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#638548422442451009 - NES Tanigawa Kouji no Shougi Shinan 3 (J): a cheat to clear the Meijinsen mode

Tanigawa3-MeijinCheat.fm2
In 00:45.51 (2735 frames), 491 rerecords
System: Nintendo Entertainment System
7 downloads
Uploaded 1 day ago by TaoTao (see all 92)
Put your king to 27, and put your rook to 28. And, try to move your king to the opponent king.

#638511811549801985 - SNES Same Game (J): SameGame "medium" mode score 2229

SameGameSFC-tas-medium-score2229.bk2
In 00:43.94 (2641 frames), 599 rerecords
Game: Same Game ( SNES, see all files )
28 downloads
Uploaded 5/13/2024 7:12 AM by TaoTao (see all 92)

#638510427681392753 - SNES Same Game (J): SameGame "easy" mode score 844

SameGameSFC-tas-small-score844.bk2
In 00:49.84 (2995 frames), 1057 rerecords
Game: Same Game ( SNES, see all files )
1 comment, 28 downloads
Uploaded 5/11/2024 4:46 PM by TaoTao (see all 92)
Probably highest, but...
  • I didn't care about hash collisions, so some unfortunate collisions might hide the optimal solution (though I think this probability is low).
  • I haven't completely understood about the RNG.

#638410278864544870 - NES Hokuto no Ken 4 (J): moonwalk glitch, getting very strong Kazemaru

Hokuto4-MoonWalkGlitch.fm2
In 02:25.19 (8726 frames), 766 rerecords
System: Nintendo Entertainment System
45 downloads
Uploaded 1/16/2024 6:51 PM by TaoTao (see all 92)
You can zip through some obstacles with U+D / L+R inputs.
When Kazemaru joins, his level will be (the main hero's level) - 1. So, if the main hero's internal level is 0, Kazemaru's internal level will be 255.
But anyway, you have to win the 1on1 battle against the last boss, and it will take a long time to earn levels. I hope there are some more glitches to solve this problem.

#638402593442805940 - NES Kaettekita! Gunjin Shogi: Nanya Sore!? (J): ending cheat

GunjinShogiNanyasore-EndingCheat.bk2
In 00:00.83 (136 frames), 149 rerecords
58 downloads
Uploaded 1/7/2024 9:22 PM by TaoTao (see all 92)
Slower than the DPCM exploit.

#638402592738797547 - NES Kaettekita! Gunjin Shogi: Nanya Sore!? (J): DPCM exploit, starts from zero-cleared RAM

GunjinShogiNanyasore-ZeroRam.bk2
In 00:00.56 (1903 frames), 553 rerecords
1 comment, 52 downloads
Uploaded 1/7/2024 9:21 PM by TaoTao (see all 92)
On the default RAM setting, there are no sound in the ending...

#638365738177104719 - NES Super Pinball (J): testrun (3087 frames)

SuperPinball-testrun-3087f.fm2
In 00:51.37 (3087 frames), 7376 rerecords
Game: Super Pinball ( NES, see all files )
60 downloads
Uploaded 11/26/2023 5:36 AM by TaoTao (see all 92)
Just a testrun. Probably improvable with better RNG manipulation, etc.
When a ball bounces by bumpers etc., you can sometimes manipulate the direction of the ball with input. (Probably the address $5A affects.)
This movie syncs on NesHawk as is, but I confirmed that another .fm2 movie only partially syncs on NesHawk.
Memory map:
addrtypedescription
$37u16leball position x (subpx)
$39u16leball position y (subpx)
$3Bi16leball velocity x (subpx)
$3Di16leball velocity y (subpx)
$5Au8affects the bounce direction of the ball (can be manipulated with input)

#638356646232826674 - NES Cadillac in 2:15.14

Cadillac-tas-20231113.bk2
In 02:15.13 (8122 frames), 1385 rerecords
Game: Cadillac ( NES, see all files )
56 downloads
Uploaded 11/15/2023 5:03 PM by TaoTao (see all 92)
Not theoretically optimal solution. I bruteforced only for endgame. Until the end of midgame, I used beam search to enumerate good positions.

#638326357521741889 - NES Might and Magic (U): 5m00s TAS

MightAndMagic-tas-20231011-DuskSolo.bk2
In 05:00.70 (23546 frames), 2034 rerecords
61 downloads
Uploaded 10/11/2023 3:42 PM by TaoTao (see all 92)
I might submit this.

#638323834760330518 - Nes Might and Magic (J): 5m28s TAS

MightAndMagicJ-tas-20231008.bk2
In 05:28.23 (30323 frames), 5568 rerecords
1 comment, 61 downloads
Uploaded 10/8/2023 5:37 PM by TaoTao (see all 92)
I might submit this.
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