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#7654032077310922 - Duck Tales 2 wip v3

DuckTales2_WIP_v3-compact.fm3
In 04:45.02 (17130 frames), 14405 rerecords
Game: DuckTales 2 ( NES, see all files )
1225 downloads
Uploaded 7/2/2013 4:23 PM by MESHUGGAH (see all 292)
Optimized until 7564th frame

#7652809045939118 - Duck Tales 2 wip v2

DuckTales2_WIP_v2-compact.fm3
In 04:45.05 (17131 frames), 12487 rerecords
Game: DuckTales 2 ( NES, see all files )
1114 downloads
Uploaded 7/2/2013 3:04 PM by MESHUGGAH (see all 292)
Saves 2 frames instead of 6....

#7649392887914666 - Feos Duck Tales 2 wip level 1

Feos_Duck_Tales_2_wip_level1-compact.fm3
In 04:45.15 (17137 frames), 5059 rerecords
Game: DuckTales 2 ( NES, see all files )
1224 downloads
Uploaded 7/2/2013 11:22 AM by MESHUGGAH (see all 292)
18 frames saved total at the start of level 1 boss fight. (Optimized only to that part now).

#7649172662031634 - Duck Tales 2 wip

Feos_Duck_Tales_2_wip.fm2
In 04:45.20 (17140 frames), 4982 rerecords
Game: DuckTales 2 ( NES, see all files )
1744 downloads
Uploaded 7/2/2013 11:08 AM by MESHUGGAH (see all 292)
- Jumping off the rope at 2117 - Better catching the grapple target - Maybe better jump to the end of the screen after logs/water scene? - Better catching the grapple target - Second "moving platform" sequence changed (pogo stick madness). Somehow I can throw the next crate much earlier.

#7492380345078632 - NES Narc WIP (Stage 4 start)

NARC_2P.fm2
In 04:33.18 (16418 frames), 6273 rerecords
Game: Narc ( NES, see all files )
760 downloads
Uploaded 6/25/2013 9:40 AM by MESHUGGAH (see all 292)
So... a fake difficulty game that I destroy by manipulating the spawn of enemies. One could easily remove all enemies from the game by positioning and different actions done by P1.
The developers were heroin addict if you ask me.

#7321079023753622 - Kirby's Adventure 2158

Kirby's Adventure 2158.fm2
In 00:35.90 (2158 frames), 27532 rerecords
1164 downloads
Uploaded 6/17/2013 4:31 PM by MESHUGGAH (see all 292)
Probably final version. Maybe...

#7314452207339491 - Kirby's Adventure 2163 (finishes)

Kirby's Adventure 2163f.fm2
In 00:35.99 (2163 frames), 25540 rerecords
1150 downloads
Uploaded 6/17/2013 9:21 AM by MESHUGGAH (see all 292)
Just uploaded in case someone wants to optimize the wall clipping. Should save around 2-3 frames.

#7273650552791023 - Kirby's Adventure WIP

Kirby_Room1_1330exit.fm2
In 01:00.52 (3637 frames), 23209 rerecords
1099 downloads
Uploaded 6/15/2013 1:15 PM by MESHUGGAH (see all 292)
I was able to save 10 frames on room 1 by dashing through sparky instead of jumping through it which saves a lot of lag frames too. The only problem is, that it generates much more lag frames in the early part of room 2, therefore I couldn't preserve any improvements.
What I'm trying to achieve is resync the RNG (jumping an extra time before sparky) and sacrifice as many (lag) frames as required to avoid the lag frames on room 2 early part.
Note that the movie only edited to 1330th frame (you need to remove 10 frames before room 2's input part).

#7170984388011566 - Kirby Adventure impossible 1 frame (demonstration)

KirbyAdventure_1framewtf.fm2
In 00:36.06 (2167 frames), 21232 rerecords
1122 downloads
Uploaded 6/10/2013 10:17 PM by MESHUGGAH (see all 292)
Try to use mugg's or Masterjun's lua script. For whatever reason, the game doesn't wants me to start running with "top" speed at the slope.

#7165613002759270 - Kirby Adventure 2169

KirbyAdventure_2169.fm2
In 00:36.09 (2169 frames), 21078 rerecords
1148 downloads
Uploaded 6/10/2013 4:29 PM by MESHUGGAH (see all 292)
1 frame saved by better clipping.