Aglar's lag frame trade (removing a lag frame by sacrificing position) saves Aglar's improvement on 1st/2nd vine. Boss 2 rng resynced. Boss 3 RNG need to be resynced.
I pick up the key after boss 1 frame earlier, but still got an extra "delay" frame so it finishes in the same time as the earlier movie without Aglar's improvement. RNG is different of course.
How different? The best one!! Bird goes low and right! Abused with taking away a lag frame after launching a bomb to an enemy on the way.
Pressing A for 1 frame at 7327th frame in TASEditor will make the hit desync because the next jump will have different vertical boost since Y sub 1 (0x660) will take account Y sub 2 too after jumping for an extra time.
1 frame gained by taking the bottom route to use rope boost (under the snake)
5 frames gained by manipulating the bee spawn to take more rope boost (right after the earlier improvement)
1 frame gained by reducing the lag frame (after the ropes)
2 frames gained by reducing the lag frame after going through the falling laggy bridge
--> 9 frames
Level 2 - Transylvania
1 frame gained by hitting the boss 1 frame earlier
--> 10 frames
Level 3 - Couldn't improve this stage.
Level 4 -
5 frames gained by manipulating away the goat.
3 frames gained by manipulating the goat to fall as fast as possible to the next scenes
--> 18 frames - amount of frames need to "despawn" the hockey enemies
Currently I got a bad spawns (x2) of hockey enemies at level 4 after goats, so I'm trying to understand how to manipulate away them without sacrificing too much speed in the icy stage.
I had some crazy ideas that turned out to be much slower like changing the internal timers (timer1 (level timer) and timer2 (special timer (boss, transformation, level end, etc)), grabbing all ropes and taking damage at level 1, making bigger vertical boosts, using different route for level 2.