000
- Colecovision expansion slot 1 to a2600
- Vectrex
Missing handheld emulations
4th gen
- TurboExpress (portable TurboGrafx 16)
- Gamate
- Supervision
- Mega Duck / Cougar Boy
5th gen
- Sega Nomad (portable genesis)
- Game.com
- Design Master Senshi Mangajukuu
- R-Zone
More stuffs
Digital Eclipse
- Duck Tales 2 MU gray column glitch
- doesn't seems to be replicable! Note Digital Eclipse have different implementation than other emulators (needs more proof).
- Chip n dale infinite zipping
- impossible to replicate in real time, requires frame advance and memory watch.
- Duck Tales glitches
- works, because of same ROMs.
- Megaman glitches
- works, because of same ROMs. Most of the ROMs only omits the title screen text. The extra glitches (new ones) comes from the new implementation (teleports).
Subpages
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