User Files for Samsara

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#75231347125624701 - Star Ocean 2 - Disc One

so2.bk2

Uploaded 11/1/2021 1:09 AM by Samsara (67 files)

For Sony PlayStation

In 2:48:41.92 (606709 frames), 45348 rerecords

604 views, 36 downloads


All of disc one and the first dialogue tree of disc two to make sure the disc change synced properly. RTA time is between 9-10 minutes faster than the current WR, final RTA time of the run is expected to be between 4:25:00 - 4:35:00.

Download (438.17 KB) Info

#74587388183534509 - Star Ocean 2 WIP 2

so2.bk2

Uploaded 10/3/2021 1:08 AM by Samsara (67 files)

For Sony PlayStation

In 1:07:07.10 (241385 frames), 16295 rerecords

950 views, 64 downloads


Oh, uh, right, this was a project I was working on, wasn't it?

Download (173.32 KB) Info

#70649600500999896 -

ewj2imp.bk2

Uploaded 4/8/2021 4:59 PM by Samsara (67 files)

For Nintendo Entertainment System

In 00:19.45 (1169 frames), 4847 rerecords

2815 views, 152 downloads


The damage animation can be cancelled by firing while getting hit. Should save significant amounts of time: This incredibly short section saves about 70-80 frames by itself just from 3 cancels.

Toms on 5/30/2021 9:33 PM
Do you insult me?
Samsara on 5/30/2021 9:34 PM
Quoting Toms
Do you insult me?
what
Toms on 5/30/2021 9:40 PM
Quoting Samsara
Quoting Toms
Do you insult me?
what
I mean on this: "Samantha Sara is the humanized name of Samsara, the Goddess of Goddesses. Toms isn't. Ha! In your face, Toms!"
Samsara on 5/30/2021 9:44 PM
Quoting Toms
Quoting Samsara
Quoting Toms
Do you insult me?
what
I mean on this: "Samantha Sara is the humanized name of Samsara, the Goddess of Goddesses. Toms isn't. Ha! In your face, Toms!"
That line takes the username of whoever is looking at it, it's not directed at you specifically. It even does that for me:
You can even log out and look at the page again and the message will change.

Download (1.49 KB) Info

#69484968390313208 - Star Ocean 2 WIP 1

so2e-clearzone.bk2

Uploaded 2/15/2021 6:12 AM by Samsara (67 files)

For Sony PlayStation

In 39:12.61 (141016 frames), 8902 rerecords

3312 views, 175 downloads


Backing up. Rerecord count is low but will likely spike hard once I start actually getting to the battles.

Download (100.78 KB) Info

#67537728712307959 - Shin Megami Tensei TAStest WIP2

smtrngtestbranch.bk2

Uploaded 11/19/2020 1:31 PM by Samsara (67 files)

For Super NES

In 09:55.22 (35772 frames), 6202 rerecords

4202 views, 188 downloads


Reaches the room where David is fought for the Stradivarius without any RNG manipulation... i.e, David ain't there.

Download (9.57 KB) Info

#67439898577548166 - Marble Sadness

mm.bk2

Uploaded 11/15/2020 3:47 AM by Samsara (67 files)

For Marble Madness (Genesis)

In 00:17.95 (1076 frames), 1324 rerecords

1881 views, 247 downloads



Download (1.76 KB) Info

#67427646048235121 - Shin Megami Tensei TAStest WIP

smtcreditwarptest.bk2

Uploaded 11/14/2020 2:33 PM by Samsara (67 files)

For Super NES

In 06:09.94 (22233 frames), 2632 rerecords

4216 views, 211 downloads


stress TASed up to getting jailed. not really optimized. figured out how to manip away overworld encounters though. attempting stradivarius route.

Download (6.12 KB) Info

#67353555113938561 - Felix any% TAStest

felix.bk2

Uploaded 11/11/2020 6:28 AM by Samsara (67 files)

For Sega Genesis

In 05:43.20 (20566 frames), 721 rerecords

4322 views, 206 downloads


Using superjump, in-level warps, and stage clear glitches.

Spikestuff on 11/11/2020 8:24 AM

Download (4.99 KB) Info

#66899166595263967 - Splatterhouse in 12:12.61 by EZGames69 - TurboNyma resync

Splatterhouse_J_new.bk2

Uploaded 10/21/2020 7:20 PM by Samsara (67 files)

For Splatterhouse (PCE)

In 12:12.69 (43834 frames), 11 rerecords

2013 views, 271 downloads


Uploading for comparison purposes. Also, uh, spoilers, new Splatterhouse run coming soon. Five frames needed to be added.

Download (18.04 KB) Info

#66784147849212248 - NG2 possible failure

ng2s.bk2

Uploaded 10/16/2020 3:01 PM by Samsara (67 files)

For Ninja Gaiden II: The Dark Sword of Chaos (NES)

In 02:04.92 (7508 frames), 6910 rerecords

2450 views, 293 downloads


Stage 2 boss. Can't seem to use fire wheels the frame after jumping and I have no idea why.
EDIT: This actually isn't the final branch (it enters the boss 1 frame later than optimal) but it doesn't matter since a 1 frame delay is needed to get the boss kill to work (and another 1 frame delay is needed on top of that). I'll just be moving on with a two frame loss to what I can only assume is emulation differences.

Download (3.51 KB) Info