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#638983172057648967 - Captain America and the Avengers - Hawkeye only - Reaches Boss 1 (WIP adandoned)

Captain America and the Avengers.bk2
In 03:49.390 (13786 frames), 2230 rerecords
11 downloads
Uploaded 4 days ago by Dimon12321 (see all 78)

#638981403530020083 - Spear of Destiny DOS - Floor 1 TAS

spear-of-destiny-floor-1-tas.bk2
In 00:21.730 (1523 frames), 479 rerecords
19 downloads
Uploaded 6 days ago by Dimon12321 (see all 78)

#638981398111476438 - Spear of Destiny (1993) DOS - Verification movie

spear-of-destiny-installation.bk2
In 00:05.100 (334 frames), 0 rerecords
14 downloads
Uploaded 6 days ago by Dimon12321 (see all 78)
ROM name: Spear of Destiny (1993) (v1.4) (720K) [!]. Consists of 3 floppies in .ima format.

#638976028080551739 - Resident Evil - Code: Veronica X - Publication input file

tas-biohazard-cv-publish.dtm
In 1:46:20.250 (382815 frames), 31669 rerecords
35 downloads
Uploaded 12 days ago by Dimon12321 (see all 78)

#638974525608135053 - TMNT: MM - RAM Watch

Contains turtle's current strength and speed values as well as all 7 enemy slots for HP

#638974524653630513 - TMNT: Manhattan Missions - TAS Walkthrough

tmnt-mm-tas-walkthrough.bk2
In 29:49.680 (125432 frames), 3982 rerecords
37 downloads
Uploaded 14 days ago by Dimon12321 (see all 78)

#638714449390441826 - Zippy Race NES/Famicom - Full game TAS

Zippy Race.bk2
In 40:03.890 (144471 frames), 2514 rerecords
Game: Zippy Race ( NES, see all files )
137 downloads
Uploaded 1/2/2025 8:02 PM by Dimon12321 (see all 78)

#638649621934702780 - Bram Stoker's Dracula - Level 5 Boss fight

BS Dracula SCD - Level 5 boss fight.bk2
In 23:08.369 (83195 frames), 10536 rerecords
176 downloads
Uploaded 10/19/2024 7:16 PM by Dimon12321 (see all 78)
This is a more entertaining version of the boss fight. However, it's a little slower comparing to the final TAS, so I leave it here.
BIOS info
File size: 131072
SHA1: 328A3228C29FBA244B9DB2055ADC1EC4F7A87E6B
Filename: SCD_m2_us_211x.bin or Sega CD (U) - M2 V2.11x (2.00).bin
Title: Sega CD Model 2 US (v2.11x)

#638644226659977860 - Bram Stoker's Dracula (Sega CD) - Level 2 Main Route

Bram Stoker's Dracula (1.0) (U) - Level 2 Main route.bk2
In 06:41.670 (24069 frames), 2834 rerecords
158 downloads
Uploaded 10/13/2024 1:24 PM by Dimon12321 (see all 78)
Explanation is provided here: Forum/Posts/532312
BIOS info
File size: 131072
SHA1: 328A3228C29FBA244B9DB2055ADC1EC4F7A87E6B
Filename: SCD_m2_us_211x.bin or Sega CD (U) - M2 V2.11x (2.00).bin
Title: Sega CD Model 2 US (v2.11x)

#638551165200464645 - Box Ascension trick demo

Chip 'n Dale - Box Ascension F2.bk2
In 06:40.190 (24051 frames), 593 rerecords
179 downloads
Uploaded 6/27/2024 8:22 PM by Dimon12321 (see all 78)
This trick was discovered by junkyard_dave. The movie is a regular walkthrough with the TAS part in Zone F to show the trick.
This can be useful to examine how to achieve the conditions: Forum/Posts/530100
Bizhawk 2.3.1, but it successfully syncs on Bizhawk 2.9.1. A USA ROM is required of either good and questionable dump quality.

#638549448117300121 - RAM Values

Chip 'n Dale Rescue Rangers, Disney's.wch
176 downloads
Uploaded 6/25/2024 8:40 PM by Dimon12321 (see all 78)
This RAM watch contains helpful addresses of Chip 'n Dale: Rescue Rangers for NES.
It includes X and Y positions, and X and Y subpixels for both players.

#638549446456416825 - Chip 'N Dale 1 - TAS WIP

Chip 'n Dale Rescue Rangers (U) TAS.bk2
In 03:44.030 (13464 frames), 18882 rerecords
188 downloads
Uploaded 6/25/2024 8:37 PM by Dimon12321 (see all 78)
This TAS competes nearly half of the game and stops at vertical section of Zone F where a box ascension glitch must be performed to save time. In order to perform it, you need to make Y subpixel of both players identical at the moment when you enter the hole. Subpixels is semi-random values which affect the dynamics of players' dynamic of movement. When the player stays on the same height, its Y subpixel loops (that's why it's not completely random).
The problem is, I spend 40 frames on matching Y subpixels. There must be a way to save a little more time.
Here is a RAM watch file: https://tasvideos.org/UserFiles/Info/638549448117300121
The addresses you need to follow are 0460 and 0461, which show the current Y subpixel positions for Chip and Dale respectively.
Please, help me optimize it, or else I will go on with the existing optimization. I will include you as a co-author, if you want! I didn't manage to improve it, so now I just go on.

