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#638650442897447472 - NES Wizardry (J): save glitch test

WizardryJ-SaveGlitchTest.bk2
In 00:33.01 (3859 frames), 3247 rerecords
20 downloads
Uploaded 10/20/2024 6:04 PM by TaoTao (see all 95)
This game often backups hero structs. And, if a hero struct has wrong checksum/CRC, the game restores it from the backup. I crafted a fake backup struct on SRAM (with z3 solver), and created an amulet by changing name.
On Famicom version, the game displays a logo every time you reset, so this movie is not so fast. If this save glitch can be executed on NES version, it will be quite fast. But, it might be more difficult to execute this on NES version, because you can use fewer character kinds for a hero name.

#638596894564787259 - NES Mirai Shinwa Jarvas (J) TAS

Jarvas-tas-20240816.fm2
In 1:02:14.82 (224458 frames), 29718 rerecords
System: Nintendo Entertainment System
23 downloads
Uploaded 8/19/2024 6:37 PM by TaoTao (see all 95)
This improves narimasa's TAS on nicovideo (part1, part2, part3) by about 16 minutes.
Objectively, this game will be quite bad. But it was interesting for me to optimize this run.

#638551782606195767 - FDS Moonball Magic (J): TAS made in 2009, resynced for FCEUX 2.6.6

MoonBallMagic-tasv1-20090807-resync.fm2
In 03:48.14 (13711 frames), 5 rerecords
Game: Moonball Magic ( FDS, see all files )
30 downloads
Uploaded 6/28/2024 1:31 PM by TaoTao (see all 95)
EDIT: if you newly tas this game, probably you should use NesHawk/SubNesHawk. Because, this game doesn't use NMI and uses PPU_STATUS ($2002) to wait VBLANK. FCEUX doesn't emulate the race-condition of PPU_STATUS, so an effective FPS differs between FCEUX/NesHawk. (FCEUX: 60.10, NesHawk: ~58. for details, see NesDev Wiki)
On SubNesHawk, You might be able to avoid the drop-frames by using the sub-frame pauses, but it will need the dev-build of BizHawk, because BizHawk 2.9.1 doesn't support FDS disk operations on SubNesHawk.

I made this in 2009, and now resynced this for FCEUX 2.6.6 (just removed some frames).
I couldn't resync this for NesHawk. (desynced at stage 2, and FDS load times quite differ)

#638548422442451009 - NES Tanigawa Kouji no Shougi Shinan 3 (J): a cheat to clear the Meijinsen mode

Tanigawa3-MeijinCheat.fm2
In 00:45.51 (2735 frames), 491 rerecords
System: Nintendo Entertainment System
30 downloads
Uploaded 6/24/2024 4:10 PM by TaoTao (see all 95)
Put your king to 27, and put your rook to 28. And, try to move your king to the opponent king.

#638511811549801985 - SNES Same Game (J): SameGame "medium" mode score 2229

SameGameSFC-tas-medium-score2229.bk2
In 00:43.94 (2641 frames), 599 rerecords
Game: Same Game ( SNES, see all files )
52 downloads
Uploaded 5/13/2024 7:12 AM by TaoTao (see all 95)

#638510427681392753 - SNES Same Game (J): SameGame "easy" mode score 844

SameGameSFC-tas-small-score844.bk2
In 00:49.84 (2995 frames), 1057 rerecords
Game: Same Game ( SNES, see all files )
1 comment, 51 downloads
Uploaded 5/11/2024 4:46 PM by TaoTao (see all 95)
Probably highest, but...
  • I didn't care about hash collisions, so some unfortunate collisions might hide the optimal solution (though I think this probability is low).
  • I haven't completely understood about the RNG.

