After so many successful sync tests, I found one that desyncs!.. unfortunately I don't know how to consistently reproduce it. It desyncs on 3rd track which I suspecting it would. I had rewind enabled. I'm sure to fix it you just make a save state before the dropped input(or somewhere close to it) and just load and keep fighting with it until it syncs.
The youtube video is a little out of sync with the audio because I didn't realize quicknes uses 60fps..
The funny thing was, it said to switch to NESHawk as its more "accurate" and when I loaded that, the sprites came in wrong lol. So you need to use QuickNES for this.
Its not entirely optimized, I'm sure it can be improved. At least all of Clouds deathblows connected. Very luck dependent battle
#66149460546040233 - Street racing sydicate
Street Racing Syndicate (Europe) (En,Fr,De,Es,It).bk2
This one was pretty intense and precise. Some interesting points include maintaining a high speed after being hit with a rocket by getting hit by a player from behind. Right off the ledge too!
The reason why its slower than the first WIP is because of the menuing at the beginning and the fact that I got locked on with a missile a few times through the race. Not sure how I could avoid that..
Yeah, I know, the rerecount is low. But I got what I was trying to achieve.
It covers the first 7 missions. I dont use firearms because I didn't know you can in some missions lol. They still went down well regardless. I have an encode on my youtube account: fastrun14. Its only the first 6 missions on the encode.
Not much effort was put into this, as I just wanted a deathless run.
Surprisingly enough, this is one of the 3d driving games thats very easy to optimize. Getting a straight line is simple, and the only routing involved is knowing what stunts are worth doing and keeping your score good enough to proceed. You get raided off the bar. So a route would just be a string of Red and Green. I haven't figured out the optimal path though.
I test pressing start at earliest frame, I test save states in the race(I get 4 take downs in a row to get my boost meter up, make save states and load them during the camera change when performing a take down), try to get as many near miss as possible(with this game, its very finicky do that).
I dont complete the first race, as this was just a test. I'll probably finish it later.
Unoptimal, mainly because its just for testing purposes. I test making save states during load screens and loading the save state, making a save state during combat and using that, on the field and such. No desync issues so far. I tested slow motion as well. I did have some issues with the touch screen controls where I had to unpause the emulator to make it comfy, but that must just be me using a laptop with no mouse adapter.
#59824533093049872 - Superman - Man of Steel WIP C64 first mission
And I beat the first mission with 50 seconds left on the clock. When 3 demons remain, the portal closes and a new one opens and it takes a while for it to come making you lose time.. I'm sure that you can get above 1 minute if you manipulate luck and play better than I did. I think I did pretty good, avoided miss shots unless it manipulates luck and avoided getting bombed to lose all energy. On to second mission which appears to be an autoscroller. This will be fun.
Edit I will post an encode tommorrow as I have heard people having trouble with it syncing. Rest assured, it syncs on my end probably because I'm on linux.
#59813708075330719 - Superman - Man of Steel WIP C64
I was disappointed to see nobody tased this game. There does exist a playthrough on youtube, but it plays on easy difficulty and I wanted to see it played on expert with tas precision.
Its not completely optimal, I'm not done yet with the first stage, but I will complete this soon. Really grateful to be able to tas on linux!
Its also using a tap image.
#59546070534979102 - NHL Blades of steel 33 - 0 1st period
I have not tested the script yet, as bizhawk linux lua function seems to be broken, but I believe it should work fine.
How to use, when the cursor is on an enemy that you're targeting, run the script. You don't have to pay attention either as the script will pause the emulator once it succeeds at getting the hit.
Yes, I am planning on redoing the FFVII NES Tas. Im still very curios to see how fast it can be beaten.