Test run WIPs

Test run: possible improvements

Disclaimer: this is the list of possible speed & entertainment improvements for my test run of the upcoming Super Metroid low% TAS. The test run is released as WIPs and only available to Super Metroid experts I know and trust. If you think you have useful suggestions, feel free to contact me using known ways.
Note: the speed improvements listed here are theoretical for the most part. Realistically, the actual savings will most likely be smaller than those stated below the headings. Finishing time goals are listed as a range of "theoretical minimum" to "barely acceptable". Total theoretical improvement: up to 107 frames.

Ceres

Total: up to 27 frames.
Finishing time goal (by explosion cutscene): 3130—3134 frames.

Crateria (first visit)

Total: up to 13 frames.
Finishing time goal (by fadeout during elevator ride): 5226—5231 frames.

Blue Brinstar (Morphball and Missiles)

Total: up to 9 frames.
Finishing time goal (by fadeout during elevator ride): 7011—7020 frames.

Crateria (Bombs)

Total: up to 22 frames.
Finishing time goal (by fadeout during elevator ride): 10412—10428 frames.

Green Brinstar (Super Missiles, Charge Beam)

Total: up to 36 frames.
Finishing time goal (entering red Brinstar): 13982—14012 frames.
To be continued…

HomePages/moozooh/SM last edited by adelikat 13 days ago
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