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#73536684563792542 - Super Mario Bros. AISSON in 4:40.904

SMB_AISSON_4.40.904.fm2

Uploaded 8/16/2021 5:29 PM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 04:40.90 (16882 frames), 181 rerecords

5687 views, 122 downloads


Might be perfect if you ignore like 1 frame out of first room or something.
2 frames of timesave (both in second room of 8-4), found by DaSmileKat - all credit goes to him.
RTA timing is 4:37.626.

DJ Incendration on 8/17/2021 12:29 AM
Actually, I think this is perfect. It's the same time as in DaSmileKat's video.
Toms on 8/17/2021 12:39 AM
How can be posible to calculate or know the RTA timing of a TAS?
I want to know.
PP Unknown on 8/17/2021 6:42 AM
Quoting Toms
How can be posible to calculate or know the RTA timing of a TAS?
I want to know.
For Super Mario Bros., it's easy. RTA timing starts when 400 appears in 1-1, and ends upon touching the axe (the frame at which TASes of the game usually end). Thus, you take the framecount of the TAS, subtract 197, and divide that by 60.0988139 (approximation of NES' framerate). You end up with RTA timing in seconds.
Toms on 9/8/2021 2:07 AM
Quoting PP Unknown
Quoting Toms
How can be posible to calculate or know the RTA timing of a TAS?
I want to know.
For Super Mario Bros., it's easy. RTA timing starts when 400 appears in 1-1, and ends upon touching the axe (the frame at which TASes of the game usually end). Thus, you take the framecount of the TAS, subtract 197, and divide that by 60.0988139 (approximation of NES' framerate). You end up with RTA timing in seconds.
Ok, but how do you calculate this: 4:37.626 (the 3 numbers of ms)?
Bigbass on 9/8/2021 2:38 AM
Quoting Toms
Quoting PP Unknown
Quoting Toms
How can be posible to calculate or know the RTA timing of a TAS?
I want to know.
For Super Mario Bros., it's easy. RTA timing starts when 400 appears in 1-1, and ends upon touching the axe (the frame at which TASes of the game usually end). Thus, you take the framecount of the TAS, subtract 197, and divide that by 60.0988139 (approximation of NES' framerate). You end up with RTA timing in seconds.
Ok, but how do you calculate this: 4:37.626 (the 3 numbers of ms)?
As PP Unknown said, take the framecount of the TAS (16882), subtract 197 to get 16685. Then divide by 60.0988139 to get 277.626111353 seconds (which is 4:37.626).
Toms on 9/8/2021 2:49 AM
Quoting Bigbass
Quoting Toms
Quoting PP Unknown
Quoting Toms
How can be posible to calculate or know the RTA timing of a TAS?
I want to know.
For Super Mario Bros., it's easy. RTA timing starts when 400 appears in 1-1, and ends upon touching the axe (the frame at which TASes of the game usually end). Thus, you take the framecount of the TAS, subtract 197, and divide that by 60.0988139 (approximation of NES' framerate). You end up with RTA timing in seconds.
Ok, but how do you calculate this: 4:37.626 (the 3 numbers of ms)?
As PP Unknown said, take the framecount of the TAS (16882), subtract 197 to get 16685. Then divide by 60.0988139 to get 277.626111353 seconds (which is 4:37.626).
ok, I see

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#72417038604601695 - Super Mario Bros. AISSON RTA rules in 4:41.902

SMB_AISSON_RTA_4.41.902.fm2

Uploaded 6/27/2021 7:19 AM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 04:41.90 (16942 frames), 6834 rerecords

7421 views, 146 downloads


Saves 1 frame over my previous TAS, in the first room of 8-4.
RTA timing: 4:38.624
Idk how to save any more frames rn

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#72375263263627707 - Super Mario Bros. AISSON RTA rules in 4:41.919

SMB_AISSON_RTA_4.41.919.fm2

Uploaded 6/25/2021 10:10 AM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 04:41.91 (16943 frames), 5978 rerecords

7470 views, 149 downloads


SUB 4:42 IS REAL
Saves 5 frames over my previous AISSON RTA TAS:
  • 4 frames in first room
  • 1 frame in turnaround room
Never thought my previous TAS was this unoptimised lol, I'm gonna see if I can optimise this further.
Took a month to finish this (bowser got in the way constantly). RTA timing is 4:38.641.

