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#13976434103024553 - NG1pacifistWIP10v2

NG1_pacifist_WIP10v2.fm3
In 02:36.88 (9429 frames), 3901 rerecords
Game: Ninja Gaiden ( NES, see all files )
1215 downloads
Uploaded 4/13/2014 9:56 AM by MESHUGGAH (see all 292)
few (17?) frames saved from 7900 to boss. knife throwers are silly.
I'm a few frames ahead of the bullets so those positions should be sacrificed to manipulate subpositions and stuffs like that.

#13652716257782328 -

kirbytest_crashlater.fm2
In 00:35.89 (2157 frames), 28196 rerecords
1127 downloads
Uploaded 3/29/2014 8:03 PM by MESHUGGAH (see all 292)
should crash a few seconds later

#13621155559227866 -

kirbysadventure_newppu.fm2
In 00:35.89 (2157 frames), 28009 rerecords
1105 downloads
Uploaded 3/28/2014 9:56 AM by MESHUGGAH (see all 292)
newppu sync

#13598421770779436 -

kirby's_adventure_console_sync_test.fm2
In 00:40.62 (2441 frames), 27595 rerecords
1114 downloads
Uploaded 3/27/2014 9:22 AM by MESHUGGAH (see all 292)
try to verify this. should lead to credits or a "dark orange" background color.

#13155260348751573 - NES Werewolf improving

MESHUGGAH_Werewolf - The Last Warrior (U)_WIP30.fm2
In 03:17.63 (11878 frames), 15630 rerecords
1062 downloads
Uploaded 3/7/2014 10:23 AM by MESHUGGAH (see all 292)
Made a run from scratch with constantly comparing to published run. Everything went well until lightning and the boss.
Level 1 - 8 frames improved
  • 1 frame saved by starting earlier at “1 player push start”
  • 1 frame saved by better jumping to next scene (looks like it saved by different RNG/In-game timer)
  • Hidden wallzipping probably saved a frame, since boss spawn is faster too
  • 1 frame saved by ending the scene with jump
  • 1 frame saved somewhere around falling down vertically after getting inside the wall
  • Probably 3 frames saved at boss battle
Note: Combining arrow+claw damage is slower at boss (random bug)
Level 2 (Mad City) - 7 frames improved
  • 1 frame faster before picking up powerups, not really sure about that
  • Probably 6 frames faster after double powerups by better jumping
Level 3 - 1 frame lost
  • 1 frame lost at lightning #29, has something to do with in-game timer. My lightning appears ~12 frames faster.
Boss - More frames are lost
  • Boss timer is ~12 frames slower, diminishing my total improvements to 4 frames.
TODO: debug this sheet

#12731798378251011 - NES Joust perfect wave 1

meshuggah_joust_wave1.fm2
In 00:13.06 (785 frames), 2485 rerecords
Game: Joust ( NES, see all files )
708 downloads
Uploaded 2/16/2014 8:41 AM by MESHUGGAH (see all 292)
Theoritically fastest wave 1 done by manipulating X and Y position before & after 2nd bird to hit the ceiling faster (last flap/flying/A button delayed with 1 frame) and using the same last time flap/fly/A to instantly catch egg.
Fastest bird kill: when you see their green pixeled leg - the last frame before they start to fly.
Wave 2 in 784 frame.

#11247079938734164 - Metroid latest with sfx raping

MESHUGGAH_Metroid_demo.fm2
In 01:55.94 (6968 frames), 114772 rerecords
Game: Metroid ( NES, see all files )
1150 downloads
Uploaded 12/11/2013 11:55 AM by MESHUGGAH (see all 292)
Warning: awesome sfx manipulation, ignore this movie if you want to be surprised once it's complete.
jump sounds, bullet sounds (muted whne exploding trick), movement, music filling (mostly melody but drums too with beams and jumps).
159 frames faster than LordTom, need 3 frames to save 10 frames, and probably can shave more frames if I get extraordinary luck.
I would appreaciate it if you would PM or comment me about the sounds!

#10808402944300824 - NES Metroid any% work

MESHUGGAH_Metroid_any_KraidImproved.fm2
In 02:14.86 (8105 frames), 38010 rerecords
Game: Metroid ( NES, see all files )
1707 downloads
Uploaded 11/21/2013 5:47 PM by MESHUGGAH (see all 292)
Further improved OoB scenes and better pause handling and improved Kraid fight. 127 frames faster than LordTom currently.

#10784948895065308 - NES Metroid any% work

MESHUGGAH_Metroid_any_KraidDone.fm2
In 01:57.31 (7050 frames), 28115 rerecords
Game: Metroid ( NES, see all files )
1129 downloads
Uploaded 11/20/2013 4:26 PM by MESHUGGAH (see all 292)
"Completely" redone WIP. Better positioning horizontally/vertically, better jumps and OoB improvements. "Resets" the game 93 frames faster by than LordTom.
Newer lua script: http://pastebin.com/F5P4xuGj
Other notes:
  • Currently investigating how to improve Kraid boss.
  • I've removed 3 lag frames by pausing for 1 frame (T, empty, T) so it saves 1 frame overall. However, I believe I get an extended 6 frames delay once the boss died because of that.
  • Lag frames and boss 1st missile shoot time depends on Samus previous state and position and also pauses.

#10672889302024209 - NES Metroid any% test

MESHUGGAH_Metroid_any_minitest.fm3
In 00:54.46 (3273 frames), 1 rerecords
Game: Metroid ( NES, see all files )
1374 downloads
Uploaded 11/15/2013 3:19 PM by MESHUGGAH (see all 292)
My simple lua script: http://pastebin.ca/2476333
This movie shows all my discoveries so far:
  • You can change direction on "first" frames without losing any speed (after starting the game, after entering a room, after picking up item etc)
  • I decrease my speed earlier before picking up the item so I have a "lower" speed reduction.
  • I do it twice after picking up the item to get a better jump after unmorphing to spawn platform and to shoot the door 1 frame faster
  • Notice that I exit the door with L. While this doesn't save time here, it changes Samus' postion once he travels to next room. Obviously if you would go to right, it's faster to move right (as I did at the elevator)
  • Different OoB ending (edit: also avoided a morph jump)
  • Juggling lag frame positions without changing lag count by shooting and manuevering differently after OoB
19 frames faster so far. Notice that I've actually had to make 1-2 frame delay otherwise the TAS magically desyncs without any ROM change (the trace log is different however)
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