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#638109774637655095 - [WIP] HL Coins Land (SMB1 Hack)

HLCoinsLand(backup)_WIP.fm2
In 00:00.01 (1 frames), 7890 rerecords
System: Nintendo Entertainment System
1 comment, 0 views, 2 downloads
Uploaded 4 days ago by Αsumeh (32 files)
This is a work-in-progress run of HappyLee's SMB1 ROM hack HL Coins Land, which is currently at World 4-1. I'm intending to obsolete HappyLee's run of the hack.
NOTE: This is done on a bad ROM (starts at World 0), so if you plan to finish the run, maybe consider resyncing on a fixed ROM!

#73006903661142842 - [IMPROVED] Summer (SMB1 Hack)

Summer_TASv2.fm2
In 02:55.62 (10555 frames), 3561 rerecords
Game: Super Mario Bros. (NES)
1 comment, 6996 views, 203 downloads
Uploaded 7/23/2021 8:52 PM by Αsumeh (32 files)
Quite a fitting time to upload this, right? Now that Summer has come about... :P

This is an improved TAS of Summer, a cryptic and difficult Super Mario Bros. 1 ROM hack created by Mana in 2002.
This hack may not be notable for being complex, but it requires a vast amount of skill and will sometimes force players to use glitches against their will.
My new run beats fella8’s run (which also beat my original run in 2018 by 63 frames) by 5.57 seconds due to, once again, better strategies and improved optimization.
And now... have it here! The IPS patch is here for you to download! :D

#60305719272914786 - Tonkachi Mario (FDS SMB1 Hack) “warps”

TonkachiMario_TAS.fm2
In 04:27.70 (16089 frames), 2247 rerecords
Game: Super Mario Bros. (FDS)
1 comment, 6666 views, 518 downloads
Uploaded 12/29/2019 8:50 PM by Αsumeh (32 files)
Tonkachi Mario is a Super Mario Bros. ROM hack for the Famicom Disk System created in 1987. It's notorious for its difficulty, yet one of the only ROM hacks of the FDS Super Mario Bros.
My TAS utterly annihilates the hack, beating it in less than 4.5 minutes while also beating nobodycallsmetubby's run by a fifth of a second.

Extra info

Throughout the TAS, I made a 42-frame improvement in 1-1 thanks to the FPG, but it shrunk to a 13-frame improvement later due to bad RNG. Hopefully, the other 29 frames can be recovered somehow.

#60196879317589760 - SMario+ (SMB1 Hack) “Parallel World”

SMario+ParallelWorld_TAS.fm2
In 01:16.59 (4603 frames), 535 rerecords
Game: Super Mario Bros. (NES)
33765 views, 535 downloads
Uploaded 12/24/2019 11:11 PM by Αsumeh (32 files)
Quoting Asumeh (from 2017 lol)
Super Mario Bros. Plus (SMario+ for short) is an insanely hard hack created by U1 in 2002, taking all levels from the original SMB, and putting huge amounts of difficulty on them. This is said to be COMPLETELY impossible to complete without the usage of save-states, slowdowns, etc.
A secret level is apparently available known as World 52-1 (What I'd call in the hack The Shaded World). My run takes advantage of that, completing the hack completely in just over 1 min. 15 sec.! Astonishing!
You can download the IPS patch for this hack here: https://drive.google.com/open?id=1MMiSdvY-GlXegm4OY9qAe0hBWXUUca9c
Quoting Asumeh (from 2017, again :P)
There is also a run of its easier, but still insanely hard sequel, Super Mario Bros. Minus (SMario- for short), if you're looking for more hard level design action here:
An “8-4%” TAS of this hack can also be seen here:

#59219917467869274 - Super Hammer Bros. 3 “any%”

Hammer3_TAS.fm2
In 01:06.64 (4005 frames), 223 rerecords
Game: Super Mario Bros. 3 (NES)
18308 views, 542 downloads
Uploaded 11/10/2019 11:14 PM by Αsumeh (32 files)
Super Hammer Bros. 3 is a Super Mario Bros. 3 ROM hack created by Mitch "mitchflowerpower" Fowler.
The first "level" is merely just an unskippable Spade Panel. The player must go through that "level" to continue.
Following after is a group of Hammer Bro battles. Seven, to be exact. All consist of a battlefield made exactly like in World 1's only Hammer Bro battle in the original game and are shuffled up thanks to the first "level" of the game.
Six of their chests contain Jugem's Clouds, while only one of them contains a hammer, required to enter the final "battle" with Bowser and win the game.
My run breaks the system of luck and brainwashes the Hammer Bros to make the least amounts of movement possible for me to pass through. And in under a minute!
Now, behold... the IPS patch I provide to you is yours to keep if you choose to take a gander at the hack yourself.

In case you don't know yet, I'm not too bright with luck manipulation. I'm sure it can be optimized a bit further for a faster time.