Emulator: BizHawk 2.9.1
ROM name: Chip 'n Dale Rescue Rangers (U) [!].nes
MD5: F0ED8C6D65164F761908BC892C01C65A
SHA1: BD21B1C548F183A136B1357A283E46F73702D08D
Although, it isn't necessary for ROM dump to be good. If the movie syncs until the end, then it's accepted.

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 9828
microphone 0
FDS 0
NewPPU 0


#638527004689467571 - Chip 'n Dale: Rescue Rangers NES - 2008 TAS resynced on Bizhawk 2.9.1

dragonxyk-v2-2p-chipdale.fm2.bk2
In 09:25.290 (33973 frames), 29211 rerecords
177 downloads
Uploaded 5/30/2024 9:14 PM by Dimon12321 (see all 78)
This is a copy of https://tasvideos.org/1128M which plays back on BizHawk 2.9.1 (NESHawk core).
It's slower than its FCE Ultra counterpart movie by 29 frames, which are extra lagged frames detected by NESHawk.
The input file survived two conversions (FCM -> FM2 -> BK2), but it maintains its original ROM hash and other metadata, except rerecords count.
ROM used: Chip 'n Dale Rescue Rangers (U) [!].nes
SHA1 = 39A5FDB7EFD4425A8769FD3073B00DD85F6CD574
Bizhawk shows a hash mismatch warning, but it syncs on ROM with the hash I provided above.
I resynced it mainly to have a convenient way to copy-paste Bonus stages and boss fights between two TAStudio windows.
It also might be useful for console verification, to check if NESHawk polls the input correctly.

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 9816
microphone 0
FDS 0
NewPPU 0
RAMInitOption 0
RAMInitSeed 0


#638525258334574985 - Chip 'n Dale 1 NES. Zone O2, landing fail

Cnd RR - Zone O2 - landing fail.bk2
In 00:48.520 (2916 frames), 9130 rerecords
172 downloads
Uploaded 5/28/2024 8:43 PM by Dimon12321 (see all 78)
Chip 'n Dale Rescue Rangers (U) [!].nes
SHA1 = 39A5FDB7EFD4425A8769FD3073B00DD85F6CD574.
Bizhawk shows a hash mismatch warning, but it syncs on ROM with the provided hash.

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 9828
microphone 0
FDS 0
NewPPU 0


#638525257538743066 - Chip 'n Dale 1 NES. Zone O2, lower route at the beginning

Cnd RR - Zone O2 - lower route fail.bk2
In 00:49.500 (2975 frames), 9253 rerecords
171 downloads
Uploaded 5/28/2024 8:42 PM by Dimon12321 (see all 78)
Chip 'n Dale Rescue Rangers (U) [!].nes
SHA1 = 39A5FDB7EFD4425A8769FD3073B00DD85F6CD574.
Bizhawk shows a hash mismatch warning, but it syncs on ROM with the provided hash.

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 9828
microphone 0
FDS 0
NewPPU 0


#638522670279136528 - Chip 'n Dale 1 NES. Zone O1, ground floor, lower route at the beginning

CnD RR (U) - Lower route .bk2
In 00:08.000 (481 frames), 7247 rerecords
185 downloads
Uploaded 5/25/2024 8:50 PM by Dimon12321 (see all 78)
Chip 'n Dale Rescue Rangers (U) [!].nes
SHA1 = 39A5FDB7EFD4425A8769FD3073B00DD85F6CD574.
Bizhawk shows a hash mismatch warning, but it syncs on ROM with the provided hash.

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 9828
microphone 0
FDS 0
NewPPU 0


#638513118358303271 - Doom GBA - Map 1 TAS - No Save game!

Doom (USA, Europe).gbmv
In 00:34.520 (2062 frames), 457 rerecords
Game: Doom ( GBA, see all files )
232 downloads
Uploaded 5/14/2024 7:30 PM by Dimon12321 (see all 78)
Save/loading is required to do a Dead Man Walking glitch.
GBAHawk 2.1.2
In comparison, BizHawk 2.6.1 saves the game just fine.

