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#638410278864544870 - NES Hokuto no Ken 4 (J): moonwalk glitch, getting very strong Kazemaru

Hokuto4-MoonWalkGlitch.fm2
In 02:25.19 (8726 frames), 766 rerecords
System: Nintendo Entertainment System
28 downloads
Uploaded 1/16/2024 6:51 PM by TaoTao (see all 89)
You can zip through some obstacles with U+D / L+R inputs.
When Kazemaru joins, his level will be (the main hero's level) - 1. So, if the main hero's internal level is 0, Kazemaru's internal level will be 255.
But anyway, you have to win the 1on1 battle against the last boss, and it will take a long time to earn levels. I hope there are some more glitches to solve this problem.

#638402593442805940 - NES Kaettekita! Gunjin Shogi: Nanya Sore!? (J): ending cheat

GunjinShogiNanyasore-EndingCheat.bk2
In 00:00.83 (136 frames), 149 rerecords
33 downloads
Uploaded 1/7/2024 9:22 PM by TaoTao (see all 89)
Slower than the DPCM exploit.

#638402592738797547 - NES Kaettekita! Gunjin Shogi: Nanya Sore!? (J): DPCM exploit, starts from zero-cleared RAM

GunjinShogiNanyasore-ZeroRam.bk2
In 00:00.56 (1903 frames), 553 rerecords
1 comment, 28 downloads
Uploaded 1/7/2024 9:21 PM by TaoTao (see all 89)
On the default RAM setting, there are no sound in the ending...

#638365738177104719 - NES Super Pinball (J): testrun (3087 frames)

SuperPinball-testrun-3087f.fm2
In 00:51.37 (3087 frames), 7376 rerecords
Game: Super Pinball ( NES, see all files )
38 downloads
Uploaded 11/26/2023 5:36 AM by TaoTao (see all 89)
Just a testrun. Probably improvable with better RNG manipulation, etc.
When a ball bounces by bumpers etc., you can sometimes manipulate the direction of the ball with input. (Probably the address $5A affects.)
This movie syncs on NesHawk as is, but I confirmed that another .fm2 movie only partially syncs on NesHawk.
Memory map:
addrtypedescription
$37u16leball position x (subpx)
$39u16leball position y (subpx)
$3Bi16leball velocity x (subpx)
$3Di16leball velocity y (subpx)
$5Au8affects the bounce direction of the ball (can be manipulated with input)

#638356646232826674 - NES Cadillac in 2:15.14

Cadillac-tas-20231113.bk2
In 02:15.13 (8122 frames), 1385 rerecords
Game: Cadillac ( NES, see all files )
36 downloads
Uploaded 11/15/2023 5:03 PM by TaoTao (see all 89)
Not theoretically optimal solution. I bruteforced only for endgame. Until the end of midgame, I used beam search to enumerate good positions.

#638326357521741889 - NES Might and Magic (U): 5m00s TAS

MightAndMagic-tas-20231011-DuskSolo.bk2
In 05:00.70 (23546 frames), 2034 rerecords
43 downloads
Uploaded 10/11/2023 3:42 PM by TaoTao (see all 89)
I might submit this.

#638323834760330518 - Nes Might and Magic (J): 5m28s TAS

MightAndMagicJ-tas-20231008.bk2
In 05:28.23 (30323 frames), 5568 rerecords
1 comment, 43 downloads
Uploaded 10/8/2023 5:37 PM by TaoTao (see all 89)
I might submit this.

#638291999962457577 - NES Might and Magic (U): opening a sack without untrapping

MightAndMagic-OpenSack.bk2
In 02:55.88 (13161 frames), 8431 rerecords
45 downloads
Uploaded 9/1/2023 9:19 PM by TaoTao (see all 89)

#638263820758178037 - NES Saint Seiya (J): fast gauge charging, and using the kick

SaintSaiya-FastCharge.bk2
In 00:31.08 (1868 frames), 11776 rerecords
42 downloads
Uploaded 7/31/2023 6:34 AM by TaoTao (see all 89)
For forum post.

#638221497376186444 - NES Flipull (J): normal mode wip (stuck at stage 13)

Flipull-normal-wip-20230609.bk2
In 05:49.87 (21027 frames), 490 rerecords
50 downloads
Uploaded 6/12/2023 6:55 AM by TaoTao (see all 89)
You cannot manipulate the RNG by inputs anymore.
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