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#32829448429403214 - NG1 pacifisting WIP136v1

NG1_pacifist_WIP136v1-compact.fm3
In 11:21.78 (40974 frames), 183409 rerecords
Game: Ninja Gaiden ( NES, see all files )
6 comments, 1368 downloads
Uploaded 8/9/2016 11:10 AM by MESHUGGAH (see all 294)
Syncs up to 6-1 start.
  • Added interrupt jugglings to places where Scumtron mentioned in previous WIP comments, subtimer is optimal now (3 frames)
  • 5-3 5th screen knife bitch improved by 1 frame with better positoning.
4 frames faster total.
Unsure about the possibility to save the lost frames:
  • 5-3 2nd screen slot1/2 needs a 1 frame slower 5-2 3rd screen
  • 5-3 3rd screen slot4 change ruins next screen slot4 bat
edit after 6 comments: slot 4 can be changed on 5-2 last screen, making 5-3 2nd screen 1 frame faster. But this way slot7 and slot4 bad, nullifying the improvement.

#32812989479067544 - NG1 pacifisting WIP135v4

NG1_pacifist_WIP135v4-compact.fm3
In 11:21.84 (40978 frames), 183307 rerecords
Game: Ninja Gaiden ( NES, see all files )
2 comments, 1330 downloads
Uploaded 8/8/2016 5:23 PM by MESHUGGAH (see all 294)
Syncs up to 6-1 start. Scumtron's improvements are marked with his name.
Difference between WIP133 in HP route:
  • avoid 5-2 3rd screen ballerinas (2dmg)
  • avoid 5-2 last screen knife bitch's knife (1dmg)
  • boost from slot7 bird (3dmg)
This way we end the stage 5 with 2 HP since we don't boost from the 1dmg bullet (previously mentioned bat inaccurately)
  • 5-2 3rd screen 13 frames longer (ballerinas)
  • 5-2 last screen 13 frames faster (look above)
  • 5-3 1st screen 3 frames faster by better jumping between tysons and at the very end (Scumtron)
  • 5-3 2nd screen lost 1 frame because bad slot1 or slot2
  • 5-3 3rd screen has bad slot4 so 2 frames lost but very end jump is 2 frames faster (Scumtron)
  • 5-3 5th screen 5 frames faster by better jumping at the very end (Scumtron) and different method to approach knife bitch
20 frames faster total. Subtimer probably off (not perfect). edit: rewrote some miswrotes. fucking television distracts me since yesterday.

#32745468831563642 - NG1 pacifisting WIP133

NG1_pacifist_WIP133-compact.fm3
In 11:22.17 (40998 frames), 182692 rerecords
Game: Ninja Gaiden ( NES, see all files )
1234 downloads
Uploaded 8/5/2016 4:24 PM by MESHUGGAH (see all 294)
Syncs up to 6-1 start.
  • changed some slots position on edit: 5-2 start by being half pixel behind (without losing frame), but couldn't get a better final screen (slot6 bird)
  • final screen changed because of different slot4 (knife) pos
but,
  • 6 frames improved on 5-3 3rd screen by avoiding bat differently while delaying gunner to avoid dmg boost and added even more interrupt jugglings to get ahead of the 3 NFL guy
  • 3 frames lost because of subtimer.
5-3 3rd screen probably improvable even more, but also need to rethink HP route.

#32726080826842871 - NG1 pacifisting WIP130

NG1_pacifist_WIP130-compact.fm3
In 11:22.26 (41003 frames), 182320 rerecords
Game: Ninja Gaiden ( NES, see all files )
1333 downloads
Uploaded 8/4/2016 7:27 PM by MESHUGGAH (see all 294)
Syncs up to 6-1 start.
  • 5-3 3rd screen 5 frames improved by avoiding bat by jumping (to manipulate Y pos) and without interrupt juggling. 1 frame delay at first enemy required for better slot5 next screen
  • 3 frames improved because of subtimer (and added a few more interrupt juggles)
8 frames improved total, can't see other possible improvements.

#32693971265109303 - NG1 pacifisting WIP129

NG1_pacifist_WIP129.fm3
In 11:22.39 (41011 frames), 182152 rerecords
Game: Ninja Gaiden ( NES, see all files )
1 comment, 1328 downloads
Uploaded 8/3/2016 8:44 AM by MESHUGGAH (see all 294)
Back to saving frames, syncs up to 6-1 start. (desyncs later)
  • 5-1 1 frame improved by avoiding instead despawning last to final enemy
  • 5-2 3rd screen 2 frames improved by better walljump right at the end
  • 5-2 last screen 5 frames improved because of better knife bitch. 1 frame delay added after knife bitch boost (at the wall) because of slot 6 bird
  • 5-3 3rd screen 1 frame delay added at first enemy for better slot 5+7 next screen
edit: 9 frames improved total

#32548221835839746 - NG1 pacifisting WIP126v4 (full)

NG1_pacifist_WIP126v4-compact.fm3
In 11:22.42 (41013 frames), 180912 rerecords
Game: Ninja Gaiden ( NES, see all files )
7 comments, 1343 downloads
Uploaded 7/27/2016 7:12 PM by MESHUGGAH (see all 294)
First WIP that ends the game. 1170 frames faster than feos' initial attempt.
  • only 1 suicide route test, final (non-boss) level is a miserable series of interrupt juggling.
  • I can't kill the core with damage boosting, because it doesn't come down and Ryu doesn't jump high enough, feos or scumtron, any tips on this?
edit: last (non-boss) level is 153 frames slower than feos' one, so it's faster with 1 suicide (which takes 230 frames), but obviously a different dmg route is required to avoid too many interrupts.

