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#638855183339004613 - Sweet Home release candidate 2

sweethome-gotcha.bk2
In 08:57.33 (32293 frames), 274181 rerecords
Game: Sweet Home ( NES, see all files )
32 downloads
Uploaded 20 days ago by Samsara (see all 80)
hey where'd that 8 come from

#638853898958304202 - Sweet Home release candidate

sweethome-periodunderscoreperiod.bk2
In 09:15.35 (33376 frames), 271687 rerecords
Game: Sweet Home ( NES, see all files )
29 downloads
Uploaded 22 days ago by Samsara (see all 80)
This used to be over 10 minutes! ._.

#638851254583330961 - Sweet Home improvement

sweethome-itsofficiallyover.bk2
In 09:45.92 (35213 frames), 252538 rerecords
Game: Sweet Home ( NES, see all files )
45 downloads
Uploaded 25 days ago by Samsara (see all 80)
I still feel like the Mamiya fight could be better but I did get that extra turn back at least.

#638632293877370651 - Sweet Home - EXP/Inventory Lua

Sweet Home.lua
Game: Sweet Home ( NES, see all files )
88 downloads
Uploaded 9/29/2024 5:56 PM by Samsara (see all 80)

#638632293192965722 - Sweet Home - RAM Watch

Sweet Home.wch
Game: Sweet Home ( NES, see all files )
107 downloads
Uploaded 9/29/2024 5:55 PM by Samsara (see all 80)
I kinda forgot how some of these work and why they're here, but they're important for reasons
Designed to be used with this Lua script

#638632291759086795 - Sweet Home - Endless Attack Nightmare

sweethome-endlessattacknightmare.bk2
In 07:50.89 (28300 frames), 163471 rerecords
Game: Sweet Home ( NES, see all files )
86 downloads
Uploaded 9/29/2024 5:52 PM by Samsara (see all 80)
Pretty much random input testing for the most part, ended up in a state where I had to select attacks for several dozen glitched characters. Notable in that this allows for more controlled item swapping: Certain glitched characters change the inventory when their actions are selected, different actions/delays can affect what items get glitched in or out.

#638632287955980290 - Sweet Home - Dungeon Teleport

sweethome-teleport.bk2
In 04:27.19 (16058 frames), 163469 rerecords
Game: Sweet Home ( NES, see all files )
87 downloads
Uploaded 9/29/2024 5:46 PM by Samsara (see all 80)
Unexplored teleportation bug as a side effect of the board glitch/inventory shuffle/memory corruption. This particular instance is a softlock, but it's proof that cross-map teleportation is at least possible.

#638632286005200543 - Sweet Home - Outdated RTA Route WIP

sweethome.bk2
In 09:20.88 (33708 frames), 163468 rerecords
Game: Sweet Home ( NES, see all files )
95 downloads
Uploaded 9/29/2024 5:43 PM by Samsara (see all 80)

#638060527929644061 - Castlevania: Bloodlines, abandoned WIP

CVBL-JM.bk2
In 04:57.85 (17848 frames), 10282 rerecords
209 downloads
Uploaded 12/7/2022 11:33 PM by Samsara (see all 80)
Y'all ever just mess up so poorly on research that it invalidates literally 99% of your TAS?
Uploading only because some of the movement improvements are at least salvageable for any future attempts at TASing this, as long as they don't interfere with subweapon usage and/or crystal collection. Subweapon crystal management pretty much needs to match the published run at least through Stage 2, possibly beyond.

#638052882934840949 - Sub-3

blob-n 1.bk2
In 02:58.37 (10720 frames), 12843 rerecords
Game: BlobQuest ( NES, see all files )
229 downloads
Uploaded 11/29/2022 3:11 AM by Samsara (see all 80)
It sure is!

#638051899695237035 - I SAID THAT WAS ENOUGH BLOBQUEST

blobbathon_2s.bk2
In 03:17.28 (11856 frames), 10131 rerecords
Game: BlobQuest ( NES, see all files )
205 downloads
Uploaded 11/27/2022 11:52 PM by Samsara (see all 80)
I NEED TO STOP HAVING IDEAS

#638051778645878057 - More BlobQuest

blobbathon_2s.bk2
In 03:24.13 (12268 frames), 9013 rerecords
Game: BlobQuest ( NES, see all files )
200 downloads
Uploaded 11/27/2022 8:31 PM by Samsara (see all 80)
Better deathwarp, new movement tech.