#638410278864544870 - NES Hokuto no Ken 4 (J): moonwalk glitch, getting very strong Kazemaru

Hokuto4-MoonWalkGlitch.fm2
In 02:25.19 (8726 frames), 766 rerecords
System: Nintendo Entertainment System
80 downloads
Uploaded 1/16/2024 6:51 PM by TaoTao (see all 95)
You can zip through some obstacles with U+D / L+R inputs.
When Kazemaru joins, his level will be (the main hero's level) - 1. So, if the main hero's internal level is 0, Kazemaru's internal level will be 255.
But anyway, you have to win the 1on1 battle against the last boss, and it will take a long time to earn levels. I hope there are some more glitches to solve this problem.

#638402593442805940 - NES Kaettekita! Gunjin Shogi: Nanya Sore!? (J): ending cheat

GunjinShogiNanyasore-EndingCheat.bk2
In 00:00.83 (136 frames), 149 rerecords
83 downloads
Uploaded 1/7/2024 9:22 PM by TaoTao (see all 95)
Slower than the DPCM exploit.

#638402592738797547 - NES Kaettekita! Gunjin Shogi: Nanya Sore!? (J): DPCM exploit, starts from zero-cleared RAM

GunjinShogiNanyasore-ZeroRam.bk2
In 00:00.56 (1903 frames), 553 rerecords
1 comment, 78 downloads
Uploaded 1/7/2024 9:21 PM by TaoTao (see all 95)
On the default RAM setting, there are no sound in the ending...

#638365738177104719 - NES Super Pinball (J): testrun (3087 frames)

SuperPinball-testrun-3087f.fm2
In 00:51.37 (3087 frames), 7376 rerecords
Game: Super Pinball ( NES, see all files )
79 downloads
Uploaded 11/26/2023 5:36 AM by TaoTao (see all 95)
Just a testrun. Probably improvable with better RNG manipulation, etc.
When a ball bounces by bumpers etc., you can sometimes manipulate the direction of the ball with input. (Probably the address $5A affects.)
This movie syncs on NesHawk as is, but I confirmed that another .fm2 movie only partially syncs on NesHawk.
Memory map:
addrtypedescription
$37u16leball position x (subpx)
$39u16leball position y (subpx)
$3Bi16leball velocity x (subpx)
$3Di16leball velocity y (subpx)
$5Au8affects the bounce direction of the ball (can be manipulated with input)

#638356646232826674 - NES Cadillac in 2:15.14

Cadillac-tas-20231113.bk2
In 02:15.13 (8122 frames), 1385 rerecords
Game: Cadillac ( NES, see all files )
76 downloads
Uploaded 11/15/2023 5:03 PM by TaoTao (see all 95)
Not theoretically optimal solution. I bruteforced only for endgame. Until the end of midgame, I used beam search to enumerate good positions.

#638326357521741889 - NES Might and Magic (U): 5m00s TAS

MightAndMagic-tas-20231011-DuskSolo.bk2
In 05:00.70 (23546 frames), 2034 rerecords
87 downloads
Uploaded 10/11/2023 3:42 PM by TaoTao (see all 95)
I might submit this.

#638323834760330518 - Nes Might and Magic (J): 5m28s TAS

MightAndMagicJ-tas-20231008.bk2
In 05:28.23 (30323 frames), 5568 rerecords
1 comment, 82 downloads
Uploaded 10/8/2023 5:37 PM by TaoTao (see all 95)
I might submit this.

#638291999962457577 - NES Might and Magic (U): opening a sack without untrapping

MightAndMagic-OpenSack.bk2
In 02:55.88 (13161 frames), 8431 rerecords
87 downloads
Uploaded 9/1/2023 9:19 PM by TaoTao (see all 95)

#638263820758178037 - NES Saint Seiya (J): fast gauge charging, and using the kick

SaintSaiya-FastCharge.bk2
In 00:31.08 (1868 frames), 11776 rerecords
79 downloads
Uploaded 7/31/2023 6:34 AM by TaoTao (see all 95)
For forum post.

