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#638139040368630640 - Home Alone GG -12 frames

Home Alone Game Gear 726.bk2
In 00:12.11 (726 frames), 1313 rerecords
Game: Home Alone ( GG, see all files )
98 downloads
Uploaded 3/8/2023 8:27 PM by ShesChardcore (see all 28)
Saved 12 frames through more optimized jumping and position.

#638099107270530014 - Rescue time 3314 frames

RescueTime 3314.bk2
In 00:55.14 (3314 frames), 598 rerecords
Game: Rescue Time ( NES, see all files )
6 comments, 97 downloads
Uploaded 1/21/2023 3:12 PM by ShesChardcore (see all 28)
This was a TAS I finished but never submitted for whatever reason.

#638055367011396867 - Star Wars Death Star Battle 505 frames

Star_Wars_-_Death_Star_Battle_505_left_strat.bk2
In 00:08.43 (505 frames), 1329 rerecords
103 downloads
Uploaded 12/2/2022 12:11 AM by ShesChardcore (see all 28)
This is an improvement to the current publication. I went left to get into position for the death star instead of right and saved 18 frames. I feel like there might be one or two more lurking.
If you work off of this file and manage to improve it please credit both myself and jlun2 thanks.

#638042052313532405 - Last Action Hero truncated

LAH 27129 2.bk2
In 07:31.41 (27129 frames), 5075 rerecords
101 downloads
Uploaded 11/16/2022 2:20 PM by ShesChardcore (see all 28)
Oops I did it again. :(

#638039540615088282 - Pong GBC improvement

Pong Medium 11912.bk2
In 03:19.44 (11912 frames), 2353 rerecords
99 downloads
Uploaded 11/13/2022 4:34 PM by ShesChardcore (see all 28)
Played on Medium and saved 22 seconds over previous effort.

#638036000800391877 - Battleship correct file

Battleship 390450.bk2
In 1:48:16.80 (390450 frames), 8250 rerecords
Game: Battleship ( NES, see all files )
99 downloads
Uploaded 11/9/2022 2:14 PM by ShesChardcore (see all 28)
Uploaded the wrong file. Whoops!

#638027447479638388 - Rocket Ranger 141 frame improvement

Rocket Ranger 12911.bk2
In 03:34.83 (12911 frames), 1961 rerecords
Game: Rocket Ranger ( NES, see all files )
100 downloads
Uploaded 10/30/2022 4:39 PM by ShesChardcore (see all 28)
Decided to go through and check out old submissions and came across this one. Looked like a Char-approved jankfest. Wanted to optimize it a little if I could. Since rules and stuff have changed since 17.5 years ago, I'll try to get this published at some point (after talking to the original author)

#638022361809409816 - Untouchables rework

Untouchables improvement 17849.bk2
In 04:56.99 (17849 frames), 6249 rerecords
102 downloads
Uploaded 10/24/2022 7:23 PM by ShesChardcore (see all 28)
Saved 612 frames

#638004096375355758 - Break Time (with shootoffs)

Break Time 55476.bk2
In 15:23.08 (55476 frames), 1046 rerecords
102 downloads
Uploaded 10/3/2022 4:00 PM by ShesChardcore (see all 28)
As requested by Slamo the shootoffs have been added to the TAS.

#638003308700524371 - SMS Rocky improvement

Rocky No training WIP.bk2
In 02:55.63 (10525 frames), 1515 rerecords
Game: Rocky ( SMS, see all files )
113 downloads
Uploaded 10/2/2022 6:07 PM by ShesChardcore (see all 28)
Skipped training and reworked some punches

#637990125877722486 - World Games Improvement

World Games 8331.bk2
In 02:18.62 (8331 frames), 3316 rerecords
Game: World Games ( NES, see all files )
90 downloads
Uploaded 9/17/2022 11:56 AM by ShesChardcore (see all 28)
Shuffled around some transition screen inputs and saved 6 frames. I thought it would have saved more but I feel like there's framerule shenanigans involved since a simple delete and shift caused desyncs in weird spots. It definitely changed the bull fight pattern which I had to burn a couple frames back to get a faster pattern.

#637947006307631492 - Gemfire 552 frame improvement

Gemfire 4812.bk2
In 01:20.30 (4812 frames), 25343 rerecords
Game: Gemfire ( Genesis, see all files )
96 downloads
Uploaded 7/29/2022 2:10 PM by ShesChardcore (see all 28)
Rerouted with a much better/faster strategy, minimizing wasted turns and getting decent RNG forces.

#637918642114945525 - Memory Alien Invaders improvement

Memory and Chardcore Alien Invaders improvement 7580 frames.bk2
In 02:06.22 (7580 frames), 3566 rerecords
102 downloads
Uploaded 6/26/2022 6:16 PM by ShesChardcore (see all 28)
Memory and Chardcore sittin' in a tree. T-A-S-S-I-N-G
I'm sorry that was bad.
Memory found a 5 frame faster level 1 which led to a 12 frame savings overall.

#637914298488648155 - DK Jr Math WIP 3110 frames

DK Jr math wip 3110.bk2
In 00:51.75 (3110 frames), 3100 rerecords
1 comment, 104 downloads
Uploaded 6/21/2022 5:37 PM by ShesChardcore (see all 28)
Managed some better RNG in levels 3 and 4. Levels 1 and 2 were done by MarioAtWork (from his published run) and I couldn't find an improvement there. I think my 5 is suboptimal as well.
The RNG seems to advance based on how many times/frames you hit/hold a button. They also appear to have different effects. Like adding an A press is not the same as adding a right press which is not the same as adding both. I don't think B or Select do anything but I'm not 100%. I couldn't make heads or tails of exactly how it works, so I'm uploading this for MarioAtWork and others to improve upon in hopes that the actual functionality is figured out to be able to manip stuff exactly how we want.

