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#15695541720122302 - NG1 pacifisting WIP74v6

NG1_pacifist_WIP74v6-compact.fm3
In 11:30.86 (41520 frames), 151186 rerecords
Game: Ninja Gaiden ( NES, see all files )
1200 downloads
Uploaded 6/29/2014 8:02 PM by MESHUGGAH (see all 292)
Only resynced up to 4-1 next to the last screen.
  • 3-2: 6 frames saved by despawning last knife guard. It's impossible to jump over him because of the bird and his wide hitbox. Bird seems unimprovable.
  • 3-3: 1 frame saved because of the "Sometimes levels start 1 frame earlier" phenomena.
  • 4-1: 1 frame saved with better subposes.
Last screen desyncs because of different subposes, probably resyncable without frame loss.

#15597943076956878 - NG1 pacifisting WIP74

NG1_pacifist_WIP74-compact.fm3
In 11:30.98 (41527 frames), 151047 rerecords
Game: Ninja Gaiden ( NES, see all files )
1114 downloads
Uploaded 6/25/2014 10:33 AM by MESHUGGAH (see all 292)
~17 frames saved and a bit more, only resynced to stage 5-1
  • 4-1: 1 frame saved by better final birdy manipulation
  • 4-2: 3 frames saved by better final birdy manipulation + 4 frames with different positioning
  • 4-3 3rd screen: 5 frames saved by better final bullett manipulation + 8 frames probably at beginning and overall changes
  • 5-1: saved few frames, can't resync without bigger manipulations (a bird bat wants to f*** Ryu so badly)

#15580348896825798 - NG1 pacifisting WIP73

NG1_pacifist_WIP73-compact.fm3
In 11:31.36 (41550 frames), 148419 rerecords
Game: Ninja Gaiden ( NES, see all files )
1172 downloads
Uploaded 6/24/2014 3:32 PM by MESHUGGAH (see all 292)

#15579310176800164 - NG1 pacifisting WIP72v9

NG1_pacifist_WIP72v9-compact.fm3
In 11:36.22 (41842 frames), 146990 rerecords
Game: Ninja Gaiden ( NES, see all files )
1190 downloads
Uploaded 6/24/2014 2:24 PM by MESHUGGAH (see all 292)
  • 4-2: 10 frames saved
  • 4-3 3rd screen: 8 frames lost but kept 8 frames total (worse beginning, better ending)
  • 4-3 last screen: 2 frames saved
  • 4-4 (boss): 3 frames saved by better jumping and positioning.
  • and 3 frames from timer rule
(5-1 starts 16 frames earlier now)
4-2 3rd screen trick is letting the first guy shoot all his (3) bullets to the right side, so going as fast as possible will won't let an enemy spawn, saving tons of frames. Pretty subpos dependable...

#15577399943277830 - NG1 pacifisting WIP72v8

NG1_pacifist_WIP72v8-compact.fm3
In 11:36.49 (41858 frames), 144896 rerecords
Game: Ninja Gaiden ( NES, see all files )
1151 downloads
Uploaded 6/24/2014 12:20 PM by MESHUGGAH (see all 292)
  • 2 frames saved on 4-1 first screen by better positions/positioning
  • (13 frames) improved 4-2 with despawns, probably improvable but need to come up most optimal route. Birds are cruel, 7th slot jumping idiot is.. irritating.
  • (2 frames) improved 4-3 second screen.
  • (75? frames) improved 4-3 third screen.
  • 1 frame saved on boss?... I think I need to update feos pacifist times.

#15564244837753124 - NG1 pacifisting WIP72v6

NG1_pacifist_WIP72v6-compact.fm3
In 11:37.90 (41943 frames), 142940 rerecords
Game: Ninja Gaiden ( NES, see all files )
1151 downloads
Uploaded 6/23/2014 10:07 PM by MESHUGGAH (see all 292)
3-2 (double birdy boost level)
  • 8 frames saved by avoiding damage boost and dodging bullets instead with half pixel interrupts (timing is important since we need to fire and wait for 2 bullets)
  • 2 frames gained because of timer rule, so boss length isn't improved
4-1
  • 2 frames saved by better despawning bitch while keeping cheetah away, missile guy a half pixel away and not let spawn bullet guy's 4th bullet to go for the walljumping route
While 4-1 looks clumsy, it took a while to glue everything into 1 route with minimalized sacrifices. Probably 2 frames lost because of the time rule.
Next plans: 4-2 looks despawn friendly. Going to play with next levels and then reoptimize it from earlier levels.

