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#11477776322904327 - Mega Man Game Gear WIP 4

MegamanGGWIP4.bkm
In 13:07.05 (47163 frames), 3175 rerecords
Game: Mega Man ( GG, see all files )
811 downloads
Uploaded 12/21/2013 9:16 PM by heldtogetherwithtape (see all 6)
It's been a while since I've touched this, but here's the fourth and final WIP of my TAS that I'm going to upload before I finish this run.

#8903858819018505 - GG Mega Man WIP 3

MegamanGGWIP3.bkm
In 11:24.87 (41039 frames), 2485 rerecords
Game: Mega Man ( GG, see all files )
855 downloads
Uploaded 8/27/2013 11:16 PM by heldtogetherwithtape (see all 6)
Completed up to first frame of floor contact in Toad Man's stage

#8732311822152023 - GG Mega Man WIP 2

MegamanGGWIP2.bkm
In 08:27.60 (30417 frames), 1858 rerecords
Game: Mega Man ( GG, see all files )
851 downloads
Uploaded 8/20/2013 5:51 AM by heldtogetherwithtape (see all 6)
Completed up to the first frame of floor contact in Wave Man's stage.

#8485472536304864 -

MegamanGGWIP1.bkm
In 03:26.50 (12374 frames), 716 rerecords
Game: Mega Man ( GG, see all files )
839 downloads
Uploaded 8/9/2013 3:03 AM by heldtogetherwithtape (see all 6)
Current WIP for Game Gear Mega Man. Progress: Somewhere towards the end of Bright Man's stage.

#8485062119959801 -

MegamanTestRun.bkm
In 15:25.36 (55450 frames), 2886 rerecords
Game: Mega Man ( GG, see all files )
865 downloads
Uploaded 8/9/2013 2:36 AM by heldtogetherwithtape (see all 6)
Test run of Mega Man for the Sega Game Gear, recorded at 12% speed.
EDIT: Did not realize that this does not complete the Dr. Wily fight, whoops.

#8484842132492839 -

Napalm2ndRoomZipAndWrap.bkm
In 01:11.44 (4281 frames), 317 rerecords
Game: Mega Man ( GG, see all files )
842 downloads
Uploaded 8/9/2013 2:22 AM by heldtogetherwithtape (see all 6)
Test run of Napalm Man's level mainly to test if zipping in the second room and jumping to the room transition was faster than just going through the room. Compared to the other test I did, it was 28 frames slower, although this could be because of precision differences from recording at 12% speed instead of using frame advance.