Pretty fun but definitely not very fast lol. Mostly because I couldn't get the gold key door opened. You do however get to see more of the mansion and a secret path not many know about. The game soft locks on Lady Mamiya's phase 2 battle.
#638842191673845564 - Steven Q-Beatz - Sweet Home - Fireplace Open Early + Knights Open Doors!
Yes, having Asuka grab those items and move around like that will apparently open up the fireplace lmao! Because the bats disappear, I wanted to test if the Knights also open doors. I was right! The gold key door opened after two encounters with them. Only problem is, you have to turn the generator on to get into battle with them. I would like to test the Mirrors next, just for heck of it. Funny thing happens at the very end too...
Same exact route, just made some improvements to optimize it even more! Didn't grab the tonic or the extra wood in the beginning. Also a few other minor things here and there.
Annotations
MovieOrigin .fm2 version 3
emuOrigin FCEUX version 20700
microphone 0
FDS 0
NewPPU 0
RAMInitOption 0
RAMInitSeed 24501
#638632293877370651 - Sweet Home - EXP/Inventory Lua
Pretty much random input testing for the most part, ended up in a state where I had to select attacks for several dozen glitched characters. Notable in that this allows for more controlled item swapping: Certain glitched characters change the inventory when their actions are selected, different actions/delays can affect what items get glitched in or out.
#638632287955980290 - Sweet Home - Dungeon Teleport
Unexplored teleportation bug as a side effect of the board glitch/inventory shuffle/memory corruption. This particular instance is a softlock, but it's proof that cross-map teleportation is at least possible.
#638632286005200543 - Sweet Home - Outdated RTA Route WIP