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#15713341763994224 - NG1 pacifisting WIP75v1

NG1_pacifist_WIP75v1-compact.fm3
In 11:30.65 (41507 frames), 152448 rerecords
Game: Ninja Gaiden ( NES, see all files )
1290 downloads
Uploaded 6/30/2014 3:16 PM by MESHUGGAH (see all 294)
Resynced up to 4-3 start.
  • 3-2: 6 frames saved by deleting/despawning a missile guy too
  • 4-1: 1 frame saved probably by manipulating the bird
  • 4-2: 1 frame saved by different knife boost, final bird boost still looks improvable

#15707695282275056 - NG1 pacifisting WIP74v8

NG1_pacifist_WIP74v8-compact.fm3
In 11:30.78 (41515 frames), 151508 rerecords
Game: Ninja Gaiden ( NES, see all files )
1252 downloads
Uploaded 6/30/2014 9:10 AM by MESHUGGAH (see all 294)
  • 4-1: 5 (6-1) frames saved by deleting bullet guy on end of first screen. 1 frame sacrificed because of subpos manipulation for last screen. Using any other positioning/manipulation on last screen doesn't works...
Desyncs somewhere 4-2 inevitable damage boost (which I think I will delete/despawn)

#15695541720122302 - NG1 pacifisting WIP74v6

NG1_pacifist_WIP74v6-compact.fm3
In 11:30.86 (41520 frames), 151186 rerecords
Game: Ninja Gaiden ( NES, see all files )
1317 downloads
Uploaded 6/29/2014 8:02 PM by MESHUGGAH (see all 294)
Only resynced up to 4-1 next to the last screen.
  • 3-2: 6 frames saved by despawning last knife guard. It's impossible to jump over him because of the bird and his wide hitbox. Bird seems unimprovable.
  • 3-3: 1 frame saved because of the "Sometimes levels start 1 frame earlier" phenomena.
  • 4-1: 1 frame saved with better subposes.
Last screen desyncs because of different subposes, probably resyncable without frame loss.

#15597943076956878 - NG1 pacifisting WIP74

NG1_pacifist_WIP74-compact.fm3
In 11:30.98 (41527 frames), 151047 rerecords
Game: Ninja Gaiden ( NES, see all files )
1245 downloads
Uploaded 6/25/2014 10:33 AM by MESHUGGAH (see all 294)
~17 frames saved and a bit more, only resynced to stage 5-1
  • 4-1: 1 frame saved by better final birdy manipulation
  • 4-2: 3 frames saved by better final birdy manipulation + 4 frames with different positioning
  • 4-3 3rd screen: 5 frames saved by better final bullett manipulation + 8 frames probably at beginning and overall changes
  • 5-1: saved few frames, can't resync without bigger manipulations (a bird bat wants to f*** Ryu so badly)

#15580348896825798 - NG1 pacifisting WIP73

NG1_pacifist_WIP73-compact.fm3
In 11:31.36 (41550 frames), 148419 rerecords
Game: Ninja Gaiden ( NES, see all files )
1285 downloads
Uploaded 6/24/2014 3:32 PM by MESHUGGAH (see all 294)

#15579310176800164 - NG1 pacifisting WIP72v9

NG1_pacifist_WIP72v9-compact.fm3
In 11:36.22 (41842 frames), 146990 rerecords
Game: Ninja Gaiden ( NES, see all files )
1282 downloads
Uploaded 6/24/2014 2:24 PM by MESHUGGAH (see all 294)
  • 4-2: 10 frames saved
  • 4-3 3rd screen: 8 frames lost but kept 8 frames total (worse beginning, better ending)
  • 4-3 last screen: 2 frames saved
  • 4-4 (boss): 3 frames saved by better jumping and positioning.
  • and 3 frames from timer rule
(5-1 starts 16 frames earlier now)
4-2 3rd screen trick is letting the first guy shoot all his (3) bullets to the right side, so going as fast as possible will won't let an enemy spawn, saving tons of frames. Pretty subpos dependable...

#15577399943277830 - NG1 pacifisting WIP72v8

NG1_pacifist_WIP72v8-compact.fm3
In 11:36.49 (41858 frames), 144896 rerecords
Game: Ninja Gaiden ( NES, see all files )
1252 downloads
Uploaded 6/24/2014 12:20 PM by MESHUGGAH (see all 294)
  • 2 frames saved on 4-1 first screen by better positions/positioning
  • (13 frames) improved 4-2 with despawns, probably improvable but need to come up most optimal route. Birds are cruel, 7th slot jumping idiot is.. irritating.
  • (2 frames) improved 4-3 second screen.
  • (75? frames) improved 4-3 third screen.
  • 1 frame saved on boss?... I think I need to update feos pacifist times.

#15564244837753124 - NG1 pacifisting WIP72v6

NG1_pacifist_WIP72v6-compact.fm3
In 11:37.90 (41943 frames), 142940 rerecords
Game: Ninja Gaiden ( NES, see all files )
1273 downloads
Uploaded 6/23/2014 10:07 PM by MESHUGGAH (see all 294)
3-2 (double birdy boost level)
  • 8 frames saved by avoiding damage boost and dodging bullets instead with half pixel interrupts (timing is important since we need to fire and wait for 2 bullets)
  • 2 frames gained because of timer rule, so boss length isn't improved
4-1
  • 2 frames saved by better despawning bitch while keeping cheetah away, missile guy a half pixel away and not let spawn bullet guy's 4th bullet to go for the walljumping route
While 4-1 looks clumsy, it took a while to glue everything into 1 route with minimalized sacrifices. Probably 2 frames lost because of the time rule.
Next plans: 4-2 looks despawn friendly. Going to play with next levels and then reoptimize it from earlier levels.

#15554549184811611 - NG1 pacifisting WIP70v7

NG1_pacifist_WIP70v7-compact.fm3
In 11:38.10 (41955 frames), 141251 rerecords
Game: Ninja Gaiden ( NES, see all files )
1257 downloads
Uploaded 6/23/2014 11:38 AM by MESHUGGAH (see all 294)
  • Saved 1 frame on 3-2
  • Lost 11 frames on 4-1 because of bitch. Currently despawning is the fastest for that scene.
  • Regarding scumtron's old suggestion: a bullet won't let us do the wallclimbing route.
  • Resynced somewhere 4-2 start.
What's now?
  • 4-1 despawning is 11 frames long sacrifice. If we would go for the longer, "no 2nd birdy boost" on 3-2, we would reach the area few frames later. Going to test it. edit: 14 frames slower without bird and only 6 more ticks: unoptimal
  • Check every shit (respawn,despawn,prespawn subpos)

#15553242719816185 - NG1 pacifisting WIP70v5

NG1_pacifist_WIP70v5-compact.fm3
In 11:37.92 (41945 frames), 140518 rerecords
Game: Ninja Gaiden ( NES, see all files )
1284 downloads
Uploaded 6/23/2014 10:14 AM by MESHUGGAH (see all 294)
  • 1 frame saved on 2-2 3rd screen by better positioning (enemy subposes)
  • 4 frames saved on 3-2 with better subposes on 3-1 and different positoning. For birdy, we need 1110 pos on my marker. Any bigger value will make birdy off screen or slower on second boost, just like sacrificing from it.
Everything looks great, next problem: 4-1 bitch.
  • Her "ticks" is at ~60 when approaching, we would need ~9-11 frames to get over her, probably a few more to avoid the knife too...
  • Despawning is too long (not enough enemies), something 9 frames slower than "good bitch" route.
Since I can't see any place to improve, I guess I continue with the despawn route.
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