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#637903496149885188 - Ys III - Ilvern Ruins started

Ys III - Wanderers from Ys (USA) - Ellefale.bk2
In 10:47.30 (38902 frames), 18428 rerecords
Uploaded 6/9/2022 5:33 AM by Korzic (see all 10)
Played on the US rom with Bizhawk 2.8. Saved 676 frames overall from my resync attempt, although much of that is from skipping a ring refill before the ruins.

#35818225111414378 - Ys 3 re-sync take 3

In 06:07.43 (22082 frames), 28642 rerecords
Uploaded 12/22/2016 1:35 AM by Korzic (see all 10)
Dulan defeated, saved 102 frames over my previous attempts, partially due to utilizing a stair glitch, partially due to a better boss pattern (still no idea how to manipulate him).

#14412611957304437 - Ys III - To Ilvern Ruins

In 10:14.42 (36926 frames), 12465 rerecords
Uploaded 5/3/2014 1:23 AM by Korzic (see all 10)
Recorded on Snes9x 1.52. So far, this is an improvement of 1295 frames over Fladdermus' movie (I know it's not a completely accurate comparison, seeing as how his run was done on Snes9x 1.43). No clue if I'll be able to see this to the end, though...
Anyway, waiting to equip the Short Sword at the same time as the Power Ring (needed to bypass the slimes at low levels) saved something like 1/4 of a second, due to pulling up the equipment screen only once. It would've been a little more time saved, except I had to sacrifice some frames to jump over the enemies (particularly the first ones) prior to that, instead of slashing right through them (unless traversing slopes, jumping wastes 2 frames vs. normal walking).
Bosses went pretty well so far, although I was unable to alter Dulan's pattern whatsoever (Fladdermus' movie had him at the same position the whole fight), but at least it left me pretty close to the Long Sword. The gargoyle I was able to sneak in some more hits by doing otherwise unnecessary sword thrusts after landing a hit (I don't know why, but if I didn't do those, I often wasn't able to land a hit during my next jump - at least they don't waste any time).