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#11477776322904327 - Mega Man Game Gear WIP 4

In 13:07.06 (47163 frames), 3175 rerecords
Game: Mega Man (GG)
12082 views, 725 downloads
Uploaded 12/21/2013 9:16 PM by heldtogetherwithtape (6 files)
It's been a while since I've touched this, but here's the fourth and final WIP of my TAS that I'm going to upload before I finish this run.

#8903858819018505 - GG Mega Man WIP 3

In 11:24.86 (41039 frames), 2485 rerecords
Game: Mega Man (GG)
12840 views, 767 downloads
Uploaded 8/27/2013 11:16 PM by heldtogetherwithtape (6 files)
Completed up to first frame of floor contact in Toad Man's stage

#8732311822152023 - GG Mega Man WIP 2

In 08:27.60 (30417 frames), 1858 rerecords
Game: Mega Man (GG)
12788 views, 764 downloads
Uploaded 8/20/2013 5:51 AM by heldtogetherwithtape (6 files)
Completed up to the first frame of floor contact in Wave Man's stage.

#8485472536304864 -

In 03:26.49 (12374 frames), 716 rerecords
Game: Mega Man (GG)
12869 views, 743 downloads
Uploaded 8/9/2013 3:03 AM by heldtogetherwithtape (6 files)
Current WIP for Game Gear Mega Man. Progress: Somewhere towards the end of Bright Man's stage.

#8485062119959801 -

In 15:25.35 (55450 frames), 2886 rerecords
Game: Mega Man (GG)
12817 views, 770 downloads
Uploaded 8/9/2013 2:36 AM by heldtogetherwithtape (6 files)
Test run of Mega Man for the Sega Game Gear, recorded at 12% speed.
EDIT: Did not realize that this does not complete the Dr. Wily fight, whoops.

#8484842132492839 -

In 01:11.44 (4281 frames), 317 rerecords
Game: Mega Man (GG)
12799 views, 754 downloads
Uploaded 8/9/2013 2:22 AM by heldtogetherwithtape (6 files)
Test run of Napalm Man's level mainly to test if zipping in the second room and jumping to the room transition was faster than just going through the room. Compared to the other test I did, it was 28 frames slower, although this could be because of precision differences from recording at 12% speed instead of using frame advance.