System: Debian 12, Linux 6.1.0-21-amd64 Game: 32-bit Linux version from Steam. Game executable: /path/to/game/Snakebird.x86 Command-line options: -force-gfx-direct -screen-fullscreen 1 Settings > Video > Screen resolution > 1920x1080 (16:9)
Game: Braid, version published on 2015/06/13, drm-free version (available at https://www.humblebundle.com/store/braid). OS: Debian Bookworm amd64, libTAS v1.4.5. Game executable is `/path/to/game/Braid.bin.x86`. The game runs in fullscreen by default. `Video > Virtual screen resolution` must be set to `1920x1080 (16:9)`, because of mouse inputs. In `File > Executable options`, library path must be set to `/path/to/game/lib`. Command-line options should be `-no_launcher -60fps`. Finally, `Settings > Input > Prevent Mouse warping` must be checked and `Runtime > Sleep` handling must be set to Never advance time A desync might happen around frame 18750 by not bouncing on the rabbit. It seems to be relative to non-deterministic collision order, but this bounce is very precise so I couldn't make it more stable. The movie needs to be restarted until it works.
Game: Braid, version published on 2015/06/13, drm-free version (available at https://www.humblebundle.com/store/braid). OS: Debian Buster amd64 with Linux kernel 4.19.0-5-amd64, libTAS v1.4.5. Game executable is `/path/to/game/Braid.bin.x86`. The game runs in fullscreen by default. `Video > Virtual screen resolution` must be set to `1920x1080 (16:9)`, because of mouse inputs. In `File > Executable options`, library path must be set to `/path/to/game/lib`. Command-line options should be `-no_launcher -60fps`. `Runtime > Sleep` handling must be set to Advance time on main thread and `Input > Prevent mouse warping` must be checked