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#34155943071866605 - Drake & Josh Any% WIP 3

Drake & Josh (USA) (En,Fr) Any%.bk2
In 18:41.56 (66988 frames), 24451 rerecords
Game: Drake & Josh ( GBA, see all files )
559 downloads
Uploaded 10/8/2016 4:55 AM by jlun2 (see all 161)
Made using BizHawk 1.11.6
Goes up to the last 3 projectors.

#33901873986153898 - Drake & Josh Any% WIP 2

Drake & Josh (USA) (En,Fr) Any%.bk2
In 13:15.23 (47497 frames), 18666 rerecords
Game: Drake & Josh ( GBA, see all files )
590 downloads
Uploaded 9/26/2016 6:18 PM by jlun2 (see all 161)
Got through both Sheep herder and food fight. Luck for the latter was terrible, and is completely possible to get better, but I have no idea how to approach it.
Done on BizHawk 1.11.7

#33467226742199528 - Telefang 2 playthrough

Telefang 2 cheats test.bk2
In 1:25:45.35 (307319 frames), 1314 rerecords
596 downloads
Uploaded 9/7/2016 4:31 AM by jlun2 (see all 161)
Make sure to change IWRAM address 2870 to 1 then freeze it, or it won't sync. Not going to submit it; just need a approximate time.

#32934915724565763 - Drake & Josh 100% route

Drake & Josh 100%.bk2
In 59:24.10 (212875 frames), 4101 rerecords
Game: Drake & Josh ( GBA, see all files )
599 downloads
Uploaded 8/14/2016 5:10 AM by jlun2 (see all 161)
Saved 30,000+ frames due to new tricks and discoveries.
This time, the items even display correctly: http://imgur.com/4CNmDhm
Except for the passwords at the last several stages; those are all invalid, oddly enough.

#32770991453740054 - Scooby-Doo! - Mystery Mayhem v6 WIP 1

Some improvements of v5 (v2).bk2
In 07:17.74 (26145 frames), 57878 rerecords
582 downloads
Uploaded 8/6/2016 7:59 PM by jlun2 (see all 161)
Ends up losing all the frames saved due to worse luck on stage 2. Posting this here for future ref.

#32711915434188819 - Drake & Josh Any% WIP 1

Drake & Josh (USA) (En,Fr) Any%.bk2
In 07:02.80 (25253 frames), 8630 rerecords
Game: Drake & Josh ( GBA, see all files )
549 downloads
Uploaded 8/4/2016 4:08 AM by jlun2 (see all 161)
I found a way to break Josh's first segment by pushing a crate into the door. LOL

#32505686992981034 -

Drake & Josh (USA) (En,Fr).bk2
In 1:08:02.91 (243862 frames), 2015 rerecords
Game: Drake & Josh ( GBA, see all files )
560 downloads
Uploaded 7/25/2016 9:14 PM by jlun2 (see all 161)
100% Route for Drake & Josh. During your noclip state, you cannot grab any objects, and the only things that you can interact with are lasers, janitors, fangirls, bullies, puddles, cameras, and candy corn.
You cannot grab guitar picks (the diamond things) nor sheets of homework during that state, so you'll notice me either getting hit by bullies/janitors/fangirls or retry room.
There's probably a better route, but this is what I got. Oh, and once again, this is barely optimized, since I just wanted to quickly make a route using the glitch.
Btw: The last guitar gets glitched, and will not be handed to you despite getting all 20 picks.
Edit: Pointer to x is at address 0x00F678 in EWRAM. Offset it by 0xE4 after subtracting 0x02000000

#32497915734308465 -

Drake & Josh any.bk2
In 35:27.06 (127044 frames), 919 rerecords
Game: Drake & Josh ( GBA, see all files )
567 downloads
Uploaded 7/25/2016 12:50 PM by jlun2 (see all 161)
Route for Any%; the main glitch used is spamming "A" after getting stunned to allow walking through objects. :)
Don't judge me for the game please.
Also, this is very sub-optimal; just placing it here for safekeeping.

#31816397120900589 - Scooby-Doo! - Mystery Mayhem v5 WIP 1

Scooby-Doo! - Mystery Mayhem (USA) v5.bk2.bk2
In 19:14.38 (68948 frames), 53304 rerecords
562 downloads
Uploaded 6/24/2016 8:13 PM by jlun2 (see all 161)
In case anyone wonders:
v1 - Up to half stage 1; barely uses partner switch glitch; easier partner glitch killed it
v2 - Up to final boss; many more tricks missing; ability to start cutscens 18 frames sooner in most rooms killed it
v3 - Up to half 2nd stage; lack of quick partner glitch usage in stage 1 killed it
v4 - Up to quarter 2nd stage; Realization that setting up 60,000+ speed improves a lot of rooms killed it
v5 - 4919 frames faster than v2 by the end of stage 2. Improves 397 frames from v4 by the time it reaches the same point as said WIP

#31512973782766605 - Scooby-Doo! - Mystery Mayhem v3 WIP 1

Scooby-Doo! - Mystery Mayhem (USA) v2.bk2.bk2
In 07:28.22 (26771 frames), 38702 rerecords
554 downloads
Uploaded 6/11/2016 4:16 AM by jlun2 (see all 161)
Uploaded the wrong file. Oops!
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