Movie for NES DuckTales

#8228204947072282 - Duck Tales 1 WIP

MESHUGGAH_DT1_WIPv2.fm2

Uploaded 7/28/2013 12:59 PM by MESHUGGAH (9 files)

For DuckTales (NES)

In 04:14.83 (15315 frames), 15551 rerecords

15485 views, 1012 downloads


  • Level 1 - Amazonas
    • 1 frame gained by taking the bottom route to use rope boost (under the snake)
    • 5 frames gained by manipulating the bee spawn to take more rope boost (right after the earlier improvement)
    • 1 frame gained by reducing the lag frame (after the ropes)
    • 2 frames gained by reducing the lag frame after going through the falling laggy bridge
--> 9 frames
  • Level 2 - Transylvania
    • 1 frame gained by hitting the boss 1 frame earlier
--> 10 frames
  • Level 3 - Couldn't improve this stage.
  • Level 4 -
    • 5 frames gained by manipulating away the goat.
    • 3 frames gained by manipulating the goat to fall as fast as possible to the next scenes
--> 18 frames - amount of frames need to "despawn" the hockey enemies
Currently I got a bad spawns (x2) of hockey enemies at level 4 after goats, so I'm trying to understand how to manipulate away them without sacrificing too much speed in the icy stage.
I had some crazy ideas that turned out to be much slower like changing the internal timers (timer1 (level timer) and timer2 (special timer (boss, transformation, level end, etc)), grabbing all ropes and taking damage at level 1, making bigger vertical boosts, using different route for level 2.

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#8276427459843689 - Duck Tales 1 Y sub demonstration

DuckTales_Press_A_at_7327.fm2

Uploaded 7/30/2013 5:06 PM by MESHUGGAH (9 files)

For DuckTales (NES)

In 02:04.62 (7490 frames), 17024 rerecords

15449 views, 1054 downloads


Pressing A for 1 frame at 7327th frame in TASEditor will make the hit desync because the next jump will have different vertical boost since Y sub 1 (0x660) will take account Y sub 2 too after jumping for an extra time.

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#8323754017246597 - DT WIP v10

MESHUGGAH_DT1_WIPv10.fm2

Uploaded 8/1/2013 8:15 PM by MESHUGGAH (9 files)

For DuckTales (NES)

In 04:22.33 (15766 frames), 18577 rerecords

15405 views, 1047 downloads


Added Aglar's 1 frame save at level 1 1st and 2nd vine. Currently I get 2 additional lag frames at falling bridge scene (so desyncs there).

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#8324521481483750 - DT WIP v12

MESHUGGAH_DT1_WIPv12.fm2

Uploaded 8/1/2013 9:05 PM by MESHUGGAH (9 files)

For DuckTales (NES)

In 04:22.35 (15767 frames), 18956 rerecords

15367 views, 1072 downloads


I pick up the key after boss 1 frame earlier, but still got an extra "delay" frame so it finishes in the same time as the earlier movie without Aglar's improvement. RNG is different of course.
How different? The best one!! Bird goes low and right! Abused with taking away a lag frame after launching a bomb to an enemy on the way.
Will resync boss fight and other levels later.

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#8325055843505704 - DT WIP v13

MESHUGGAH_DT1_WIPv13.fm2

Uploaded 8/1/2013 9:40 PM by MESHUGGAH (9 files)

For DuckTales (NES)

In 04:22.38 (15769 frames), 19489 rerecords

15384 views, 1054 downloads


WIP v12 resynced until 3rd boss fight. I got an extra lag frame before boss. Not sure if it's removable.

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#8326065758645172 - DT WIP v14

MESHUGGAH_AGLAR_DT1_WIPv14.fm2

Uploaded 8/1/2013 10:45 PM by MESHUGGAH (9 files)

For DuckTales (NES)

In 04:22.31 (15765 frames), 1737 rerecords

15439 views, 1017 downloads


Aglar's lag frame trade (removing a lag frame by sacrificing position) saves Aglar's improvement on 1st/2nd vine. Boss 2 rng resynced. Boss 3 RNG need to be resynced.

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#8341949051872274 - DT WIP resync test

MESHUGGAH_Aglar_DT1_WIPv23.fm2

Uploaded 8/2/2013 3:55 PM by MESHUGGAH (9 files)

For DuckTales (NES)

In 05:19.25 (19187 frames), 2628 rerecords

15491 views, 1108 downloads


Trying to figure out that goat. Level 5 is unchanged just resynced from previous published movie file to check goat behaviour at level 4.

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#8523030252445335 - DT hard (finishes but WIP)

Aglar_MESHUGGAH_Duck_Tales_difficult_WIPv5.fm2

Uploaded 8/10/2013 7:39 PM by MESHUGGAH (9 files)

For DuckTales (NES)

In 07:04.73 (25526 frames), 2597 rerecords

15332 views, 1113 downloads


Download (383.12 KB) Info

#8525434972321840 - Duck Tales TAS

Aglar_MESHUGGAH_Duck_Tales.fm2

Uploaded 8/10/2013 10:14 PM by MESHUGGAH (9 files)

For DuckTales (NES)

In 07:04.73 (25526 frames), 3059 rerecords

15403 views, 1173 downloads


probably final version. 35 frames faster than published movie.

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#57660064114727642 - Improved DuckTales TAS in 6:42 - 01/09/19

aglar,meshuggahv1,riyan-version2-ducktales-nodesync.fm2

Uploaded 9/1/2019 5:17 PM by Riyan (2 files)

For DuckTales (NES)

In 06:43.93 (24276 frames), 9 rerecords

4073 views, 461 downloads


I saved a few frames and I added two new skips (African Mines and The Moon).

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#57726682502846583 - Slightly Better DuckTales TAS

ducktales_1p2c_tas13_final-compact.fm2

Uploaded 9/4/2019 5:17 PM by Riyan (2 files)

For DuckTales (NES)

In 06:43.48 (24249 frames), 9947 rerecords

4189 views, 464 downloads


Saved 27 frames

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