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#638405033601703225 - nova world 6 5 frame improvement

novaextra.bk2
In 01:02.71 (3769 frames), 1334 rerecords
1 comment, 32 downloads
Uploaded 1/10/2024 5:09 PM by Cephla (see all 19)
level 2 improvement thanks to lgr

#638359336767167200 - flooder custom board + brute force intergrated

flodderc64.lua
28 downloads
Uploaded 11/18/2023 7:47 PM by Cephla (see all 19)
It's been a while but I've managed to get the script working with the new custom board generator functions. This one is for the first level in the C64 flooder and I've already got a solution down to 7 moves which I think is the lowest possible but I'm testing currently to see if 6 is possible, though I'm doubtful

#638249598867174906 - mario and sonic at the olympic game (DS) 100% run WIP start of first circuit but I'm stuck because of course I am

marksnsparks.bk2
In 28:23.30 (101902 frames), 2365 rerecords
43 downloads
Uploaded 7/14/2023 7:31 PM by Cephla (see all 19)
My attempt at making a DS TAS fails once again, though this is definitely a TAS I want to finish even if it takes 10+ years.
The requirements I've drawn up since there's no SRC leaderboard for 100%:
All emblems
There's more but pretty much anything that would contribute to 100% is covered by an emblem except crowns, I think but if they're not covered by an emblem, that's added to the 100% requirement too. The requirements for all emblems is:
All character emblems (completing all character's missions) Olympic Record Emblem World Record Emblem Track Emblem (Gold medals in all track events) Field Emblem (^ field events) Aquatic Emblem (^ aquatic events) Gymnastics Emblem (^ gymnastic events) Dream Emblem (^ dream events) Full Play Emblem (Play all events) Fencing Emblem (10-0 score in fencing) Archery Emblem (120 points in archery) Shooting Emblem (40 points in shooting) Bouncing Emblem (10 points in trampolining) Somersault Emblem (10 points in vault) Table Tennis Emblem (5-0 score in table tennis) Full Game Emblem (Unlock all events) Thanks for playing Emblem (Load your save 50 times) Collaboration Emblem (Play as each character once) Mario Family Emblem (Get a gold medal with every member of the Mario family) Sonic Family Emblem (Get a gold medal with every member of the Sonic family) Gallery Owner Emblem (Complete the gallery) Friendly Emblem (play versus mode except this one has to be skipped due to network play being required) Rocket Emblem (perform a start dash) Penalty Emblem (Commit a foul)
So far, I've unlocked the entire gallery, got the Thanks for Playing Emblem and have started on the first circuit but have stopped due to being unable to get a perfect 100m. I've reached out to MKDasher who has uploaded a perfect 100m for every character to YT but am yet to get a response (it's been a couple weeks already so doubt I'll get anything back).
The reason I'm doing circuits now is to unlock all events first. This allows me to do all missions next and I can also snag some perfect score emblems along the way. Getting all gold medals for every character will be the last objective.
Now, if you'll excuse me, I'll be over here sitting on WIP all words nes wordle tas, debating on doing a 100 flooder rounds in a row and perhaps starting on postman pat and peppa pig ds tases

#638232040648189420 - misplaced 34143

misplaceden 222.bk2
In 09:29.78 (34143 frames), 12605 rerecords
Game: Misplaced ( Genesis, see all files )
57 downloads
Uploaded 6/24/2023 11:47 AM by Cephla (see all 19)
huge

#638227877963196274 - misplaced -55f

misplaceden 4.bk2
In 09:53.35 (35555 frames), 8805 rerecords
Game: Misplaced ( Genesis, see all files )
54 downloads
Uploaded 6/19/2023 4:09 PM by Cephla (see all 19)
missed it

#638201181626369727 - flooder c64 custom board script

flodderc64.lua
Game: Flooder ( GBC, see all files )
56 downloads
Uploaded 5/19/2023 6:36 PM by Cephla (see all 19)
ok, this one's going to need a bit of an explanation. I found another flooder game https://josipretrobits.itch.io/flooder this time for the C64. The gameplay is identical to the GBC game which this script is written for except it's a level based game with all patterns being preset and the solutions gradually getting harder with the board getting bigger with each level. There's also no limit on the amount of moves that can be made, just as long as you can beat the level, you win. But that's not good enough for a TAS and I want to find the optimal solution for each level. My first thought was to adapt the brute force script for the GBC version for this version, but unfortunately the colour changes are not instantaneous and it takes a million years for the board to change colour one pixel at a time. It also doesn't help that you can only have 10 colours loaded at a time and you have to wait for the game to change colour ten times before you can load the next ten so this isn't a viable solution. Or is it? I've already got a script for the GBC game so why not recreate the C64 game in that game? What an absolutely fool proof solution. This file recreates the first level of the easy mode in the C64 mode by using colours 1-4 and a 6th grey colour to make the empty space.
I'm yet to modify the brute force script to make all pixels turn grey when the board is solved but I've got ideas for that. The C64 game isn't particularly fun to TAS and it takes ages so I haven't made much progress and I haven't actually used this custom pattern script properly yet. The best method I've tried so far to find the fastest solutions is good ol' google sheets (at one point I was using google slides lmao) but I haven't worked on this for weeks and probably won't again but thought it'd be worth uploading anywa

#638185264480958107 - dino advance script

dinosaurrawr.lua
59 downloads
Uploaded 5/1/2023 8:27 AM by Cephla (see all 19)
ror

#638173277142257583 - gbc flooder brute force script

plswork.lua
Game: Flooder ( GBC, see all files )
64 downloads
Uploaded 4/17/2023 11:28 AM by Cephla (see all 19)
actually wrote this one myself (which explains why it's so bad) and it works exactly as intended. to run, you need to start the game and do the first move yourself, then modify the section inside the first while loop before the second so it can only select neighbouring colours. After that, it should run smoothly and may give you a solution in 10 or so minutes depending on which pattern you choose.
I'm currently working on the second possible pattern and after slimming it down, it's 348 frames long, only 16 longer than my none botted tas I did ages ago. Will see what happens when I optimise this solution further

#638165709301046281 - nova the squirrel useful ram addresses

nova.wch
58 downloads
Uploaded 4/8/2023 5:15 PM by Cephla (see all 19)

#638151929780573148 - dttf with new version

dttfglitchless.bk2
In 02:26.66 (8814 frames), 3468 rerecords
61 downloads
Uploaded 3/23/2023 6:29 PM by Cephla (see all 19)
uses latest version