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#638060527929644061 - Castlevania: Bloodlines, abandoned WIP

CVBL-JM.bk2
In 04:57.85 (17848 frames), 10282 rerecords
Game: Castlevania: Bloodlines (Genesis)
0 views, 10 downloads
Uploaded 12/7/2022 11:33 PM by Samsara (72 files)
Y'all ever just mess up so poorly on research that it invalidates literally 99% of your TAS?
Uploading only because some of the movement improvements are at least salvageable for any future attempts at TASing this, as long as they don't interfere with subweapon usage and/or crystal collection. Subweapon crystal management pretty much needs to match the published run at least through Stage 2, possibly beyond.

#638052882934840949 - Sub-3

blob-n 1.bk2
In 02:58.37 (10720 frames), 12843 rerecords
Game: BlobQuest (NES)
0 views, 11 downloads
Uploaded 11/29/2022 3:11 AM by Samsara (72 files)
It sure is!

#638051899695237035 - I SAID THAT WAS ENOUGH BLOBQUEST

blobbathon_2s.bk2
In 03:17.27 (11856 frames), 10131 rerecords
Game: BlobQuest (NES)
0 views, 11 downloads
Uploaded 11/27/2022 11:52 PM by Samsara (72 files)
I NEED TO STOP HAVING IDEAS

#638051778645878057 - More BlobQuest

blobbathon_2s.bk2
In 03:24.13 (12268 frames), 9013 rerecords
Game: BlobQuest (NES)
0 views, 10 downloads
Uploaded 11/27/2022 8:31 PM by Samsara (72 files)
Better deathwarp, new movement tech.

#638050075925427342 - BlobQuest -36

blobbathon.bk2
In 03:32.23 (12755 frames), 6660 rerecords
Game: BlobQuest (NES)
0 views, 11 downloads
Uploaded 11/25/2022 9:13 PM by Samsara (72 files)

#75231347125624701 - Star Ocean 2 - Disc One

so2.bk2
In 2:48:41.92 (606709 frames), 45348 rerecords
Game: Star Ocean 2 (PSX)
643 views, 69 downloads
Uploaded 11/1/2021 1:09 AM by Samsara (72 files)
All of disc one and the first dialogue tree of disc two to make sure the disc change synced properly. RTA time is between 9-10 minutes faster than the current WR, final RTA time of the run is expected to be between 4:25:00 - 4:35:00.

#74587388183534509 - Star Ocean 2 WIP 2

so2.bk2
In 1:07:07.10 (241385 frames), 16295 rerecords
Game: Star Ocean 2 (PSX)
1001 views, 100 downloads
Uploaded 10/3/2021 1:08 AM by Samsara (72 files)
Oh, uh, right, this was a project I was working on, wasn't it?

#70649600500999896 -

ewj2imp.bk2
In 00:19.45 (1169 frames), 4847 rerecords
4 comments, 2892 views, 186 downloads
Uploaded 4/8/2021 4:59 PM by Samsara (72 files)
The damage animation can be cancelled by firing while getting hit. Should save significant amounts of time: This incredibly short section saves about 70-80 frames by itself just from 3 cancels.

#69484968390313208 - Star Ocean 2 WIP 1

so2e-clearzone.bk2
In 39:12.61 (141016 frames), 8902 rerecords
Game: Star Ocean 2 (PSX)
3355 views, 208 downloads
Uploaded 2/15/2021 6:12 AM by Samsara (72 files)
Backing up. Rerecord count is low but will likely spike hard once I start actually getting to the battles.

#67537728712307959 - Shin Megami Tensei TAStest WIP2

smtrngtestbranch.bk2
In 09:55.22 (35772 frames), 6202 rerecords
Game: Shin Megami Tensei (SNES)
4295 views, 224 downloads
Uploaded 11/19/2020 1:31 PM by Samsara (72 files)
Reaches the room where David is fought for the Stradivarius without any RNG manipulation... i.e, David ain't there.
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