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#638549448117300121 - RAM Values

Chip 'n Dale Rescue Rangers, Disney's.wch
7 downloads
Uploaded 1 day ago by Dimon12321 (see all 69)
This RAM watch contains helpful addresses of Chip 'n Dale: Rescue Rangers for NES.
It includes X and Y positions, and X and Y subpixels for both players.

#638549446456416825 - Chip 'N Dale 1 - TAS WIP (Help to optimize!)

Chip 'n Dale Rescue Rangers (U) TAS.bk2
In 03:44.03 (13464 frames), 18882 rerecords
5 downloads
Uploaded 1 day ago by Dimon12321 (see all 69)
This TAS competes nearly half of the game and stops at vertical section of Zone F where a box ascension glitch must be performed to save time. In order to perform it, you need to make Y subpixel of both players identical at the moment when you enter the hole. Subpixels is semi-random values which affect the dynamics of players' dynamic of movement. When the player stays on the same height, its Y subpixel loops (that's why it's not completely random).
The problem is, I spend 40 frames on matching Y subpixels. There must be a way to save a little more time.
Here is a RAM watch file: https://tasvideos.org/UserFiles/Info/638549448117300121
The addresses you need to follow are 0460 and 0461, which show the current Y subpixel positions for Chip and Dale respectively.
Please, help me optimize it, or else I will go on with the existing optimization. I will include you as a co-author, if you want!

Emulator: BizHawk 2.9.1
ROM name: Chip 'n Dale Rescue Rangers (U) [!].nes
MD5: F0ED8C6D65164F761908BC892C01C65A
SHA1: BD21B1C548F183A136B1357A283E46F73702D08D
Although, it isn't necessary for ROM dump to be good. If the movie syncs until the end, then it's accepted.

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 9828
microphone 0
FDS 0
NewPPU 0


#638527004689467571 - Chip 'n Dale: Rescue Rangers NES - 2008 TAS resynced on Bizhawk 2.9.1

dragonxyk-v2-2p-chipdale.fm2.bk2
In 09:25.29 (33973 frames), 29211 rerecords
13 downloads
Uploaded 27 days ago by Dimon12321 (see all 69)
This is a copy of https://tasvideos.org/1128M which plays back on BizHawk 2.9.1 (NESHawk core).
It's slower than its FCE Ultra counterpart movie by 29 frames, which are extra lagged frames detected by NESHawk.
The input file survived two conversions (FCM -> FM2 -> BK2), but it maintains its original ROM hash and other metadata, except rerecords count.
ROM used: Chip 'n Dale Rescue Rangers (U) [!].nes
SHA1 = 39A5FDB7EFD4425A8769FD3073B00DD85F6CD574
Bizhawk shows a hash mismatch warning, but it syncs on ROM with the hash I provided above.
I resynced it mainly to have a convenient way to copy-paste Bonus stages and boss fights between two TAStudio windows.
It also might be useful for console verification, to check if NESHawk polls the input correctly.

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 9816
microphone 0
FDS 0
NewPPU 0
RAMInitOption 0
RAMInitSeed 0


#638525258334574985 - Chip 'n Dale 1 NES. Zone O2, landing fail

Cnd RR - Zone O2 - landing fail.bk2
In 00:48.52 (2916 frames), 9130 rerecords
20 downloads
Uploaded 29 days ago by Dimon12321 (see all 69)
Chip 'n Dale Rescue Rangers (U) [!].nes
SHA1 = 39A5FDB7EFD4425A8769FD3073B00DD85F6CD574.
Bizhawk shows a hash mismatch warning, but it syncs on ROM with the provided hash.

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 9828
microphone 0
FDS 0
NewPPU 0


#638525257538743066 - Chip 'n Dale 1 NES. Zone O2, lower route at the beginning

Cnd RR - Zone O2 - lower route fail.bk2
In 00:49.50 (2975 frames), 9253 rerecords
19 downloads
Uploaded 29 days ago by Dimon12321 (see all 69)
Chip 'n Dale Rescue Rangers (U) [!].nes
SHA1 = 39A5FDB7EFD4425A8769FD3073B00DD85F6CD574.
Bizhawk shows a hash mismatch warning, but it syncs on ROM with the provided hash.

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 9828
microphone 0
FDS 0
NewPPU 0


#638522670279136528 - Chip 'n Dale 1 NES. Zone O1, ground floor, lower route at the beginning

CnD RR (U) - Lower route .bk2
In 00:08.00 (481 frames), 7247 rerecords
19 downloads
Uploaded 5/25/2024 8:50 PM by Dimon12321 (see all 69)
Chip 'n Dale Rescue Rangers (U) [!].nes
SHA1 = 39A5FDB7EFD4425A8769FD3073B00DD85F6CD574.
Bizhawk shows a hash mismatch warning, but it syncs on ROM with the provided hash.

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 9828
microphone 0
FDS 0
NewPPU 0


#638513118358303271 - Doom GBA - Map 1 TAS - No Save game!

Doom (USA, Europe).gbmv
In 00:34.52 (2062 frames), 457 rerecords
Game: Doom ( GBA, see all files )
28 downloads
Uploaded 5/14/2024 7:30 PM by Dimon12321 (see all 69)
Save/loading is required to do a Dead Man Walking glitch.
GBAHawk 2.1.2
In comparison, BizHawk 2.6.1 saves the game just fine.

#638512881522132559 - Serious Sam Advance - Level 1 done

Serious Sam Advance (USA) (En,Fr,De).gbmv
In 01:06.30 (3960 frames), 997 rerecords
30 downloads
Uploaded 5/14/2024 12:55 PM by Dimon12321 (see all 69)
GBAHawk 2.12
Beats my old TAS by 1 in-game second (https://tasvideos.org/UserFiles/Info/32255713718283718 ).
I tried redoing the run with the very first turn left, but ended up with the same time near the first door. I tried further, grabbed the secret shotgun and ended up with the same time near the second door. So, I think this run is optimized

#638510452607262334 - Duke Nukem Advance - 100% LOTAD

Duke Nukem Advance 2 (USA).gbmv
In 46:44.07 (167480 frames), 6149 rerecords
32 downloads
Uploaded 5/11/2024 5:27 PM by Dimon12321 (see all 69)

#638491602391815310 - Duke Nukem Advance - Levels 1-2 done

Duke Nukem Advance (USA).gbmv
In 01:17.39 (4622 frames), 1333 rerecords
37 downloads
Uploaded 4/19/2024 9:50 PM by Dimon12321 (see all 69)
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