#15554549184811611 - NG1 pacifisting WIP70v7

NG1_pacifist_WIP70v7-compact.fm3
In 11:38.10 (41955 frames), 141251 rerecords
Game: Ninja Gaiden ( NES, see all files )
1133 downloads
Uploaded 6/23/2014 11:38 AM by MESHUGGAH (see all 292)
  • Saved 1 frame on 3-2
  • Lost 11 frames on 4-1 because of bitch. Currently despawning is the fastest for that scene.
  • Regarding scumtron's old suggestion: a bullet won't let us do the wallclimbing route.
  • Resynced somewhere 4-2 start.
What's now?
  • 4-1 despawning is 11 frames long sacrifice. If we would go for the longer, "no 2nd birdy boost" on 3-2, we would reach the area few frames later. Going to test it. edit: 14 frames slower without bird and only 6 more ticks: unoptimal
  • Check every shit (respawn,despawn,prespawn subpos)

#15553242719816185 - NG1 pacifisting WIP70v5

NG1_pacifist_WIP70v5-compact.fm3
In 11:37.92 (41945 frames), 140518 rerecords
Game: Ninja Gaiden ( NES, see all files )
1166 downloads
Uploaded 6/23/2014 10:14 AM by MESHUGGAH (see all 292)
  • 1 frame saved on 2-2 3rd screen by better positioning (enemy subposes)
  • 4 frames saved on 3-2 with better subposes on 3-1 and different positoning. For birdy, we need 1110 pos on my marker. Any bigger value will make birdy off screen or slower on second boost, just like sacrificing from it.
Everything looks great, next problem: 4-1 bitch.
  • Her "ticks" is at ~60 when approaching, we would need ~9-11 frames to get over her, probably a few more to avoid the knife too...
  • Despawning is too long (not enough enemies), something 9 frames slower than "good bitch" route.
Since I can't see any place to improve, I guess I continue with the despawn route.

#15497316451822656 - NG1 pacifisting WIP69

NG1_pacifist_WIP69-compact.fm3
In 11:38.00 (41949 frames), 138898 rerecords
Game: Ninja Gaiden ( NES, see all files )
1118 downloads
Uploaded 6/20/2014 9:47 PM by MESHUGGAH (see all 292)
Improved 1 frame for 2-2 3rd screen, resynced up to 4-1 start.
Notes:
  • 2-2 3rd screen last bitch will stab you behind if you get any pixels faster than this route.
  • 3-1 important slot 4 and half pixel manipulations for 3-2
  • unfortunately couldn't get good 3-2 first "birdy wall boost" because of slot 4 knifeguy has still bad subpos. it would save something 5 pixels minus the additional sacrifices.

#15488280422765445 - NG1 pacifisting WIP68v3

NG1_pacifist_WIP68v3-compact.fm3
In 11:38.05 (41952 frames), 137414 rerecords
Game: Ninja Gaiden ( NES, see all files )
1188 downloads
Uploaded 6/20/2014 12:01 PM by MESHUGGAH (see all 292)
20 (probably I saved 14 frames in WIP68) frames saved compared to WIP67 (which had 1 frame slower guardian of ladder tyson route) until 2-3 boss with some position sacrifices which probably required in order to glue these route fragments together.
Resynced somewhere up to 3-1 end.
Next plans:
  • try to minimize sacrifices for 2-3 bitch and afterwards (low chances)
  • try respawning enemies in 2-3 to save something
  • maybe document how to do it? (if the spawn point is still on screen and the object left the screen, you can respawn it by going backward for 1 frame. Maybe... and what happens if the slots already filled?)
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