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#638218284803465132 - RAM Map: [NES] Metroid

Game: Metroid ( NES, see all files )
Uploaded 6/8/2023 1:41 PM by eien86 (see all 86)
My RAM Map

#638199790784738960 - [NES] Metroid -- First jump cleared in the climb after Kraid

In 02:08.97 (7751 frames), 146855 rerecords
Game: Metroid ( NES, see all files )
Uploaded 5/18/2023 3:57 AM by eien86 (see all 86)

#68775810272403449 - Metroid luacanvas version

Game: Metroid ( NES, see all files )
Uploaded 1/14/2021 7:42 AM by xy2_ (see all 136)

#57364057182140642 - NES Metroid "NARPAS SWORD" Password

Metroid NARPAS SWORD TAS.bk2 (1).bk2
In 04:34.42 (16492 frames), 924 rerecords
Game: Metroid ( NES, see all files )
Uploaded 8/19/2019 9:20 AM by Thelife (see all 3)
This particular run of Metroid uses the password "NARPAS SWORD0 000000 000000" to complete the game as fast as possible. The password starts the player off with every upgrade in the game (minus the wave beam) and gives the player unlimited health and missiles, therefore rendering the need to collect any of these things completely unnecessary and allowing the player to quickly glitch to Tourian. This particular run is not very well optimized, there is a lot of room for further optimization and lag reduction but overall the run still beats the current RTA record as of writing (4:44 vs 4:33) and I am satisfied with it. YT Link:

#52821968774622747 - Metroid - Crash with Password Screen

guilty unless proved medusa.fm2
In 00:05.82 (350 frames), 19 rerecords
Game: Metroid ( NES, see all files )
Uploaded 1/26/2019 8:02 PM by JoshuTAS (see all 1)
This is a TAS where Metroid for the NES crashes with the password "GUILTY UNLESS PROVED MEDUSA", and it's a pretty short movie for FCEUX if I do say so myself!

#38162546198177288 -

Metroid NES - Icebeam Jump.fm2
In 03:31.95 (12738 frames), 74516 rerecords
Game: Metroid ( NES, see all files )
Uploaded 4/6/2017 3:26 PM by Koh1fds (see all 15)

#11247079938734164 - Metroid latest with sfx raping

In 01:55.94 (6968 frames), 114772 rerecords
Game: Metroid ( NES, see all files )
Uploaded 12/11/2013 11:55 AM by MESHUGGAH (see all 292)
Warning: awesome sfx manipulation, ignore this movie if you want to be surprised once it's complete.
jump sounds, bullet sounds (muted whne exploding trick), movement, music filling (mostly melody but drums too with beams and jumps).
159 frames faster than LordTom, need 3 frames to save 10 frames, and probably can shave more frames if I get extraordinary luck.
I would appreaciate it if you would PM or comment me about the sounds!

#10808402944300824 - NES Metroid any% work

In 02:14.86 (8105 frames), 38010 rerecords
Game: Metroid ( NES, see all files )
Uploaded 11/21/2013 5:47 PM by MESHUGGAH (see all 292)
Further improved OoB scenes and better pause handling and improved Kraid fight. 127 frames faster than LordTom currently.

#10784948895065308 - NES Metroid any% work

In 01:57.31 (7050 frames), 28115 rerecords
Game: Metroid ( NES, see all files )
Uploaded 11/20/2013 4:26 PM by MESHUGGAH (see all 292)
"Completely" redone WIP. Better positioning horizontally/vertically, better jumps and OoB improvements. "Resets" the game 93 frames faster by than LordTom.
Newer lua script:
Other notes:
  • Currently investigating how to improve Kraid boss.
  • I've removed 3 lag frames by pausing for 1 frame (T, empty, T) so it saves 1 frame overall. However, I believe I get an extended 6 frames delay once the boss died because of that.
  • Lag frames and boss 1st missile shoot time depends on Samus previous state and position and also pauses.

#10672889302024209 - NES Metroid any% test

In 00:54.46 (3273 frames), 1 rerecords
Game: Metroid ( NES, see all files )
Uploaded 11/15/2013 3:19 PM by MESHUGGAH (see all 292)
My simple lua script:
This movie shows all my discoveries so far:
  • You can change direction on "first" frames without losing any speed (after starting the game, after entering a room, after picking up item etc)
  • I decrease my speed earlier before picking up the item so I have a "lower" speed reduction.
  • I do it twice after picking up the item to get a better jump after unmorphing to spawn platform and to shoot the door 1 frame faster
  • Notice that I exit the door with L. While this doesn't save time here, it changes Samus' postion once he travels to next room. Obviously if you would go to right, it's faster to move right (as I did at the elevator)
  • Different OoB ending (edit: also avoided a morph jump)
  • Juggling lag frame positions without changing lag count by shooting and manuevering differently after OoB
19 frames faster so far. Notice that I've actually had to make 1-2 frame delay otherwise the TAS magically desyncs without any ROM change (the trace log is different however)