#59219369001475980 - Super Frig Bros. 3 “any%”

FrigBros3_TAS.fm2
In 05:11.52 (18722 frames), 1897 rerecords
Game: Super Mario Bros. 3 (NES)
18271 views, 518 downloads
Uploaded 11/10/2019 10:39 PM by Αsumeh (32 files)
Super Frig Bros. 3: Revenge of the Frigs, or simply Super Frig Bros. 3, is a Super Mario Bros. 3 ROM hack created by Mitch "mitchflowerpower" Fowler, built for his second ROM hack competition. It features 12 levels, along with a special mechanism that allows for Mario's hat and overalls to change colors between appearances (such as entering from a warp, growing/shrinking, etc.).
My TAS, made in May 2018, speeds through the hack in record time, beating Extronic's existing run by 4.6 seconds.
Your chance to join in on the fun in Mitch's competition may be over, but your chance to download the hack's IPS patch certainly won't be! ;)

#58569247638889305 - SMB1 Hard Type (SMB1 Hack) “warps”

SMB1HardType_TAS.fm2
In 05:03.18 (18221 frames), 1185 rerecords
Game: Super Mario Bros. (NES)
36752 views, 555 downloads
Uploaded 10/12/2019 3:58 PM by Αsumeh (32 files)
SMB1 Hard Type is a Super Mario Bros. 1 ROM hack that minorly increases the difficulty of many levels from the original along with several graphical changes. In other words...
Quoting Maru
This game appears to reuse many levels from the original SMB1, only providing minor changes and cosmetic updates.
I race through the hack in record time, obliterating kierio04's best attempt by at least one second.
NOTE: I copied HappyLee's input for the third room of 8-4 from his current fastest warps run and modified it due to my lack of ability to put the run at full optimization myself.

#57683509387565765 - Mario Mafia 2 (SMB1 Hack) “Mario, warps” (ver. 2)

MarioMafia2Warps_TAS.fm2
In 05:39.09 (20379 frames), 3065 rerecords
Game: Super Mario Bros. (NES)
38675 views, 634 downloads
Uploaded 9/2/2019 6:37 PM by Αsumeh (32 files)
Mario Mafia 2 is a Super Mario Bros. ROM Hack by JGW in 2006 that "adds a whole new challenge world" to the game. Gameplay components from The Lost Levels, such as wind and timer depleting at the end of castle levels, are included in the hack for a little zing.
My TAS beats the game in the fastest amount of time possible as Mario, utilizing warps present in the game to create the best and fastest possible route, while also beating my previous run by 1.55 seconds thanks to a couple of new glitches I haven't known of earlier.
Download the IPS patch here.

Once again, unless I'm mistaken, this is still the only run of this hack that uses warps throughout.

#57351279705455614 - Mario Mafia 2 (SMB1 Hack) “Mario, warpless”

MarioMafia2Warpless_TAS.fm2
In 22:17.49 (80382 frames), 8179 rerecords
Game: Super Mario Bros. (NES)
39467 views, 596 downloads
Uploaded 8/18/2019 7:32 PM by Αsumeh (32 files)
Mario Mafia 2 is a Super Mario Bros. ROM Hack by JGW in 2006 that "adds a whole new challenge world" to the game. Gameplay components from The Lost Levels, such as wind and timer depleting at the end of castle levels, are included in the hack for a little zing.
My TAS beats the game in the fastest amount of time possible as Mario without making use of the warpzones, yet still creating the best and fastest possible route. This run also beats MarioUniverseZone's effort by almost two minutes.
Download the IPS patch here.

#56395527153412223 - Mini Kaizo Bros. 3 (Super Mario Bros. 3 Hack) “any%”

MiniKaizo3(WIP)_TAS.fm2
In 02:49.28 (10174 frames), 2391 rerecords
Game: Super Mario Bros. 3 (NES)
19825 views, 665 downloads
Uploaded 7/6/2019 6:30 PM by Αsumeh (32 files)
This is a work-in-progress TAS for a Super Mario Bros. 3 ROM Hack known as Mini Kaizo Bros. 3.

Game Objectives

  • Aims for the fastest game completion
  • Uses death to save time
  • Barely manipulates luck (for the hand traps)
  • Uses the PRG1 version
  • Saves his soul from Bowser
After seeing how it's possible to warp straight to World 8 from World 1, according to this video, I ditched my original plan of going through all the worlds and decided to use the video's method instead. I have currently stopped after the last World 8 pipe area before the castle because I can't find a way to activate the trigger to force the lock to disappear, thus leaving me stuck.
Again, help and suggestions would be appreciated, though, it's only the trigger activation in World 8 that I need help on. Other than that, comment your opinion out, and let me know if you find any unoptimal spots or improvable areas.
You may also encode this run (and my other runs) so that people without an emulator can watch them at ease. Don't forget to give me credit for doing so.