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#12664928324474582 - Atari 2600 Joust to the start of wave 7

dwangoAC_Joust_Atari2600_1P _Wave_7.bkm
In 00:49.72 (2980 frames), 327 rerecords
Game: Joust ( A2600, see all files )
936 downloads
Uploaded 2/13/2014 8:24 AM by dwangoAC (see all 42)
I'm very pleased with how this is turning out - this is a far better port than I initially gave it credit for. It's a bit odd working with this because the player sprite is drawn on one frame and then all of the enemies are drawn on the other. On a CRT I imagine the flickering wouldn't be as bad but it's a bit disconcerting trying to TAS this when you can't see yourself literally half the time. Having said that, I am extremely impressed what they accomplished on such a limited platform.
Addresses for this game (should be up shortly): https://tasvideos.org/UserFiles/Info/637936906484319946

#12620866196375276 - Atari 2600 Joust to the start of wave 3

dwangoAC_Joust_Atari2600_1P.bkm
In 00:13.38 (802 frames), 129 rerecords
Game: Joust ( A2600, see all files )
885 downloads
Uploaded 2/11/2014 8:47 AM by dwangoAC (see all 42)
I admit, this was surprisingly more entertaining than I expected. Very short WIP, just for the heck of it.
A.C.
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#12575562193951512 - PC Joust no new content

dwangoAC_Joust_WIP.jrsr
In 01:48.33 (6500 frames), 1857 rerecords
Game: Joust ( DOS, see all files )
797 downloads
Uploaded 2/9/2014 7:49 AM by dwangoAC (see all 42)
WIP of Joust for PC until no new content appears. Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
A.C.
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#12575396669799321 - NES Joust through unique content

dwangoAC_Joust.fm2
In 01:48.92 (6546 frames), 2585 rerecords
Game: Joust ( NES, see all files )
871 downloads
Uploaded 2/9/2014 7:38 AM by dwangoAC (see all 42)
NES Joust through the end of unique content. WIP. May spontaneously ignite. Handle with care. Notes forthcoming eventually. Too many short sentences. Enjoy.
A.C.
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#7734253530891403 - NES Joust through wave 5 (egg wave)

Joust-dwangoAC-WIP.fm2
In 00:03.56 (214 frames), 504 rerecords
Game: Joust ( NES, see all files )
901 downloads
Uploaded 7/6/2013 7:06 AM by dwangoAC (see all 42)
I've gotten far further on this run than on the Atari 7800 or Atari Lynx runs I started, in part due to long car rides where the only emulator I had available was FCEUX. I've confirmed that this WIP (which completes the 5th "egg" wave of NES Joust) syncs with FCEUX 2.2.1 as I've since downloaded that version and completed the last portion using that emulator. I'll stop after the last wave where new content is introduced, so there's a bit more to go before this can be submitted.
I'll try to get around to starting a forum thread for the game unless someone beats me to it. Enjoy,
A.C.
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#7636088769897740 - NES Joust first wave

Joust (U)-0.fm2
In 00:19.18 (1153 frames), 491 rerecords
Game: Joust ( NES, see all files )
917 downloads
Uploaded 7/1/2013 9:00 PM by dwangoAC (see all 42)
I'm at it again... Here's a WIP completing the first wave of Joust. One minor downside - this is from the (aging) FCEUX 2.1.4a because that's all I had installed on the laptop we took on a long car ride. More to come, possibly in BizHawk...
Just.wch 
3
00000	101E	b	u	0	Player height
00001	1054	b	u	0	Player position
00002	001A	b	u	0	Player flapping


A.C.
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#7268036335388212 - Wolfenstein 3D complete new WIP of E1L1

dwangoAC-Wolfenstein3D-E1L1.jrsr
In 00:27.11 (1627 frames), 2021 rerecords
Game: Wolfenstein 3D ( DOS, see all files )
905 downloads
Uploaded 6/15/2013 7:11 AM by dwangoAC (see all 42)
This completes Wolfenstein 3D E1L1 and represents a significant improvement over my previous WIP. The lurch in the first prison cell combined with improved enemy AI manipulation resulted in a faster completion time with no lost health. I'm not precisely certain how much faster this is as I let the movie run a bit longer the first time after pulling the elevator switch but it's definitely faster.
I'm very satisfied with this work and I do not currently have any plans to re-do E1L1. Anyone want to help with E1L2? :)
A.C.
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#7179177067490700 - Wolfenstein 3D new WIP of E1L1 to left turn brown door

dwangoAC-Wolfenstein3D-E1L1.jrsr
In 00:18.27 (1096 frames), 1690 rerecords
Game: Wolfenstein 3D ( DOS, see all files )
900 downloads
Uploaded 6/11/2013 7:09 AM by dwangoAC (see all 42)
This is another complete restart, this time with better movement in the first prison cell and more precise angles to ensure maximum speed. It also changes to using right angles in the first brown room you need to turn in; I am not yet sure if this is the fastest possible completion of this room.
One note about the first room: At timetick 11102 as the first prison cell fades into view I send dy=70 (mouse force maximum to direction +y/east), then let go around timetick 11144; at 11230 the player's speed reaches value 45054, then on 11244 speed is 0, then 11258 speed is 14999 until I hit the door at timetick 11344. During the time the speed goes to 45054 and back to 0, the player seems to lurch forward in the room. This is significantly faster than the previous WIP, and appears to be a bug in how the mouse movement is interpreted when the fade-in happens.
A.C.
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#7134193711417113 - Wolfenstein 3D WIP of E1L1

dwangoAC-Wolfenstein3D-WIP-E1L1.jrsr
In 00:27.57 (1654 frames), 1359 rerecords
Game: Wolfenstein 3D ( DOS, see all files )
863 downloads
Uploaded 6/9/2013 6:31 AM by dwangoAC (see all 42)
This completes Wolfenstein 3D Episode 1 Level 1 in 16 in-game seconds. The current SDA record is 20 seconds so this represents a respectable improvement. This run takes damage to save time and focuses on strafing and running at the same time for maximum speed. There are still some interesting oddities here - for instance, it's possible to shoot through doors - specifically, look for a muzzle flash happening before the door opens and a guard death animation already playing out as the door opens in at least a couple of places in the run. Also note that delaying pushing against a door that is opening can significantly impact where a guard will attempt to walk to; this can be seen in the largest gray room as delaying walking against the door causes a guard who opens the door at the far end to walk into the room for easier disposal.
I'm very happy with this first level. If someone could make a WIP encode I'd greatly appreciate it (so far all of my efforts have had audio sync issues and have not played back at full speed). Thanks!
A.C.
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#7089502560111254 - Wolfenstein 3D WIP pacifist run

dwangoAC-Wolfenstein3D-WIP.jrsr
In 00:20.48 (1229 frames), 885 rerecords
Game: Wolfenstein 3D ( DOS, see all files )
910 downloads
Uploaded 6/7/2013 6:13 AM by dwangoAC (see all 42)
I didn't intend this to be a pacifist run, but so far I haven't actually killed anyone... This represents a restart from the fist prison cell and has a bit more emphasis on being at the exact angles 45, 135, 225, and 315 and turning while waiting for doors to open. I frequently move in slightly bizarre ways to ensure shots from guards miss but as far as I can tell none of the movement has affected speed as it's all been done while waiting for doors to open.
I have not had any luck making encodes at full speed and with sound in sync. This WIP is still a bit short but hopefully the next one I post will finish the first level and a proper encode can be made for it.
Enjoy,
A.C.
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