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#638123331271421251 - NES Ducktales TAS By Eduardo_EVF in 07:34.66

DuckTales, Disney's.bk2
In 09:24.14 (33904 frames), 1113 rerecords
Game: DuckTales ( NES, see all files )
1 comment, 66 downloads
Uploaded 2/18/2023 4:05 PM by Eduardo_EVF (see all 2)
Duck Tales is a classic game in which Scrooge has to collect treasures from all over the world. Some of the levels are not completely straightforward, and collecting items is sometimes necessary before proceeding. His cane also doubles as an almighty pogo stick that can be used in various ways, which makes jumping a lot more fun.
Frames: 33904 Rerecords: 0
This TAS was easy for me to do so I needed to re-record 0 times
This is my first TAS so I hope you like it. If you like it, leave a like and subscribe to the TASVideos YouTube channel
Timing: To the final jump on treasures chest after beating dracula duck.
I´m a brazilian people

#57726682502846583 - Slightly Better DuckTales TAS

ducktales_1p2c_tas13_final-compact.fm2
In 06:43.49 (24249 frames), 9947 rerecords
Game: DuckTales ( NES, see all files )
563 downloads
Uploaded 9/4/2019 5:17 PM by Riyan (see all 5)
Saved 27 frames

#57660064114727642 - Improved DuckTales TAS in 6:42 - 01/09/19

aglar,meshuggahv1,riyan-version2-ducktales-nodesync.fm2
In 06:43.94 (24276 frames), 9 rerecords
Game: DuckTales ( NES, see all files )
537 downloads
Uploaded 9/1/2019 5:17 PM by Riyan (see all 5)
I saved a few frames and I added two new skips (African Mines and The Moon).

#8525434972321840 - Duck Tales TAS

Aglar_MESHUGGAH_Duck_Tales.fm2
In 07:04.73 (25526 frames), 3059 rerecords
Game: DuckTales ( NES, see all files )
1240 downloads
Uploaded 8/10/2013 10:14 PM by MESHUGGAH (see all 292)
probably final version. 35 frames faster than published movie.

#8523030252445335 - DT hard (finishes but WIP)

Aglar_MESHUGGAH_Duck_Tales_difficult_WIPv5.fm2
In 07:04.73 (25526 frames), 2597 rerecords
Game: DuckTales ( NES, see all files )
1184 downloads
Uploaded 8/10/2013 7:39 PM by MESHUGGAH (see all 292)

#8341949051872274 - DT WIP resync test

MESHUGGAH_Aglar_DT1_WIPv23.fm2
In 05:19.26 (19187 frames), 2628 rerecords
Game: DuckTales ( NES, see all files )
1183 downloads
Uploaded 8/2/2013 3:55 PM by MESHUGGAH (see all 292)
Trying to figure out that goat. Level 5 is unchanged just resynced from previous published movie file to check goat behaviour at level 4.

#8326065758645172 - DT WIP v14

MESHUGGAH_AGLAR_DT1_WIPv14.fm2
In 04:22.32 (15765 frames), 1737 rerecords
Game: DuckTales ( NES, see all files )
1087 downloads
Uploaded 8/1/2013 10:45 PM by MESHUGGAH (see all 292)
Aglar's lag frame trade (removing a lag frame by sacrificing position) saves Aglar's improvement on 1st/2nd vine. Boss 2 rng resynced. Boss 3 RNG need to be resynced.

#8325055843505704 - DT WIP v13

MESHUGGAH_DT1_WIPv13.fm2
In 04:22.39 (15769 frames), 19489 rerecords
Game: DuckTales ( NES, see all files )
1128 downloads
Uploaded 8/1/2013 9:40 PM by MESHUGGAH (see all 292)
WIP v12 resynced until 3rd boss fight. I got an extra lag frame before boss. Not sure if it's removable.

#8324521481483750 - DT WIP v12

MESHUGGAH_DT1_WIPv12.fm2
In 04:22.35 (15767 frames), 18956 rerecords
Game: DuckTales ( NES, see all files )
1142 downloads
Uploaded 8/1/2013 9:05 PM by MESHUGGAH (see all 292)
I pick up the key after boss 1 frame earlier, but still got an extra "delay" frame so it finishes in the same time as the earlier movie without Aglar's improvement. RNG is different of course.
How different? The best one!! Bird goes low and right! Abused with taking away a lag frame after launching a bomb to an enemy on the way.
Will resync boss fight and other levels later.

#8323754017246597 - DT WIP v10

MESHUGGAH_DT1_WIPv10.fm2
In 04:22.33 (15766 frames), 18577 rerecords
Game: DuckTales ( NES, see all files )
1121 downloads
Uploaded 8/1/2013 8:15 PM by MESHUGGAH (see all 292)
Added Aglar's 1 frame save at level 1 1st and 2nd vine. Currently I get 2 additional lag frames at falling bridge scene (so desyncs there).

#8276427459843689 - Duck Tales 1 Y sub demonstration

DuckTales_Press_A_at_7327.fm2
In 02:04.63 (7490 frames), 17024 rerecords
Game: DuckTales ( NES, see all files )
1127 downloads
Uploaded 7/30/2013 5:06 PM by MESHUGGAH (see all 292)
Pressing A for 1 frame at 7327th frame in TASEditor will make the hit desync because the next jump will have different vertical boost since Y sub 1 (0x660) will take account Y sub 2 too after jumping for an extra time.

#8228204947072282 - Duck Tales 1 WIP

MESHUGGAH_DT1_WIPv2.fm2
In 04:14.83 (15315 frames), 15551 rerecords
Game: DuckTales ( NES, see all files )
1088 downloads
Uploaded 7/28/2013 12:59 PM by MESHUGGAH (see all 292)
  • Level 1 - Amazonas
    • 1 frame gained by taking the bottom route to use rope boost (under the snake)
    • 5 frames gained by manipulating the bee spawn to take more rope boost (right after the earlier improvement)
    • 1 frame gained by reducing the lag frame (after the ropes)
    • 2 frames gained by reducing the lag frame after going through the falling laggy bridge
--> 9 frames
  • Level 2 - Transylvania
    • 1 frame gained by hitting the boss 1 frame earlier
--> 10 frames
  • Level 3 - Couldn't improve this stage.
  • Level 4 -
    • 5 frames gained by manipulating away the goat.
    • 3 frames gained by manipulating the goat to fall as fast as possible to the next scenes
--> 18 frames - amount of frames need to "despawn" the hockey enemies
Currently I got a bad spawns (x2) of hockey enemies at level 4 after goats, so I'm trying to understand how to manipulate away them without sacrificing too much speed in the icy stage.
I had some crazy ideas that turned out to be much slower like changing the internal timers (timer1 (level timer) and timer2 (special timer (boss, transformation, level end, etc)), grabbing all ropes and taking damage at level 1, making bigger vertical boosts, using different route for level 2.