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#71664827268535751 - Super Mario Bros. PIGOAP in 4:39.173

smb_pigoap_improved.fm2

Uploaded 5/24/2021 10:17 AM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 04:39.17 (16778 frames), 2450 rerecords

8941 views, 154 downloads


Game genie TASes are my job now I guess.
  • 1 framerule saved in 4-2
RTA timing: 4:35.895

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#71550104104930398 - Super Mario Bros. TEYIUT + AEPLLG in 3:28.689

SMB_TEYIUT_AEPLLG.fm2

Uploaded 5/19/2021 6:17 AM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 03:28.69 (12542 frames), 1364 rerecords

9207 views, 153 downloads


This TAS uses the Game Genie codes TEYIUT (any block can be used for warping) and AEPLLG (infinite mid-air jumps).
RTA timing is 3:25.411.

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#71108612971327432 - Super Mario Bros. AISSON warpless in 17:48.657

SMB AISSON warpless_1748.fm2

Uploaded 4/29/2021 9:06 AM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 17:48.65 (64225 frames), 1839 rerecords

9959 views, 201 downloads


3 framerules of timesave:
  • 1 in 1-3
  • 1 in 5-4
  • 1 in 7-2
All timesaves found by periwinkle
RTA timing: 17:45.379

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#71107838056906462 - Super Mario Bros. AISSON RTA rules in 4:42.002

SMB AISSON RTA rules 4.42.002.fm2

Uploaded 4/29/2021 8:16 AM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 04:42.00 (16948 frames), 4976 rerecords

9942 views, 171 downloads


Saves 1 frame over the previous RTA rules TAS, coming from a better first room in 8-4.
RTA timing is 4:38.724.
Might improve in the future.

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#71006184057923263 - Super Mario Bros. AISSON warpless in 17:49.721

SMB_AISSON_warpless.fm2

Uploaded 4/24/2021 6:24 PM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 17:49.72 (64289 frames), 951 rerecords

10373 views, 166 downloads


Saves 46 frames over previous AISSON warpless TAS, in these places:
  • Framerule in 1-2
  • Framerule in 4-4
  • Several less lag frames
RTA timing is 17:46.443.

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#70958014127446022 - Super Mario Bros. AISSON warpless in 17:50.470

SMB_AISSON_warpless_electricpants_ppunknown.fm2

Uploaded 4/22/2021 2:20 PM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 17:50.48 (64335 frames), 25 rerecords

10755 views, 171 downloads


This is an smb warpless TAS using AISSON (aka noclip). Made by electricpants and PP Unknown. RTA timing is 17:47.192.
Saves a bunch of time (about a second lol) over the previous AISSON warpless TAS by electricpants, coming from a better 8-4 and a couple of framerules.

DJ Incendration on 4/22/2021 4:32 PM
I thought it was faster to get the mushroom in 1-3 and the flower in 1-4. Is it not for AISSON?
PP Unknown on 4/22/2021 6:36 PM
Quoting DJ Incendration
I thought it was faster to get the mushroom in 1-3 and the flower in 1-4. Is it not for AISSON?
We've tested, and grabbing the mushroom in 1-2 and the flower in 1-3 saved a couple of framerules.

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#70928304888519937 - Super Mario Bros. AISSON in 4:40.937

AISSON 4.40.937-PPUnknown.fm2

Uploaded 4/21/2021 6:13 AM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 04:40.93 (16884 frames), 87 rerecords

10797 views, 170 downloads


This TAS saves 3 frames over the previous AISSON TAS, coming from a better first room in 8-4.
Uploaded this because periwinkle found the timesave in first room. RTA timing is 4:37.659.
Unless someone else improves this TAS, this will be my final AISSON any% TAS for a while.

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