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Post Results:

PostContent
#2671: sparky's SNES Rockman 7 "100%" in 41:44.5 Megaman 7. Moreover, reading the conversations between Megaman and dr. Light is an exercise in patience
#9401: Baddap1's PSX Rockman Complete Works: Rockman 5 in 27:47.70 Megaman works,Looks great as I've seen two years ago.I can say this is year
#1991: AngerFist's NES Mega Man 1, 2, 3, 4, 5 & 6 in 02:42.90 Megaman X run was awesome at almost all possible levels (although they could perhaps have
#2921: Shinryuu & finalfighter's NES Mega Man in 12:23.34 megaman saves the world, maybe wily isn't so bad".[/quote] I still maintain that
#2009: computerbird's GBA Megaman Zero 3 in 58:00.98 Megaman Zero TAS. There's kind of a lot of cutscenes and dialogue for a megaman
VG Magic the Gathering Megaman. I guess a clone effect would be the best way to do it. Boco
Mega Man 9 Megaman that matches what I think the character looks like. I mean, megaman's fist/gloves/boots/etc
Low Glitch categories (Sonic) Megaman, and Sonic 3. Someone doing those is virtually guaranteed strong audience support and publication
#4653: arandomgameTASer's GBA The Legend of Spyro: The Eternal Night in 25:57.76 established franchise into a Legend Of franchise is having a Megaman, Megaman!-style tutorial level.
Mega Man 5 megaman games, but here at megaman 5, you have to wait for about 10 frames
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