Movie for NES Ninja Gaiden III: The Ancient Ship of Doom

#1696431540812527 - 3 frames improve Ninja gaiden 3

NES ninja gaiden 3.fm2

Uploaded 10/7/2012 9:08 AM by Marx (8 files)

For Ninja Gaiden III: The Ancient Ship of Doom (NES)

In 02:52.13 (10345 frames), 9276 rerecords

12042 views, 1161 downloads


So yeah i've been poking around in this game to get and finally got some few improvements. Stage 2 need some more investigation. I Gain 1 frame in 2-2a and 1 frame in 2-2b but later lost again to get that jump ball in 2-2d at optimal position(subpixel i think). Improvement on first stage :- 3 frames , 1 frame on 1-1a , two frame on boss

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#1722291202748822 - Stage 2 Ninja Gaiden 3 2 more frame

2framegain_ng3.fm2

Uploaded 10/8/2012 1:05 PM by Marx (8 files)

For Ninja Gaiden III: The Ancient Ship of Doom (NES)

In 02:21.90 (8528 frames), 10514 rerecords

11939 views, 1034 downloads


Yeah another 2 frame

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#1766323669346295 - 5th boss Glitchy kill in ninja gaiden 3

5thboss_glitch.fm2

Uploaded 10/10/2012 12:40 PM by Marx (8 files)

For Ninja Gaiden III: The Ancient Ship of Doom (NES)

In 00:03.97 (239 frames), 112 rerecords

12227 views, 1191 downloads


I just figured out this while i accidently kill an enemy in 1-1b(that enemy who flying up and down). You know he spawn at left side of the screen but you can kill it by attacking right. MORE GLITCH COMING SOON! Including fall through wall glitch

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#3273624241082839 - Ninja Gaiden 3 beginning by TheAxeMan

Ninja Gaiden 3-test2012.fm2

Uploaded 12/17/2012 9:50 AM by TheAxeMan (3 files)

For Ninja Gaiden III: The Ancient Ship of Doom (NES)

In 00:20.03 (1204 frames), 4127 rerecords

11319 views, 1080 downloads


Reached 1-1B with optimal subpixels. But enemy moved differently so it may not save time.

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#3277344841624196 - ninja gaiden 3 wip for now 7 frames are saved

ng3stage2.fm2

Uploaded 12/17/2012 1:51 PM by Marx (8 files)

For Ninja Gaiden III: The Ancient Ship of Doom (NES)

In 03:24.99 (12320 frames), 16385 rerecords

11713 views, 1127 downloads


ng3 being tas faster than current published run

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#11934142588893090 - Ng3 glitch

WIp1.fm2

Uploaded 1/11/2014 10:32 AM by Marx (8 files)

For Ninja Gaiden III: The Ancient Ship of Doom (NES)

In 00:22.31 (1341 frames), 392 rerecords

10609 views, 1085 downloads


Used j rom

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#11936172621271794 - Ng3 jump glitch

Ninja Gaiden 3 glitch.fm2

Uploaded 1/11/2014 12:44 PM by Marx (8 files)

For Ninja Gaiden III: The Ancient Ship of Doom (NES)

In 00:02.11 (127 frames), 8 rerecords

10627 views, 1045 downloads


This glitch allows you to jump over the platforms on last stage. Might saved on last stage if it works.
Used j rom

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#13616577761808112 - ng3 glitch

ng3 glitch.fm2

Uploaded 3/28/2014 4:59 AM by Marx (8 files)

For Ninja Gaiden III: The Ancient Ship of Doom (NES)

In 00:08.55 (514 frames), 13 rerecords

10390 views, 1064 downloads


new glitch has been discovered

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#13617507608379158 - Disappearance glitch with recovery

ng3 glitch-recover.fm2

Uploaded 3/28/2014 6:00 AM by TheAxeMan (3 files)

For Ninja Gaiden III: The Ancient Ship of Doom (NES)

In 00:17.82 (1071 frames), 23 rerecords

10069 views, 1109 downloads


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#13933503034429451 - new ng3 improvement

Ninja Gaiden 3.fm2

Uploaded 4/11/2014 11:32 AM by Marx (8 files)

For Ninja Gaiden III: The Ancient Ship of Doom (NES)

In 01:19.35 (4769 frames), 9681 rerecords

10272 views, 1129 downloads


I found a new improvement in stage 2.

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#23583741349136422 - Ninja Gaiden 3 pacifist test run

Ninja Gaiden 3 (U)-pacifist-test1.fm2

Uploaded 6/20/2015 1:58 AM by TheAxeMan (3 files)

For Ninja Gaiden III: The Ancient Ship of Doom (NES)

In 12:22.87 (44646 frames), 5961 rerecords

8682 views, 1094 downloads


Pacifist test run by TheAxeMan. Many levels are improvable and the death cheating glitch can be better exploited.

Download (669.98 KB) Info