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#75167431570737622 - Scribblenauts WIP thru P1-11

scribwip_0111P.bk2

Uploaded 10/29/2021 4:04 AM by SMWAgent09AF (4 files)

For Nintendo Entertainment System

In 08:37.63 (31109 frames), 237 rerecords

551 views, 32 downloads



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#72724853710699089 - SNES Mr. Tuff: first 3 worlds WIP

mrtuff_w1-3.bk2

Uploaded 7/11/2021 4:01 AM by SMWAgent09AF (4 files)

For Super NES

In 10:07.33 (30371 frames), 82 rerecords

1428 views, 72 downloads


Major improvement to first world due to use of a better weapon. Also did second and third world.
Near the end of the third world, I was forced to pick up an inferior weapon ("fire swing"?) to get through a floor of breakable blocks. I took time to replace it with a slightly better weapon later ("beam"?), without which the boss would have been a major timesink. However, this weapon is not as strong as the weapon found in the second level of the first world ("big punch"?). Therefore, there's a possibility that it might be faster to do the last normal level of the third world before getting the "beam", but I don't think I actually lose time by using it in this level.
HD50 encode + input:

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#72521398856805276 - SNES Mr. Tuff: first world TAS

mrtuff_w1.bk2

Uploaded 7/2/2021 12:07 AM by SMWAgent09AF (4 files)

For Super NES

In 02:44.91 (8247 frames), 91 rerecords

1534 views, 83 downloads


Quick TAS of the first world of Mr. Tuff, a cancelled game originally developed by SCi. Frames could probably be shaved in lots and lots of places.
  • Prototype version: 1994-12-05 (region: PAL)
  • Emulator used: BizHawk 1.13.2, BSNES core (syncs in 2.6.2; future work will be done there)

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#72118795817165298 - DS Scribblenauts - double jump demonstration + other experiments

6171 - Scribblenauts Collection (USA).bk2

Uploaded 6/13/2021 8:58 PM by SMWAgent09AF (4 files)

For Nintendo Entertainment System

In 04:21.60 (15722 frames), 38 rerecords

1681 views, 85 downloads


Experimentation in DS Scribblenauts (using the 6171 - Scribblenauts Collection (U) ROM since it lets you move Maxwell with buttons), using the (Experimental) MelonDS core.
Demonstrates a double jump glitch I discovered, both "buffered" and "unbuffered", but otherwise mostly just messes around.
BIOS cart selection is included in input

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