#638050075925427342 - BlobQuest -36

blobbathon.bk2
In 03:32.23 (12755 frames), 6660 rerecords
Game: BlobQuest ( NES, see all files )
222 downloads
Uploaded 11/25/2022 9:13 PM by Samsara (see all 80)

#75231347125624701 - Star Ocean 2 - Disc One

so2.bk2
In 2:48:41.93 (606709 frames), 45348 rerecords
231 downloads
Uploaded 11/1/2021 1:09 AM by Samsara (see all 80)
All of disc one and the first dialogue tree of disc two to make sure the disc change synced properly. RTA time is between 9-10 minutes faster than the current WR, final RTA time of the run is expected to be between 4:25:00 - 4:35:00.

#74587388183534509 - Star Ocean 2 WIP 2

so2.bk2
In 1:07:07.11 (241385 frames), 16295 rerecords
244 downloads
Uploaded 10/3/2021 1:08 AM by Samsara (see all 80)
Oh, uh, right, this was a project I was working on, wasn't it?

#70649600500999896 -

ewj2imp.bk2
In 00:19.45 (1169 frames), 4847 rerecords
4 comments, 370 downloads
Uploaded 4/8/2021 4:59 PM by Samsara (see all 80)
The damage animation can be cancelled by firing while getting hit. Should save significant amounts of time: This incredibly short section saves about 70-80 frames by itself just from 3 cancels.

#69484968390313208 - Star Ocean 2 WIP 1

so2e-clearzone.bk2
In 39:12.62 (141016 frames), 8902 rerecords
374 downloads
Uploaded 2/15/2021 6:12 AM by Samsara (see all 80)
Backing up. Rerecord count is low but will likely spike hard once I start actually getting to the battles.

#67537728712307959 - Shin Megami Tensei TAStest WIP2

smtrngtestbranch.bk2
In 09:55.22 (35772 frames), 6202 rerecords
391 downloads
Uploaded 11/19/2020 1:31 PM by Samsara (see all 80)
Reaches the room where David is fought for the Stradivarius without any RNG manipulation... i.e, David ain't there.

#67439898577548166 - Marble Sadness

mm.bk2
In 00:17.96 (1076 frames), 1324 rerecords
Game: Marble Madness ( Genesis, see all files )
454 downloads
Uploaded 11/15/2020 3:47 AM by Samsara (see all 80)

#67427646048235121 - Shin Megami Tensei TAStest WIP

smtcreditwarptest.bk2
In 06:09.94 (22233 frames), 2632 rerecords
389 downloads
Uploaded 11/14/2020 2:33 PM by Samsara (see all 80)
stress TASed up to getting jailed. not really optimized. figured out how to manip away overworld encounters though. attempting stradivarius route.

#67353555113938561 - Felix any% TAStest

felix.bk2
In 05:43.21 (20566 frames), 721 rerecords
Game: Felix the Cat ( Genesis, see all files )
1 comment, 475 downloads
Uploaded 11/11/2020 6:28 AM by Samsara (see all 80)
Using superjump, in-level warps, and stage clear glitches.

#66899166595263967 - Splatterhouse in 12:12.61 by EZGames69 - TurboNyma resync

Splatterhouse_J_new.bk2
In 12:12.69 (43834 frames), 11 rerecords
Game: Splatterhouse ( PCE, see all files )
473 downloads
Uploaded 10/21/2020 7:20 PM by Samsara (see all 80)
Uploading for comparison purposes. Also, uh, spoilers, new Splatterhouse run coming soon. Five frames needed to be added.

#66784147849212248 - NG2 possible failure

ng2s.bk2
In 02:04.93 (7508 frames), 6910 rerecords
474 downloads
Uploaded 10/16/2020 3:01 PM by Samsara (see all 80)
Stage 2 boss. Can't seem to use fire wheels the frame after jumping and I have no idea why.
EDIT: This actually isn't the final branch (it enters the boss 1 frame later than optimal) but it doesn't matter since a 1 frame delay is needed to get the boss kill to work (and another 1 frame delay is needed on top of that). I'll just be moving on with a two frame loss to what I can only assume is emulation differences.

#66486052768391750 - Bugz - Consolidated Fastest File

1356 synced.bk2
In 02:43.77 (9829 frames), 30358 rerecords
Game: Bugz ( Uzebox, see all files )
425 downloads
Uploaded 10/3/2020 4:49 AM by Samsara (see all 80)
Team 3 (Bear and Bird): 1, 5, 6, 8, 12, 15, 17, 20
Team 5: 2, 3, 4, 9, 10, 11, 13, 14, 16, 18, 19
Team 6 (Team 5): 7
Team 1 (Sisterhood of the Travelling Frames): 21

#65227914692814936 - a miserable little pile of inputs

stp.bk2
In 00:07.31 (439 frames), 92 rerecords
System: Super Nintendo Entertainment System
370 downloads
Uploaded 8/7/2020 12:58 PM by Samsara (see all 80)
i'm beginning to think there might be a problem with how to classify ess enn ee ess test program dot ess eff cee