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#638460300685142873 - Smart Ball any% WIP to 2-B v2

smart ball - moozooh - 2-A -116f.bk2
In 01:36.81 (5818 frames), 5187 rerecords
Game: Smart Ball ( SNES, see all files )
48 downloads
Uploaded 3/14/2024 4:21 PM by moozooh (see all 9)
Well, that was... embarrassing. :D
I realized I wasn't utilizing the new tech to its full potential on some of the jumps and falls, so I went through the entire segment and improved it further by 30 in-game frames. This also let me reduce some lag thanks to not picking up 1-up and the three unnecessary balls that were slower to skip otherwise, so now this WIP is 116 in-game frames and 64 realtime frames faster than andymac's.
It is probably still improvable by a few frames (one particular thing that stands out is the unfortunate frame of lag in the final room of 2-A), but at this point I'd like to move on.

#638459845491603695 - Smart Ball any% WIP to 2-B (obsolete)

smart ball - moozooh - 2-A -86f.bk2
In 01:37.37 (5852 frames), 3554 rerecords
Game: Smart Ball ( SNES, see all files )
49 downloads
Uploaded 3/14/2024 3:42 AM by moozooh (see all 9)
Well, I made some relatively easy headway on this, so I guess this is a WIP now?
Anyway, 86 input frames saved vs. andymac's, 62 frames faster in realtime; all from better movement (speed control in particular).
Further progress will come slower because different routes will need to be tested (stage 3 in particular). The published TAS makes at least one poor choice in that regard, so I'm expecting at least half a minute to come from better routing alone.
Improved version here.

#638459618786826366 - Smart Ball new movement tech demo (obsolete)

smart ball - moozooh - 1-A -18f.bk2
In 00:24.91 (1497 frames), 1640 rerecords
Game: Smart Ball ( SNES, see all files )
51 downloads
Uploaded 3/13/2024 9:24 PM by moozooh (see all 9)
This movie improves upon andymac's level 1-A by 18 input frames (address $1C5D, 1u) and 2 realtime frames despite Snes9x's faster fadeouts/loads.
Leaving this here in case somebody else is already working on this game and/or I forget about its existence for an indefinite amount of time.
Requires BizHawk with BSNESv115+ but may sync on the regular BSNES core; I haven't tried.
Improved version here.