This is the seventh improved (by 14 seconds) version of Jeff C's timeattack on this hard game.
This game is known as Makaimura in Japan.
9:07 - 31 seconds faster
Level 1 is the same because I don't currently know how to improve it (and one of the jumps over the zombies took a lot of rerecords). This may change if/when there is another version (I want less than 9 minutes.)
There are significant changes on levels 2, 3, and 6.
The new GnG time attack is 9:38. I think it looks really good.
This 4th attempt (10:15) is 3 seconds faster than the last one and has better form. Theoretically it is probably possible to save a few more seconds, but I don't think I will try any more unless I hear of a way to get under 10 minutes.
I changed level 2 a bit and it resulted in a significantly better time for that area. This is also the area where I found the other obscurity. The trick was like Castlevania's floor skipping trick by getting hit. A bat can elevate the knight up one floor, but there was no opportunity to use it in the game, unfortunately.
Here is my 3rd attempt. It runs about 10:18, a 63 second improvement from version 2. I do not think there is a significant amount of time left to chop off, but that 10 minute mark is tempting.
> Watch your video again, and create a strategy of where to walk,
> climb and jump. Find the shortest route (timewise) to where you
> need to go.
Basically I had 2 goals in this run: try to always move forward and not shoot while grounded unless required. I think I achieved this about as well as possible. There are some points you may question so I will try to answer here:
Level 1: Where I jump and do not land on the gravestone, this was intentional. I move backwards when fighting the flying devil, but the timing on the moving platform allows for it.
The plants had to be shot.
Level 2: I go beyond the first ladder to get the big guy off of the top (sort of like Morimoto getting a mushroom instead of star in SMB3). I had to kill him so I could kill the others (they guard the bottom of their ladders).
When I was stuck between the two, climbing was the fastest and only way to survive.
You always have to wait for the lifts.
Level 5: I fought the two big guys because a) the top guy was blocking the top of the ladder anyway and b) the moving platform's timing allowed for it (would have had to wait for it anyway).
Level 6: I first had to move the big guy off of the top of the ladder. Then I fought him because you have to fight the red devil on that floor, or else other red devils appear, and in the end more time is lost, so I feel killing both the big guy and red devil are required moves.
> Keep an eye for all chances take advantage of the
> most obscure features the game has. (Find those features.)
You will see on Level 2 I shoot the 2 big guys by firing through the wall. The jumping backwards shot is still my favorite. Regarding the jumps at the ends of ladders, I don't think they improve speed, but they help prevent accidental crouching or motionlessness. Also at the start of Level 2 I am able to shoot the plant while jumping upwards to avoid the slight pause.
> After you have all that in condition, you can see if you can
> improve it stylewise :)
Sometimes you have to move backwards with the red devil or he will hit you. Most of the time improvement comes from the 6 bosses, especially the dragons (6 hits in the front of the head kills them faster than 1 in the back of it) There was also some luck in avoiding some of the big guys.
> Regarding random enemy movements, I noticed that in Castlevania,
> the game seeds the random number generator all the time from keypad
> input. By pressing some unrelated buttons at right moment, I can
> affect enemy actions. Try experimenting. Find out how to keep the
> enemies out from your ways.
The big guys seem to react solely to the knight. Where he is on the floor beneath/above them dictates where they will go (they follow). They cannot fire or move while being attacked. And, if you use the jumping backward shot at them while running away they are less likely to fire their blue balls of doom.
This version is approximately 97 seconds faster than my last attempt (12:58 to 11:21). It without any major flaws, but there is a randomness factor involved with the 'big guys by the ladders.' Sometimes it is faster to quickly fight them instead of waiting for a chance to go over them, I think. The best scenario of course is that they do not block the way.
Hello, I tried to do a better run than Morimoto's Ghost's n Goblins after seeing his 2 major mistakes. I was a little bit slower overall as I did some more fighting than him, but at 10:30 into both videos we are at exactly the same point, which is where the cross is located (that he missed). However, there was a glitch on level 6 that caused me to take damage when nothing hit me (due to saving/loading I believe), but I finished out anyway, as it was the only 'mistake.' Anyway, I'll just attach the fmv in case you or Morimoto are interested.