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#32281157656105741 - NG1 pacifisting WIP108

NG1_pacifist_WIP108.fm2
In 11:29.83 (41458 frames), 171909 rerecords
Game: Ninja Gaiden ( NES, see all files )
1041 downloads
Uploaded 7/15/2016 6:33 PM by MESHUGGAH (see all 294)
After countless trial and error, finally made a way to save 10 frames compared to WIP83v6.
The initial problem was the stage 4-2 bitch which threw the worst knives, but luckily I was right at the 127 timer so a different route (interrupting his knife and jumping up from below him) let me keep it.
Syncs up to stage 5-1. 410 frames faster than feos initial attempt.
  • reminder to myself: remove 5-1 first bird boost because we won't have enough hp on stage 5-2

#32260516525100337 - Inversion v7

MESHUGGAH_jhztfs_Inversionv7.fm2
In 05:19.06 (19175 frames), 30246 rerecords
Game: Inversion ( NES, see all files )
1039 downloads
Uploaded 7/14/2016 8:15 PM by MESHUGGAH (see all 294)
  • 1 frame saved on W1S3 (again)
  • 68 frames saved on W4S3 by collecting top ones first
  • 6 frames saved on W4S5 on the lowest row I guess
jhztfs is a damn good TASer and I'm blind as fuck.

#32252492319341586 - Inversion v5

MESHUGGAH_jhztfs_Inversionv5.fm2
In 05:23.52 (19443 frames), 28869 rerecords
Game: Inversion ( NES, see all files )
1075 downloads
Uploaded 7/14/2016 11:34 AM by MESHUGGAH (see all 294)
Differences from the submitted movie:
  • 1 frame saved on W1S3 by using dimension switch to bump earlier to get better vertical position
  • 11 frames saved at W1 duo stage
  • 36 frames saved on W4S2 by avoiding the bullet shooter better
  • 5 frames saved at final stage by using a glitch to double jump/air jump... the trick is triggered by landing with satoshi on the moving platform which allows to jump with the clone too.

#32235975719022400 - Inversion v4 (reupload)

MESHUGGAH_jhztfs_Inversionv4.fm2
In 05:24.15 (19481 frames), 28366 rerecords
Game: Inversion ( NES, see all files )
1019 downloads
Uploaded 7/13/2016 5:43 PM by MESHUGGAH (see all 294)
Saved 1 frame on W1 duo stage as stated in previous usermovie description. Probably final one.
(uploaded wrong file earlier)
edit: differences from the submitted movie:
  • 11 frames saved at W1 duo stage
  • 5 frames saved at final stage by using a glitch to double jump/air jump... the trick is triggered by landing with satoshi on the moving platform which allows to jump with the clone too.
edit2: new wip coming soon, 1 frame saved on W1S3 so far. edit3: on new wip, 36 frames saved on W4S2 so far.

#32211538459515849 - Inversion "Extra world" v9

Inversionextrav9.fm2
In 01:16.44 (4594 frames), 17263 rerecords
Game: Inversion ( NES, see all files )
1017 downloads
Uploaded 7/12/2016 3:18 PM by MESHUGGAH (see all 294)
Another 2 frames saved. Probably final one.

#32211117302659939 - Inversion totally wrong warp

Inversion-totallywrongwarp.fm3
In 01:16.29 (4585 frames), 17494 rerecords
Game: Inversion ( NES, see all files )
1205 downloads
Uploaded 7/12/2016 2:51 PM by MESHUGGAH (see all 294)
Wrong warp @3999th frame, skips air to touch the deadly spikeball. Satoshi loves to die for no reason.

#32207723842036214 - Inversion "Extra world" v8

Inversionextrav8.fm2
In 01:16.47 (4596 frames), 16948 rerecords
Game: Inversion ( NES, see all files )
1028 downloads
Uploaded 7/12/2016 11:11 AM by MESHUGGAH (see all 294)
Saved another 4 frames on the final stage by using another LR jump. Crazy.

#32207582369580742 - Inversion "Extra world" v7

Inversionextrav7.fm2
In 01:16.54 (4600 frames), 16881 rerecords
Game: Inversion ( NES, see all files )
1007 downloads
Uploaded 7/12/2016 11:02 AM by MESHUGGAH (see all 294)
8 frames improved after tedious shitstorming. Improvement starts from ~4435
Tried to abuse the screen wrap trick but it would be longer because we need to switch the gravity to exit the door.
Probably improvable as I've used the LR jump.

#32190458606669414 - Inversion "Extra world" v4

InversionExtra_MESHUGGAH_jhztfs_v4.fm2
In 01:16.67 (4608 frames), 16694 rerecords
Game: Inversion ( NES, see all files )
980 downloads
Uploaded 7/11/2016 4:31 PM by MESHUGGAH (see all 294)
1 frame saved on last stage, "buried" to the ground later the right side satoshi (satoshi is the main character).
Two tricks and 1 useless fact discovered:
  • 1. You can switch dimension and jump off from arrow walls in the same frame (doesn't saves time in the "extra" tas)
  • 2. You can make an asynchronous jump by pressing LR, this way the right side satoshi will only jump (and moves to right and then goes left)
  • 3. pressing DLR and ULR crashes pauses the game.

#32180522966934127 - Inversion "Extra world"

InversionExtra_MESHUGGAH_jhztfs.fm2
In 01:16.79 (4615 frames), 16220 rerecords
Game: Inversion ( NES, see all files )
1022 downloads
Uploaded 7/11/2016 5:47 AM by MESHUGGAH (see all 294)
I updated the published movie with jhztfs's level 2 route with better optimization and his final level route.
edit: 9 frames faster than jhztfs original submission.
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