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#639003610262903376 - NES Silent Assault + WhiteHat94 death warp glitch WIP 14

MESHUGGAH_SilentAssault-WIP14.bk2
In 04:50.505 (17459 frames), 38674 rerecords
Game: Silent Assault ( NES, see all files )
134 downloads
Uploaded 12/3/2025 12:17 PM by MESHUGGAH (see all 310)
BizHawk 2.11 + NesHawk + Silent Assault (USA) (Unl) (Color Dreams)
- Synced up to start of Round 4
- Faster 3rd boss fight (picking up upgrade)
- Need to check if Boss object positions can be influenced
Strategy idea:
Round 1
- Get 0 HP
- Get 2x gun
- Kill boss (5 + 21 HP) 
Round 2
- Get 0 HP
- Use intended warp to boss
- Kill boss (7 + 3 HP) and die at the same time close to the boss 
Round 3
- Die
- Get 2x gun
- Kill Boss (5 + 5 HP) 
Round 4
- Get 0 HP
- Kill Boss (7 + 7 HP) and die at the same time away from the boss 
Round 5
- Die
- Get 0 HP
- Kill Boss (5 + 5 HP) and die at the same time
Round 6
-
- Kill Boss (HP) 
Round 7
-
- 

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 22020
microphone 0
FDS 0
NewPPU 0


#639002900858505662 - NES Silent Assault + WhiteHat94 death warp glitch WIP 10

MESHUGGAH_SilentAssault-WIP10.bk2
In 04:53.051 (17612 frames), 36484 rerecords
Game: Silent Assault ( NES, see all files )
121 downloads
Uploaded 12/2/2025 4:34 PM by MESHUGGAH (see all 310)
BizHawk 2.11 + NesHawk + Silent Assault (USA) (Unl) (Color Dreams)
- Synced up to Round 4 start, 5697 - 5592 = 105 frames faster than WIP 6
- Uses the grenade to die faster
- Uses upgrade for Boss 3
- Need to check if enemy positions alters boss projectile positions
- Need to check if it's really faster to suicide on Boss 3

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 22020
microphone 0
FDS 0
NewPPU 0


#639001992323625372 - NES Silent Assault + WhiteHat94 death warp glitch WIP 6

MESHUGGAH_SilentAssault-WIP6.bk2
In 05:06.595 (18426 frames), 33583 rerecords
Game: Silent Assault ( NES, see all files )
124 downloads
Uploaded 12/1/2025 3:20 PM by MESHUGGAH (see all 310)
BizHawk 2.11 + NesHawk + Silent Assault (USA) (Unl) (Color Dreams)
Synced up to Round 6 starting suicide, looks like we don't need to juggle continues / doesn't affects us so far.
Will need to reoptimize (manipulating favorable enemies and taking damage while falling down at the right time):
- fastest suicide on bosses (this means fastest taking damage to ourselves instead of aiming for fastest boss kills)
- fastest suicide on level starts

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 22020
microphone 0
FDS 0
NewPPU 0


#639001938399253562 - NES Silent Assault + WhiteHat94 death warp glitch WIP 5

MESHUGGAH_SilentAssault-WIP5.bk2
In 05:05.064 (18334 frames), 32365 rerecords
Game: Silent Assault ( NES, see all files )
103 downloads
Uploaded 12/1/2025 1:50 PM by MESHUGGAH (see all 310)
BizHawk 2.11 + NesHawk + Silent Assault (USA) (Unl) (Color Dreams)
- Faster suicide on round 3 start
- Syncs up to Round 6 start, currently planning the timing of continue
WhiteHat94 RTA strategy
1 -
2 - Suicide on boss
3 - Suicide on start of level
4 - Suicide on boss
5 - Suicide on start of level, suicide on boss
6 - Suicide on start of level, health refill (continue)
This WIP strategy
1 - 
2 - Suicide on boss
3 - Suicide on start of level
4 - Suicide on boss
5 - Suicide on start of level, no suicide on boss
6 - 
length of published TAS rounds (to plan the timing of continue. if you have only 1 continue, we can't abuse the death warp)
4 - 2:04 2:39 = 25 seconds, doing the double suicide for the corrupted round 4 wastes time
5 - 2:44 3:32 = 48 seconds
6 - 3:38 4:24 = 48 seconds
7 - 4:30 5:18 = 48 seconds

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 22020
microphone 0
FDS 0
NewPPU 0


#639001839275884494 - NES Silent Assault + WhiteHat94 death warp glitch WIP 4

MESHUGGAH_SilentAssault-WIP4.bk2
In 05:05.497 (18360 frames), 32275 rerecords
Game: Silent Assault ( NES, see all files )
119 downloads
Uploaded 12/1/2025 11:05 AM by MESHUGGAH (see all 310)
BizHawk 2.11 + NesHawk + Silent Assault (USA) (Unl) (Color Dreams)
- Faster 2nd boss suicide
- Need to figure out when to use continue and where to use death abuse
- With the current strategy, we can't suicide on round 4. Since Boss 3 suicide leads to corrupted Round 4 but we won't have enough continue to do the glitch falling
Round 4 glitch after boss 3 suicide
- If you go right on this level, you will eventually die from falling on no tile and trigger boss level. Since you are already dead, you will be returned to start of the level.
- If you go right on this level BUT turn left before dying from fall, you won't trigger the boss level and respawn at the start level. If you now go right, you will trigger the boss level :)
- Syncs up to start of round 6

