User Files from Dimon12321

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#49973328122807715 - Red Steel - 3/15 missions done, but it desyncs

In 33:00.87 (370824 frames), 3967 rerecords
Game: Red Steel ( Wii, see all files )
Uploaded 9/20/2018 1:05 PM by Dimon12321 (see all 67)

#49391617752546579 - Dark Arena - Final boss HP

Dark Arena (USA, Europe).wch
Game: Dark Arena ( GBA, see all files )
Uploaded 8/25/2018 8:21 AM by Dimon12321 (see all 67)

#45827520543108794 - Doom E1M1 TAS - Sega Saturn (&Encode)

Doom (1996)(GT Interactive Software)(EU).bk2
In 01:36.26 (4813 frames), 813 rerecords
Game: Doom ( Saturn, see all files )
4 comments, 570 downloads
Uploaded 3/17/2018 8:06 PM by Dimon12321 (see all 67)

#45575410560791609 - Wild West Guns - WiiWare - VM

In 27:42.48 (311582 frames), 544 rerecords
Game: Wild West Guns ( Wii, see all files )
Uploaded 3/6/2018 11:37 AM by Dimon12321 (see all 67)
This run was expected to be a verification movie for my future TAS of WWG on Hard difficulty, but it desyncs at the 2nd section of Level 1. RNG is dynamical - the game shows targets depending on crosshair's position and moving targets may change their trajectory, so TASing this game now is barely possible. .dtm should save RNG each frame beside the input.
The game doesn't save the progress even if I create a save file, pass a level and do reset (press HOME and choose Reset without stopping the emulation), so a TAS can either complete the game at Normal or start from a savestate to choose Hard.
The movie was recorded at 70% speed, no usage of TAS Input or frame advance. The project is abandoned! This text is written for those few who is interested in modern games.

#44267840868828047 - THUG1 - The Packle's verification movie

In 13:30.73 (145789 frames), 3 rerecords
Uploaded 1/6/2018 2:20 PM by Dimon12321 (see all 67)

#35184961646526742 - Stopped work-in-progress, everyone can continue

Robocop 2 (U)-0.fm2
In 02:53.08 (10402 frames), 169 rerecords
Game: RoboCop 2 ( NES, see all files )
Uploaded 11/23/2016 1:07 PM by Dimon12321 (see all 67)

#35103248897279529 - House of the Dead: Overkill - Mission 2/7 done

In 22:56.35 (257935 frames), 8064 rerecords
Uploaded 11/19/2016 8:48 PM by Dimon12321 (see all 67)

#33789248833049385 - House of the Dead: Overkill - Mission 1 - Boss fight improved

In 12:26.92 (139918 frames), 3671 rerecords
Uploaded 9/21/2016 4:34 PM by Dimon12321 (see all 67)

#33658611443028139 - House of the Dead: Overkill - Mission 1/7 done

In 12:48.92 (144041 frames), 3539 rerecords
Uploaded 9/15/2016 7:22 PM by Dimon12321 (see all 67)
Objectives: - 100% (all golden brains destroyed, all civilians rescued, all zombies killed, 100% accuracy);
- Maximum score;
- Taking no damage;
- Hardest difficulty;
- Contains speed/entertaining tradeoffs.
ROM used: RHOE8P.wbfs
Emulator used: Dolphin-4.0-9390

#32255713718283718 - Serious Sam Advance - Old TAS

Serious Sam Advance (USA) (En,Fr,De).bk2
In 01:28.95 (5313 frames), 655 rerecords
Uploaded 7/14/2016 3:03 PM by Dimon12321 (see all 67)
Serious Sam Advance for GBA is the most horrible shooter I've ever played. Its movement system causes more and more resentment after each minute; fortunately, it's possible to run-strafe and turn at the same time, not like in most console FPShooters.
Turnings are also horrible. They are fast, but it's difficult to aim exactly at the enemy (especially who is far from you), and find optimal angel for running without doing an extra turn.
Shooting system is also crappy. To shoot the enemy, you must wait until your crosshair changes its form (and height, if the enemy is lower/higher than you), but sometimes it doesn't change and, if you shoot, you automatically miss. Maybe rockets and missles still can hit the target if the crosshair didn't change in time.
The current WR is 28:52, by tapioca.
I don't know how he manages to do so good speedruns of this horrible game (music is nice BTW). I wish him luck and strong inspiration to make a close-to-perfect speedrun because no-one is going to TAS this game, I guess, and I'm not going to do so.
Everyone can continue my work!
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