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#49200071685339984 - Xardion (No Damage)

Xardion (USA) TAS.bk2

Uploaded 8/16/2018 5:19 PM by LavaCanyon (1 files)

For Super NES

In 33:16.71 (120000 frames), 6881 rerecords

10531 views, 348 downloads


Game Objectives
-Emulator Used: Bizhawk 2.3.0 (BSNES Core)
-Aims for fastest time while taking no damage
-No damage boosting used
-No glitches found
-RNG manipulation used
-Despawning Used
Game Information
-Xardion is a platformer with a leveling up system.
-You have a choice to play and switch between 3 mechs(Triton, Alcedes and Panthera); Alcedes is never used in this run.
-Cutscenes are unskippable.
Oceansphere Base
-The item during the outside section is necessary for more damage on the first two bosses.
-Jumps slow movement by 2 frames however full jumps only slow movement by 1.
-Movement effects what the boss will do. It is best to get the boss to use the white bullet attack. Other attacks include using arms and a red spread bullet attack that will move forward.
-Item switching should be kept at a minimum as the transition takes a while.
Oceansphere Surface
-Heading to the above area as well as near the barrier will despawn some enemies below.
-The boss's bullets will follow the player.
Hollowsphere Jungle
-The second item is the grenade; Will be useful for bosses.
Hollowsphere Core
-First item is ammo; will be useful for the final boss.
Fiera Surface
-The rocket platform's wait time resets when jumped off.
Fiera Orbital Elevator
-The hover elevator's wait time resets when jumped off
-Jumping when collecting an item forces the jump to end
-Weird physics on the second last right floor bar before the boss room.
Space Ship
-The first item is Panthera's Inv-Shield which can be used during this stage however requires pausing to enable as well as pausing again to go back to Triton, so therefore not used.
-Jumping before the boss for RNG manipulation.
-Entering the boss forces movement and will cause unavoidable damage if the boss attacks during that.
NGC 1611
-Stopping briefly at points to delay the tree enemies next jump.
-Using Panthera's Inv-Shield as there is no known way to avoid damage by the tunnel of prickly wall hazards.
-RNG manipulation to decide the worm boss's entry point.
-The worm's bullets follow.
Fetch Quest
-Use start+select to enter the map.
-Oceansphere should be done last; the higher level will make the octopus boss quicker.
-A frame perfect start+select input after getting each Xardion item will skip normally unskippable text.
-Xardion's Lightning is a much faster version of Alcedes' screen wipe and gains EXP from the defeated enemies, however it needs a pause to activate and therefore isn't used.
-During the Oceansphere section, jump to the edge under the boat to despawn some enemies.
Final Boss
-L-Arrow is needed to remove the barrier.
-Set up the ammo item during the same pause session.
Potential Improvements
-Defeating more enemies for EXP gain.
-Making use of damage boosting.
-Having a more specific understanding of the RNG in bosses.
-Doing full jumps more often.
-Jumping to the end rocket platform before it appears during the boss at the Orbital Elevator area.
-Before the final boss, there is an ammo replenish pickup.
-Some enemies have invincibility frames and may require more spaced out shooting.

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