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 22020
microphone 0
FDS 0
NewPPU 0


#639001795982858622 - NES Silent Assault + WhiteHat94 death warp glitch WIP 1

MESHUGGAH_SilentAssault-WIP1.bk2
In 05:06.795 (18438 frames), 30827 rerecords
Game: Silent Assault ( NES, see all files )
123 downloads
Uploaded 12/1/2025 9:53 AM by MESHUGGAH (see all 310)
2018. 04. 26. 4:26 WhiteHat94 found a nice glitch: Dying on a boss stage after killing the boss and having 0 HP, the next time you die on a stage, you will be warped to the last room of that stage.
This movie syncs up to the start of 3rd Boss on:
BizHawk 2.11 + Silent Assault (Color Dreams) [!] + NesHawk
- the movie loads 1 frame faster due to emulation differences
Current strategy:
Round 1: get submachine gun + upgrade (submachine gun twice) and reduce health to 1
Boss 1: kill it as fast as possible
Round 2: game intended warp to boss room
Boss 2: do the WhiteHat94 glitch. We have to give space otherwise we won't register damage from the enemy objects if we finished the boss. Finishing the boss means a forward sommersault which is done by the game, not inputted by the player, that's why I move way to the left.
Round 3: death abuse
Boss 3: currently work in progress.
I guess the Boss 2 suicide could be faster.
RAM watch values
SystemID NES
0009	b	u	0	RAM	X
002C	b	u	0	RAM	Lives
06B1	b	u	0	RAM	Boss HP 1
06B2	b	u	0	RAM	Boss HP 2
002C	b	u	0	RAM	Power 1
0062	b	u	0	RAM	Power 2
00BB	b	u	0	RAM	? 1
00D6	b	u	0	RAM	? 2

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 22020
microphone 0
FDS 0
NewPPU 0


#18772852431133706 - NES Silent Assault WIP18 (full)

MESHUGGAH_SilentAssault_WIP18.fm2
In 05:27.111 (19659 frames), 23511 rerecords
Game: Silent Assault ( NES, see all files )
1054 downloads
Uploaded 11/15/2014 10:08 AM by MESHUGGAH (see all 310)
Full run.
Since you go 1px/f and boss levels ends as soon as you leave the level, this TAS doesn't lose a single frame up to the final boss start.
Final boss...
Since upgrades are taken off when leaving a boss screen, we can't use the aimbot machine gun only the machine gun with 1 bullet... so spread gun is better (since we still get 3 bullets in 1 fire) All blue orbs can be manipulated. I need to sacrifice 1 frame to avoid touching the sphinx's or wtf mouth while destroying it to avoid losing life to still use spread gun to punish the other one too.
I believe I could somehow go past the orbs and finish the first sphinx later and the second one much earlier.

#18751889229722860 - NES Silent Assault WIP9

MESHUGGAH_SilentAssault_WIP10.fm2
In 01:11.449 (4294 frames), 8806 rerecords
Game: Silent Assault ( NES, see all files )
1088 downloads
Uploaded 11/14/2014 11:29 AM by MESHUGGAH (see all 310)
Crappy game as usual (color dreams). First two levels+boss done.
  • avoids bomb usage (literally kills everyone on the screen and it has infinite ammo... seriously. doesn't works on bosses however)
  • (controlling the randomly) spawning enemies as long as it's possible to get through them without firing them (entertainment).
Some newbie infos:
  • Hitting a wall (even vertically) nullifies your horizontal movement speed.
  • You can randomly collide with a wall while moving forward and falling down. This is probably because how the game handles the walls while scrolling the camera forward. Worst scenario is 6 frames of hitting the last displayed tile on the right edge of the screen. Obviously we need to avoid this everytime.
  • basic/rocket weapon fires 1 bullet max and 1 dmg for boss.
  • shotgun/spread weapon fires 3 bullets max and 1 dmg for boss.
  • machine gun/rifle weapon fires (starting from 2 to) 3 bullet max and 1 dmg for boss.
  • Upgrades taken away after boss fights.
  • Power ups can be lost by taking damage / dying.
Tricks
Upgraded aimbot machine gun
as long as one of your bullets hit the boss, the previous two will be removed from the screen and added as dmg (3) or if you shoot the remaining two bullets as long as the "hit" bullet is on the screen. So theoritically, you can do 5 dmg with 3 bullets where you only need to hit once.
And finally the route (so far): Level 1 > get machine gun + upgrade > Level 2 boss warp. Going to level 3 warp (from level 2) is much slower because I decimate bosses.