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#33658611443028139 - House of the Dead: Overkill - Mission 1/7 done

77777.dtm
In 12:48.92 (144041 frames), 3539 rerecords
712 downloads
Uploaded 9/15/2016 7:22 PM by Dimon12321 (see all 59)
Objectives: - 100% (all golden brains destroyed, all civilians rescued, all zombies killed, 100% accuracy);
- Maximum score;
- Taking no damage;
- Hardest difficulty;
- Contains speed/entertaining tradeoffs.
ROM used: RHOE8P.wbfs
Emulator used: Dolphin-4.0-9390

#32255713718283718 - Serious Sam Advance - My final WIP

Serious Sam Advance (USA) (En,Fr,De).bk2
In 01:28.95 (5313 frames), 655 rerecords
613 downloads
Uploaded 7/14/2016 3:03 PM by Dimon12321 (see all 59)
Serious Sam Advance for GBA is the most horrible shooter I've ever played. Its movement system causes more and more resentment after each minute; fortunately, it's possible to run-strafe and turn at the same time, not like in most console FPShooters.
Turnings are also horrible. They are fast, but it's difficult to aim exactly at the enemy (especially who is far from you), and find optimal angel for running without doing an extra turn.
Shooting system is also crappy. To shoot the enemy, you must wait until your crosshair changes its form (and height, if the enemy is lower/higher than you), but sometimes it doesn't change and, if you shoot, you automatically miss. Maybe rockets and missles still can hit the target if the crosshair didn't change in time.
The current WR is 28:52, by tapioca. https://www.youtube.com/watch?v=Dl2ZXo7EChk
I don't know how she (he) manages to do so good speedruns of this horrible game (music is nice BTW). I wish her (him) luck and strong inspiration to make a close-to-perfect speedrun because no-one is going to TAS this game, I guess, and I'm not going to do so.
Everyone can continue my work!

#31698413799812022 - WIP - 1st battle completed

Columns 3 - Revenge of Columns (U) [!].gmv
In 01:21.00 (4854 frames), 124 rerecords
750 downloads
Uploaded 6/19/2016 12:42 PM by Dimon12321 (see all 59)

#28991539937993319 - Bram Stoker's Dracula SEGA CD - TAS WIP - Stage 1

BRAM STOKERS DRACULA.gmv
In 04:05.55 (14714 frames), 824 rerecords
736 downloads
Uploaded 2/18/2016 2:59 PM by Dimon12321 (see all 59)

#28744962139169960 - [TAS] Dead Rising: Chop Till You Drop - Case 1-1

4124.dtm
In 09:44.08 (91134 frames), 2292 rerecords
734 downloads
Uploaded 2/7/2016 12:28 PM by Dimon12321 (see all 59)
This is my first TAS of Dead Rising: Chop Till You Drop for Nintendo Wii. This port is built on Resident Evil 4 engine, so this game has the same movement and shooting system as in RE4. The game is so difficult in terms of interaction with friendly NPC (survivors). Moreover, this port itself is not popular for speedrunning and I don't know the best route through the game, so I'm not going to continue my work unless someone won't help me! In conclusion, I'm not sure this TAS is optimized enough. The second mission where I rescued 2 women can be improved by 0,5-1,5 seconds because they can't bypass zombies like Ashley in RE4 and have uncertain mechanism of overcoming obstacles!
Emulator used: Dolphin 4.0-8711 x64
More info in description of the encode:

#28260824197061815 - Resident Evil 4 Wii (Verification movie) - ANY DESYNCS???

321.dtm
In 23:03.60 (342407 frames), 3540 rerecords
749 downloads
Uploaded 1/16/2016 5:11 PM by Dimon12321 (see all 59)
I have just finished the chapter 2-2 and was going to record my progress, but I got a desync in the 1-2. How that could be? After I completed the chapter 1-3 and rewatched the movie, everything was OK. I didn't change any settings!
Can somebody view my file? ROM link is in the description of this video: https://www.youtube.com/watch?v=N_kEcX47NxU Recorded with Dolphin 4.0-8311 http://dl.dolphin-emu.org/builds/dolphin-master-4.0-8311-x64.7z
SD-card must be inserted. Ignore the fatal error massage! Write here if there is a desync or not! Thanks!

#27834009263142250 - [TAS] Resident Evil 4 Wii - Verification movie PART 1

321.dtm
In 05:11.77 (77135 frames), 1507 rerecords
2 comments, 778 downloads
Uploaded 12/28/2015 11:52 AM by Dimon12321 (see all 59)

#27440462808206477 - Zippy Race NES - WIP-demo

Zippy Race (J)-0.fm2
In 19:15.01 (69415 frames), 122 rerecords
Game: Zippy Race ( NES, see all files )
781 downloads
Uploaded 12/10/2015 6:30 PM by Dimon12321 (see all 59)
I made this TAS a month ago when I was completely bored. This TAS aims for vault (Zippy Race is not for making people entertained). At this game you must drive from the point A to the point B while surpassing cars (seems like they are racing). You get some score after each checkpoint. The more cars you surpassed, the more score (and fuel) you get. The game is pretty simple! As for as I know, there are 6 different motobikes with more powerful engines. Reaching the point B 6th time will be the main goal, so you need to do only the second part of my work!
ROM used: Zippy Race (J).nes
Emulator used: FCEUX 2.2.2

#18443409381554304 - Rambo III - Enemy spawn problem (TAS WIP)

Rambo III (JUE) (REV 01) [!].gmv
In 02:36.63 (9386 frames), 1147 rerecords
Game: Rambo III ( Genesis, see all files )
1180 downloads
Uploaded 10/31/2014 2:03 PM by Dimon12321 (see all 59)
This is my TAS WIP of Rambo 3 for Sega Geneisis. It contains the first 2 missions and a half of 3rd mission which shows the problem with enemy spawn (RNG). Help me to solve this problem in the topic about this game: http://tasvideos.org/forum/viewtopic.php?t=6518 , details are also there! ROM: Rambo III (JUE) (REV 01) [!].bin Emulator: GENS 11A
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