#32456852918958602 - NG1 pacifisting WIP125

NG1_pacifist_WIP125-compact.fm3
In 11:28.62 (41385 frames), 179222 rerecords
Game: Ninja Gaiden ( NES, see all files )
1341 downloads
Uploaded 7/23/2016 4:27 PM by MESHUGGAH (see all 294)
Syncs up to 6-1.
  • this WIP includes the 4-1 end improvement but it's nullified because of 4-3 knife bitches
  • 2 frames improved on 5-2 1st screen because of better slot5 position
  • 6 frames improved on 5-2 last screen because of landing further the edge of last platform and manipulating final slot 7 bird. 1 frame delay added because 5-3 2nd screen slot7 was bad.
  • 1 frame lost on 5-3 4th screen because the avoidable slot7 bullet was bad.
  • 3 frames saved on 5-3 5th screen because of better knife bitch boost
  • 3 frames lost after boss battle because of timer.
9 frames faster than previous WIP(123)
I think I miswrote some frame saves/losses or the timer took more than 3 frames?
edit: I've polished the input up to 5-2 hence the rerecord number. tried to make some scenes more exciting (closer jumping to enemy hitboxes).

#32450395815128976 - NG1 pacifisting WIP123v1

NG1_pacifist_WIP123v1-compact.fm3
In 11:28.77 (41394 frames), 177607 rerecords
Game: Ninja Gaiden ( NES, see all files )
1162 downloads
Uploaded 7/23/2016 9:28 AM by MESHUGGAH (see all 294)
Syncs up to 6-1 start. Knife bitch will ruin 6-1.
  • 1 frame improved on 5-2 last screen knife bitch
  • 1 frame improved on 5-3 4th screen end by avoiding last to final bullett better
Can't think of any other possible improvements. Starting to plan 6-1/6-2 hp planning and despawn route. It will be fun.
edit: it's possible to save 1 frame at 5-2 final screen by landing the last platform further the edge to avoid 0.0 speed and remove 2 frame delay at 5-3 2nd screen but fucks up 4th screen slot5 enemy, failing to land on the next platform where I avoid the bullet.
Probably preservable by some interrupt juggling somewhere.

#32449548716373660 - NG1 pacifisting WIP122v1

NG1_pacifist_WIP122v1-compact.fm3
In 11:28.80 (41396 frames), 177321 rerecords
Game: Ninja Gaiden ( NES, see all files )
1298 downloads
Uploaded 7/23/2016 8:33 AM by MESHUGGAH (see all 294)
Syncs up to 6-1 start.
  • 15 frames improved 5-2 3rd screen by ballerinas boost
  • 3 frames improved 5-2 4th screen by better knife bitch but maybe improvable by 1-2 frames (had to manipulate birdy)
  • 7 frames improved 5-3 4th screen by avoiding 1 bullet at the end
  • 7 frames improved 5-3 5th screen by better positioning for knife bitch
  • 3 frames improved because of timer after boss battle
35 frames improved total since last WIP(121), 785 frames faster than feos' initial attempt.

#32427653283970768 - NG1 pacifisting WIP121

NG1_pacifist_WIP121-compact.fm3
In 11:29.38 (41431 frames), 176942 rerecords
Game: Ninja Gaiden ( NES, see all files )
3 comments, 1187 downloads
Uploaded 7/22/2016 8:53 AM by MESHUGGAH (see all 294)
Syncs up to 6-1 start.
Committing suicide takes 230 frames. Thanksfully, we get full hp refill before boss start, so this WIP is 156 frames faster than previous (WIP 118) one.
Birdy boost takes 3 dmg so it should be used only when it saves a lot more than 1 dmg boosts.
First route test
  • no dmg boost at 5-2 3rd screen start (jumping ballerinas/roundhouse kickers), they have 2 dmg
  • no dmg boost at 5-2 4th screen first and last bird
  • dmg boosting from tyson 5-3 1st screen (1 dmg)
  • dmg boosting from knife bitch 5-3 5th screen (1 dmg) instead of bird
This way we end with 1 hp.
edit: fixed stage+screen numbers
edit2: possible improvements:
  • 5-2 3rd screen dmg boost jumping ballerinas (14 frames, 2dmg)
  • maybe better knife bitch on next screen (knife bitch / knife 1dmg)
  • 5-3 4th screen avoid 2dmg bullet boost (7 frames)
  • maybe better knife bitch on next screen (knife bitch / knife 1dmg)
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