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#638045079815750672 - Balloon Mario Bros. (5/14/21)

Balloon_Mario_Bros.fm2
In 00:47.01 (2825 frames), 2957 rerecords
76 downloads
Uploaded 11/20/2022 2:26 AM by fella8 (see all 26)
I honestly forgot I ever made this TAS. I would not be surprised if it could be improved. 1-1 seems so suboptimal to me.
I unfortunately do not have a download link for this hack, as it was given to me in private.

#638045073641300506 - LeegiDX "warpless" (5/9/21)

LeegiDX_warpless.fm2
In 08:01.02 (28909 frames), 14911 rerecords
70 downloads
Uploaded 11/20/2022 2:16 AM by fella8 (see all 26)
This TAS is somewhat boring, since most of the levels are pretty straightforward, so I tried to use the fireballs to make it as entertaining as possible. The most interesting part is probably the Bowser kills, since he always spawns with 11 health, which means I had to strategize my fireball shots a bit more than normal.
Level-Specific Comments
1-2: I told someone that FFPG would probably be possible here, but I actually don't think it is. The platform would have to be only one block away from the wall.
1-3: The running-speed grab is surprisingly generous. Mario has 24 speed for multiple frames before grabbing the flower.

#638045058013580187 - FullMoon "all levels" (5/3/21)

FullMoon_all_levels.fm2
In 07:16.43 (26229 frames), 20698 rerecords
63 downloads
Uploaded 11/20/2022 1:50 AM by fella8 (see all 26)
This is probably the first TAS I made that I'm still proud of. It is very technical, especially in the secret levels, and everything is well optimized as far as I can tell.
Level-Specific Comments
1-3: This level takes advantage of the low-gravity state Mario starts each level in. Mario's gravity resets each time he jumps, so as long as we do not jump, he will stay in this "floating" state. When this is combined with springs, we can bounce exceptionally high.
1-9: The game would normally end here at the axe, but by opting to go through the pipe instead, we gain access to the secret levels.
1-A: If the flagpole is grabbed normally, Mario will get hit by a firebar and be forced to continue the level until reaching another axe and defeating Bowser. However, by pushing Mario to the very right side of the screen, he will wrap around to the left after falling off of the flag pole and move on to 1-B
1-B: A very obscure glitch is used here to raise a moving platform without Mario actually standing on it. I can't remember exactly how it works, but I believe it has to do with what frame the platform is loaded on after the previous platform drops off screen and despawns.
This hack can be downloaded here: https://www.romhacking.net/hacks/1583/

#638045037741701171 - Platina "true ending" (4/12/21)

Platina_true_ending_v2.fm2
In 04:29.62 (16204 frames), 33368 rerecords
67 downloads
Uploaded 11/20/2022 1:16 AM by fella8 (see all 26)
This is not a great TAS by any means, but arguably quite a big undertaking for my skill at the time. While working on this project, I learned how to use RAM watch, which helped me improve my skill immensely. I spent about a month working on TASes for this game, including "bad ending" and "bad ending, warpless" categories, all of which have since been improved by Asumeh. I probably won't upload the files for those, but there are videos on my YouTube still. I also used the same file for every iteration of each category, hence the ungodly amount of rerecords.
This hack can be downloaded here: https://www.romhacking.net/hacks/1586/

#638045026355564114 - Toadette's Christmas Adventure (3/13/21)

Toadette's_Christmas_Adventure.fm2
In 01:44.06 (6254 frames), 2281 rerecords
66 downloads
Uploaded 11/20/2022 12:57 AM by fella8 (see all 26)

#638045020074985047 - Toad's Christmas Adventure (3/13/21)

Toad's_Christmas_Adventure.fm2
In 01:43.23 (6204 frames), 2676 rerecords
69 downloads
Uploaded 11/20/2022 12:46 AM by fella8 (see all 26)