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#23466553175470218 - Splatterhouse: Wanpaku Graffiti

SplatterhouseWanpakuGraffiti.fm2
In 01:05.69 (3948 frames), 426 rerecords
1076 downloads
Uploaded 6/14/2015 7:19 PM by Samsara (see all 72)

#20343166755079523 - WizWar2 again

ww2update2.fm2
In 07:15.95 (26200 frames), 23501 rerecords
1058 downloads
Uploaded 1/25/2015 3:24 AM by Samsara (see all 72)
Another cheap 1 frame improvement, though this one required a tiny bit more modifying to make work.

#20320707903080519 - WizWar2

ww2update.fm2
In 07:16.10 (26209 frames), 23151 rerecords
1054 downloads
Uploaded 1/24/2015 3:08 AM by Samsara (see all 72)
Tried a few alternate strategies, then gave up and improved rchokler's improvement.

#17951974419192999 - TG16 Splatterhouse - Incomplete run

Splatterhouse.bk2
In 09:29.97 (34099 frames), 8032 rerecords
Game: Splatterhouse ( PCE, see all files )
650 downloads
Uploaded 10/9/2014 10:54 AM by Samsara (see all 72)
Posting this here since it's been a while and I haven't wanted to do any work on it. I've been working on this on Bizhawk 1.8.1 so if it doesn't sync on later version then use that. It should sync just fine on both the (U) and (J) versions, though it was specifically made on the (U) version ROM.
Feel free to take a crack at completing the run: The thread in the TG-16 forum has my reasons for wanting to take a break from the project.

#17263986223054304 - Splatterhouse (TG-16) Full Test Run

SplatterhouseURedux.bk2
In 12:21.78 (44378 frames), 4348 rerecords
Game: Splatterhouse ( PCE, see all files )
661 downloads
Uploaded 9/8/2014 11:17 AM by Samsara (see all 72)

#16719461653126596 - Dragster 5.67

Dragster (1980) (Activision) [!].bk2
In 00:08.51 (510 frames), 1313 rerecords
Game: Dragster ( A2600, see all files )
720 downloads
Uploaded 8/14/2014 10:44 PM by Samsara (see all 72)
I'm starting to figure it out.

#16101113982230901 - Treasure Master - No Health Underflow WIP2

TM-NHUwip2.fm2
In 03:53.27 (14019 frames), 21198 rerecords
1016 downloads
Uploaded 7/18/2014 2:24 AM by Samsara (see all 72)
I implemented a further route improvement found after collecting the bomb, saving about 10 frames. The rest of the stage is almost exactly the same as the published run. All the difference will come from Stage 2 and beyond.

#16056749041711739 - Treasure Master - No Health Underflow WIP1

TMNoHealthUnderflow.fm2
In 01:47.69 (6472 frames), 20848 rerecords
1014 downloads
Uploaded 7/16/2014 2:27 AM by Samsara (see all 72)
This won't be completed for a while, but it was highly requested so I figured I'd at least start it. This is only a second slower than the published run up to this point, even though the boots are collected. There are two more rope boosts that I missed in the published run, so there may be an improvement to the health underflow run in the future, depending on how easily I can implement these two rope boosts and whether or not some of the other ideas I have will work.
The rerecord count is, again, carried over from previous files. I'll edit it away as soon as I remember to.

#15878954632230765 - Treasure Master - Final improvement

TMCompleteFinal.fm2
In 19:15.80 (69462 frames), 7917 rerecords
1693 downloads
Uploaded 7/8/2014 2:16 AM by Samsara (see all 72)
3237 frames faster due to a new skip in the Prize World. This is the last time I'm touching the run.

#15854276760212782 - Treasure Master improvement

TMComplete2.fm2
In 20:09.66 (72699 frames), 7504 rerecords
1384 downloads
Uploaded 7/6/2014 11:36 PM by Samsara (see all 72)
30 frames faster.
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