#637901412599435982 - Space Invaders sub16

spaceinvaders WIP.bk2
In 00:15.92 (954 frames), 4939 rerecords
Game: Space Invaders ( A2600, see all files )
93 downloads
Uploaded 6/6/2022 7:40 PM by ShesChardcore (see all 28)
Got the 15:XX be rerouting the middle and end game to be more efficient. Down to 954 frames.

#637900386796742938 - Boxing 2 frame improvement

boxing 2 frame wip.bk2
In 00:12.77 (765 frames), 894 rerecords
Game: Boxing ( A2600, see all files )
2 comments, 99 downloads
Uploaded 6/5/2022 3:11 PM by ShesChardcore (see all 28)
Saved an additional frame over my previous upload, now 2 frames saved vs current publication. I am unsure if any more frames are possible.

#637900344225801683 - Masters of the Universe 297 frame improvement

chardcore heman 5347.bk2
In 01:29.23 (5347 frames), 4338 rerecords
105 downloads
Uploaded 6/5/2022 2:00 PM by ShesChardcore (see all 28)
This saves 297 frames over the previously published run by taking a faster path through the beams in stage 2 (making it so we never let go of right until the final input) as well as ending input sooner since Skeletor handily walks into you once you're in position.

#637900318836913396 - Barnstorming 11 frame improvement

barn 872.bk2
In 00:14.55 (872 frames), 522 rerecords
Game: Barnstorming ( A2600, see all files )
97 downloads
Uploaded 6/5/2022 1:18 PM by ShesChardcore (see all 28)
Ended input 11 frames sooner and finished with same IGT. Previous file I had uploaded was 0.02s slower in IGT but that's fixed here for 15.22

#637898724167570386 - Space Invaders 2 frame improvement

spaceinvaders 964.bk2
In 00:16.09 (964 frames), 4221 rerecords
Game: Space Invaders ( A2600, see all files )
103 downloads
Uploaded 6/3/2022 5:00 PM by ShesChardcore (see all 28)
Reworked the ending to save two more frames.

#637897742449299925 - Barnstorming additional 1 frame improvement

barnstorming 870.bk2
In 00:14.52 (870 frames), 961 rerecords
Game: Barnstorming ( A2600, see all files )
111 downloads
Uploaded 6/2/2022 1:44 PM by ShesChardcore (see all 28)
Managed to end input one frame sooner than my previous improvement.

#637896123015307521 - Boxing 1 frame improvement

Boxing 1 frame improvement.bk2
In 00:12.78 (766 frames), 562 rerecords
Game: Boxing ( A2600, see all files )
84 downloads
Uploaded 5/31/2022 4:45 PM by ShesChardcore (see all 28)
We manipulate the AI in the beginning to be able to get into the "punch rhythm" on frame 30 instead of 31. At this point, every 15 frames will throw a punch that can hit the opponent.
It is possible to get a 2 point punch on frame 29 but I was not able to find a follow up to that that actually worked to get into the flow.

#637896071753323129 - Barnstorming 12 frame improvement

barnstorming 871.bk2
In 00:14.54 (871 frames), 956 rerecords
Game: Barnstorming ( A2600, see all files )
2 comments, 103 downloads
Uploaded 5/31/2022 3:19 PM by ShesChardcore (see all 28)
Took MrWint's run for a test drive and found a way to end input 12 frames sooner. Will contact him before submitting the improvement since I built off his run.

#637894444560547687 - Warlords improvement

Warlords 17 frames.bk2
In 00:00.28 (17 frames), 109 rerecords
Game: Warlords ( A2600, see all files )
92 downloads
Uploaded 5/29/2022 6:07 PM by ShesChardcore (see all 28)
Found a time save to avoid having to wait 30s between select presses.

#637879738359828927 - Adventure improved route

adventure game 3 1100 frames.2022-05-12 11.36.24.bk2
In 00:18.36 (1100 frames), 2000 rerecords
Game: Adventure ( A2600, see all files )
143 downloads
Uploaded 5/12/2022 5:37 PM by ShesChardcore (see all 28)
Shaved a bunch more frames by ending input even earlier. Plus we feed Grundle.

#637870922146624525 - Adventure RAM watch file

Adventure (1978) (Atari).wch
Game: Adventure ( A2600, see all files )
132 downloads
Uploaded 5/2/2022 12:43 PM by ShesChardcore (see all 28)
This contains the room location addresses for all the relevant items as well as the bat. In ram search you can see that the next two bytes are X/Y coordinates in the given room. For example 4B shows what room the bat is in, and 4C/4D are its X/Y in that room.
Room numbers are only partially sequential. If one of these is wrong I apologize. I don't track the dragons because we don't encounter any on this route. Also the bat can't open gates or deliver the chalice if we don't see it do it, even if it hits the right coordinates offscreen.
17 - yellow castle/starting room 18 - inside yellow castle/goal room 1, 2, 3 - rooms outside the yellow castle from left to right (you exit the yellow castle into room 2) 4, 5, 6, 7, 8 - blue area rooms 9, 10, 11, 12 - dark catacombs rooms 13, 14 - white castle area 15 - white castle 23, 24, 25, 26 - inside white castle 27, 28, 29 - right side from botton of catacombs 19, 20, 21, 22 - inside black castle 16 - empty room in black castle