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#24955764634818867 - Chase Perfect TAS? 6-6-7-9-19 empty steps

In 01:10.37 (4229 frames), 20225 rerecords
Game: Chase ( NES, see all files )
Uploaded 8/20/2015 8:55 PM by ALAKTORN (see all 34)

#24910082370551279 - Levels 1-4 of Pacman

In 00:51.82 (3114 frames), 23176 rerecords
Game: Chase ( NES, see all files )
Uploaded 8/18/2015 7:33 PM by Really_Tall (see all 11)
Tied ALAKTORN to the frame!

#24885350533620511 - Thrill of the Chase

In 01:13.01 (4388 frames), 19695 rerecords
Game: Chase ( NES, see all files )
Uploaded 8/17/2015 4:49 PM by Really_Tall (see all 11)
1:12 when
Inflated rerecord count because of TASstudio.

#6679312361729735 - NES Taito Chase H.Q. Stage 1

In 00:37.19 (2235 frames), 18151 rerecords
Game: Chase ( NES, see all files )
Uploaded 5/19/2013 6:52 PM by MESHUGGAH (see all 292)
This movie finishes the very 1st stage with 3 turbo uses (refills to 3). Note that there's looping stages with actually 3 different difficulty. You would need to use a "cheat code" to start from the hard one directly from the menu.
0x0018 speedometer, learn the values to make perfect shifts 0x0544 enemy pos, not the best but something useful.
-Enemies you need to capture has unfair speed advantage over you. So the fastest way to catch em up is to be slow while reasonably fast. This means you should be fast before they appear and try to hit the enemy without sacrificing more time to spend to recovery (avoiding slowdown) -Enemy car's moving pattern depends on your cars position. -Making a wide turn with your car around a corner makes a sound effect. Actually most of the time there's no slowdown.
Feel free to use this WIP.