#638221497376186444 - NES Flipull (J): normal mode wip (stuck at stage 13)

Flipull-normal-wip-20230609.bk2
In 05:49.87 (21027 frames), 490 rerecords
89 downloads
Uploaded 6/12/2023 6:55 AM by TaoTao (see all 95)
You cannot manipulate the RNG by inputs anymore.

#638218390079846084 - NES Flipull (J): normal mode casual tas

FN-Done.fm2
In 32:34.32 (117452 frames), 211 rerecords
93 downloads
Uploaded 6/8/2023 4:36 PM by TaoTao (see all 95)
I made this a long time ago. Note that this movie starts from stage 201 with an in-game code.

#638153588922821307 - NES Arctic (J): 589 frames improvement (20230326)

Arctic-tas-20230326.fm2
In 12:16.92 (44288 frames), 1729 rerecords
Game: Arctic ( NES, see all files )
1 comment, 105 downloads
Uploaded 3/25/2023 4:34 PM by TaoTao (see all 95)
Improved the stage 0, 1, 5, 23.

#638153232332462136 - NES Arctic (J): 489 frames improvement (20230325)

Arctic-tas-20230325.fm2
In 12:18.58 (44388 frames), 1413 rerecords
Game: Arctic ( NES, see all files )
96 downloads
Uploaded 3/25/2023 6:40 AM by TaoTao (see all 95)
Improved the stage 20, 25. Helped by Moyou_Jo.

#638138340325557642 - NES Saint Seiya (J): skip some event battles with the cursor glitch

SaintSeiya-glitch-test.fm2
In 03:36.49 (13011 frames), 1897 rerecords
100 downloads
Uploaded 3/8/2023 1:00 AM by TaoTao (see all 95)
Encode is available. In this movie, $06D5 is corrupted.
Maybe you can skip up to 4 battles.

#638136423456216239 - NES Dragon Quest (J): beat the game in 6:19.52 on SubNesHawk (using Stones of Sunlight glitch)

DQ1-tas-glitch-20230305-subframe.bk2
In 00:00.00 (0 frames), -1 rerecords
Game: Dragon Warrior ( NES, see all files )
116 downloads
Uploaded 3/5/2023 7:45 PM by TaoTao (see all 95)

#638135566338441119 - NES Dragon Quest (J): beat the game in 6:19.52 on NesHawk (using Stones of Sunlight glitch)

DQ1-tas-glitch-20230305.bk2
In 06:19.52 (22809 frames), 3066 rerecords
Game: Dragon Warrior ( NES, see all files )
103 downloads
Uploaded 3/4/2023 7:57 PM by TaoTao (see all 95)
Starts from newgame. The final message speed value is 0. Encode is available.
But I don't know if this syncs on a real console.

#638135154633636720 - NES Dragon Quest (J): frame deletion test

DQ1-tas-base-RemoveFirst.bk2
In 05:41.75 (20539 frames), 2941 rerecords
Game: Dragon Warrior ( NES, see all files )
89 downloads
Uploaded 3/4/2023 8:31 AM by TaoTao (see all 95)
Removed a blank frame at the beginning of this movie.

#638135153735336872 - NES Dragon Quest (J): frame insertion test

DQ1-tas-base-InsertFirst.bk2
In 05:41.79 (20541 frames), 2943 rerecords
Game: Dragon Warrior ( NES, see all files )
83 downloads
Uploaded 3/4/2023 8:29 AM by TaoTao (see all 95)
Inserted a blank frame at the beginning of this movie.

#638134684883147288 - NES Dragon Quest (J): request for console verification

DQ1-tas-base.bk2
In 05:41.57 (20528 frames), 2948 rerecords
Game: Dragon Warrior ( NES, see all files )
86 downloads
Uploaded 3/3/2023 7:28 PM by TaoTao (see all 95)
Just before performing Stones of Sunlight glitch. In the first place, I want this movie to be verified.