#638512881522132559 - Serious Sam Advance - Level 1 done

Serious Sam Advance (USA) (En,Fr,De).gbmv
In 01:06.300 (3960 frames), 997 rerecords
243 downloads
Uploaded 5/14/2024 12:55 PM by Dimon12321 (see all 78)
GBAHawk 2.12
Beats my old TAS by 1 in-game second (https://tasvideos.org/UserFiles/Info/32255713718283718 ).
I tried redoing the run with the very first turn left, but ended up with the same time near the first door. I tried further, grabbed the secret shotgun and ended up with the same time near the second door. So, I think this run is optimized

#638510452607262334 - Duke Nukem Advance - 100% LOTAD

Duke Nukem Advance 2 (USA).gbmv
In 46:44.070 (167480 frames), 6149 rerecords
224 downloads
Uploaded 5/11/2024 5:27 PM by Dimon12321 (see all 78)

#638491602391815310 - Duke Nukem Advance - Levels 1-2 done

Duke Nukem Advance (USA).gbmv
In 01:17.390 (4622 frames), 1333 rerecords
257 downloads
Uploaded 4/19/2024 9:50 PM by Dimon12321 (see all 78)

#638353335401863341 - TMNT 2: Battle Nexus - Submitted TAS

tmnt2-bn-TAS.bk2
In 50:19.080 (181145 frames), 16141 rerecords
263 downloads
Uploaded 11/11/2023 9:05 PM by Dimon12321 (see all 78)
BK2 input file used for the submitted TAS.
Game data
Teenage Mutant Ninja Turtles 2 - Battle Nexus (USA) (Disc 1).rvz
SHA-1: ea373ed9ce433f46eb783f93ed81798ed652bf45
MD5: 78226fcfb3b12090a6d06e9754ab2262
CRC32: 8e1cd4f7
Redump.org Status: Good Dump
Teenage Mutant Ninja Turtles 2 - Battle Nexus (USA) (Disc 2).rvz
SHA-1: d5e581c87302dba7518e2a1d95d5107adc5bc62b
MD5: 88532ad2719be508171d6ffa3f2703b4
CRC32: 93a6c844
Redump.org Status: Good Dump
--
Here is a screenshot of Bizhawk settings for Dolphin: https://ibb.co/Zxw5TQx
No memory cards, MMU is ON.

#638353324170393948 - TMNT 2: Battle Nexus - Publication Input File

tmnt2-bn_publication_movie.dtm
In 57:07.200 (205632 frames), 0 rerecords
1433 downloads
Uploaded 11/11/2023 8:46 PM by Dimon12321 (see all 78)
Contains input that surfs through statistics and unlocks after the ending credits. Submission: https://tasvideos.org/8730S
Game data
Teenage Mutant Ninja Turtles 2 - Battle Nexus (USA) (Disc 1).rvz
SHA-1: ea373ed9ce433f46eb783f93ed81798ed652bf45
MD5: 78226fcfb3b12090a6d06e9754ab2262
CRC32: 8e1cd4f7
Redump.org Status: Good Dump
Teenage Mutant Ninja Turtles 2 - Battle Nexus (USA) (Disc 2).rvz
SHA-1: d5e581c87302dba7518e2a1d95d5107adc5bc62b
MD5: 88532ad2719be508171d6ffa3f2703b4
CRC32: 93a6c844
Redump.org Status: Good Dump
--
Here is a screenshot of Bizhawk settings for Dolphin: https://ibb.co/Zxw5TQx
No memory cards, MMU is ON.

#638286316752502181 - TMNT 2003 GC - Story Mode finished (Bizhawk input file)

TMNT-2003-Full_TAS_Biz-Dolphin.bk2
In 57:22.280 (206537 frames), 35560 rerecords
251 downloads
Uploaded 8/26/2023 7:27 AM by Dimon12321 (see all 78)

#638285927691796474 - TMNT 2003 GC - Story Mode finished

Teenage Mutant Ninja Turtles (USA)_638285999156915895.dtm
In 57:25.720 (206743 frames), 0 rerecords
1404 downloads
Uploaded 8/25/2023 8:39 PM by Dimon12321 (see all 78)
Dolphin 5.0-16426.
ROM data
Name: Teenage Mutant Ninja Turtles
CRC32: c87e442a
MD5: 08ec942b06ab6cdefad9b7ad6ccbc64a
SHA-1: 0a6b662897e9162faf6a94eae574382ebeb5d338
Redump.org Status: Good dump
Here is a screenshot of Bizhawk settings for Dolphin: https://ibb.co/Zxw5TQx
From non-default ones, it has no memory card in Slot A, MMU enabled, Widescreen Hack on and Aspect Ration is "Forced 16:9".

#638193502940228550 - Doom (Jaguar) - E2M6 (Area 14) - Out-of-Bounds TAS

Doom (World).bk2
In 00:26.430 (1586 frames), 428 rerecords
Game: Doom ( Jaguar, see all files )
258 downloads
Uploaded 5/10/2023 9:18 PM by Dimon12321 (see all 78)
I have absolutely no plans to beat the whole game. This run was made just for fun. Sure thing, cheat codes were used to warp to the required stages. More details are in YT video description.
Bizhawk 2.9